Commit Graph
12 Commits
Author SHA1 Message Date
Unknown W. Brackets eaf3288304 Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Unknown W. Brackets 03f86f364f Skip debug stepping time in list/func time.
Just makes the debug stats actually useful while stepping.  A bit of
overengineering, but it makes it easy to go frame-by-frame looking for
perf issues.
2014-06-14 08:42:18 -07:00
Unknown W. Brackets dad1bf41f7 Avoid making FBO copies in the debugger.
When it binds the texture preview.  Not needed.
2014-06-13 08:35:12 -07:00
Unknown W. Brackets fc7b5f3141 Make sure not to break when GE debugger closed.
Also, try to fix a might-be race condition.
2014-05-15 22:45:51 -07:00
Unknown W. Brackets 673f264ef4 Add a couple more texture-related break cmds.
These prevent it from breaking too early so the preview is more likely to
be complete and viewable.
2014-05-13 22:38:53 -07:00
Unknown W. Brackets dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets 72a2ff83ba Break on a changed texture only if enabled. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets 2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets 3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets 4b8ace8a10 Small optimization to make breakpoint checks fast. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00