Unknown W. Brackets
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856154a5f9
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d3d9: Replace alpha and premultiply blend.
Unfortunately they are fairly tied together.
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2014-09-21 12:01:49 -07:00 |
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Unknown W. Brackets
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9ce5c49978
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d3d: Add basic stencil mask handling.
Mostly so we have it in dxstate, will probably reorganize stuff later.
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2014-08-30 11:18:18 -07:00 |
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Unknown W. Brackets
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5e528f673d
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d3d: Set the lod bias for textures.
Why aren't these caching?
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2014-08-26 07:58:09 -07:00 |
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 Ced2911andHenrik Rydgard
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d4adc3abb8
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[dx9] don't do alpha test in pixel shader, use state mapping
hrydgard: Cleaned up a bit, disabled by default
Conflicts:
GPU/Directx9/TextureCacheDX9.cpp
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2014-08-24 09:52:34 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Ced2911
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3188c00629
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Directx9 Gpu
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2013-09-12 09:37:19 +02:00 |
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