Henrik Rydgard
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e22fed8b9f
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Use unordered_map where it makes sense. Very tiny speed boost?
Also some microoptimizations.
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2014-10-19 21:12:25 +02:00 |
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Unknown W. Brackets
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6af41aeed9
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d3d: Enable mipmapping.
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2014-09-14 09:14:04 -07:00 |
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Henrik Rydgård
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2b4ff04c32
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Merge pull request #6902 from unknownbrackets/gpu-convergence
d3d: Handle block transfers
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2014-09-14 11:06:15 +02:00 |
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Unknown W. Brackets
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d48fb04a18
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d3d: Declare a couple overrides.
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2014-09-14 00:34:52 -07:00 |
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Henrik Rydgard
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82bb5c1227
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d3d: Tiny crashfix
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2014-09-13 23:03:52 +02:00 |
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Henrik Rydgard
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63e3e95d58
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Replace the DX9 software transform code with the new common one
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2014-09-13 13:53:04 +02:00 |
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Unknown W. Brackets
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8c229e00b4
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
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Unknown W. Brackets
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9af40cb14f
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d3d: Update the texture cache to mostly match.
Now we can reduce the differences down.
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2014-09-09 00:53:01 -07:00 |
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Unknown W. Brackets
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b45711ba94
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d3d: Centralize parts of the texture cache.
Should merge these.
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2014-09-08 20:55:56 -07:00 |
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Unknown W. Brackets
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5e528f673d
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d3d: Set the lod bias for textures.
Why aren't these caching?
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2014-08-26 07:58:09 -07:00 |
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Unknown W. Brackets
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78c342889e
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d3d: Prevent crash on Release() of render-to-tex.
Might be safer to do as we do in GLES and always have a texture...
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2014-08-25 02:15:02 -07:00 |
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 Ced2911andHenrik Rydgard
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6ee39c9abd
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[Gpu] Update
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
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2014-08-24 10:29:47 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Unknown W. Brackets
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f43997a47f
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Update bufw handling in all gpus.
This fixes the softgpu as well, at least.
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2013-09-15 21:27:13 -07:00 |
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Unknown W. Brackets
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f55b6a0dbc
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Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite. Some required files
excluded from build, still.
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2013-09-15 08:56:12 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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