Commit Graph
2008 Commits
Author SHA1 Message Date
Unknown W. Brackets ba264b1df3 Don't delay results when dispatch is disabled.
Wait won't work so the CoreTiming event will just cause havoc.
2013-04-03 00:04:17 -07:00
raven02andunknown 87e24ea938 Add option to toggle mipmapping , default false 2013-04-03 07:38:13 +08:00
Unknown W. Brackets b80a3e83c3 Reset video pts when registering new streams. 2013-04-01 07:56:43 -07:00
Unknown W. Brackets ec009bc299 Cleanup a few GPU error codes. 2013-03-31 23:57:03 -07:00
Unknown W. Brackets affe91cb3b Refactor some GPU methods to return errors. 2013-03-31 23:57:03 -07:00
Unknown W. Brackets 417ce893dc Darn, sorry, missed a typo. 2013-03-31 23:56:21 -07:00
Unknown W. Brackets eeafcaff52 Typo in restricted ISO reading. 2013-03-31 23:50:10 -07:00
Henrik Rydgård 53cdfbef86 Merge pull request #1145 from unknownbrackets/perf
Speed up ISO reading for the gameinfocache
2013-03-31 23:44:50 -07:00
Henrik Rydgård 1485a78273 Merge pull request #1146 from unknownbrackets/kernel-uids
Avoid reusing uids for kernel objects.
2013-03-31 23:41:40 -07:00
Henrik Rydgård 67c7a47c25 Merge pull request #1144 from unknownbrackets/ui-tweaks
Minor tweaks for the new UI on Windows
2013-03-31 23:40:42 -07:00
Henrik Rydgård c4f629ec1f Merge pull request #1142 from unknownbrackets/mpeg-fix
Don't wipe all streams in sceMpegFlushAllStreams()
2013-03-31 23:37:58 -07:00
Unknown W. Brackets 0547d291e3 Avoid reusing uids for kernel objects.
This makes logs easier to read: a uid is an X is an X.  Usually.
Still sequential, and if it runs out, falls back.
2013-03-31 22:29:44 -07:00
Unknown W. Brackets d11a5debcb Add a way to restrict ISO reading to a single path.
This is for GameInfoCache.
2013-03-31 21:36:12 -07:00
Unknown W. Brackets 20bb55e1cb Speed up reading multiple isos in a row. 2013-03-31 20:58:24 -07:00
Unknown W. Brackets c8fb03327e Make the new UI more usable at 1x zoom.
It's no longer the default, but still an option.
Not super legible is better than broken.
2013-03-31 19:15:59 -07:00
Unknown W. Brackets 7bc4b47b85 Don't wipe all streams in sceMpegFlushAllStreams().
Patapon and Patapon 2 didn't like it, sitll works in Crisis Core.
2013-03-31 17:09:33 -07:00
Unknown W. Brackets 25f1001db3 Priority-based msgpipes never woke anyone.
Really need to write tests for this and get into it, I guess...

Fixes Final Fantasy Tactics.
2013-03-31 16:58:15 -07:00
Unknown W. Brackets 2eb1160272 Add some more debug logging for alarms. 2013-03-31 16:56:02 -07:00
Henrik Rydgård 086fd24edb Merge pull request #1138 from unknownbrackets/scheduling
Fix scheduling when starting a thread + potential crash
2013-03-31 13:27:53 -07:00
Unknown W. Brackets 7b608b6946 Fix logging typo. 2013-03-31 12:35:14 -07:00
Unknown W. Brackets 6b9930d4f2 When no packets to decode, return no data more. 2013-03-31 12:35:13 -07:00
Unknown W. Brackets d03eaab774 Implement sceMpegFlushAllStream(). Fixes FF7CC. 2013-03-31 12:35:13 -07:00
Unknown W. Brackets 72921e0a3c If the mipscall id doesn't match, don't create.
Fixes a crash when savestating.
2013-03-31 12:09:59 -07:00
Unknown W. Brackets 2a9c640739 When starting a thread, put old thread at end.
This matters so the right thread is run later when scheduling switches
back.
2013-03-31 09:45:41 -07:00
Henrik Rydgard 3bd5146fbf iOS: Try to fix analog stick getting stuck. Blind fix :) 2013-03-31 14:21:53 +02:00
Henrik Rydgård 94e6e1b47c Merge pull request #1101 from raven02/patch-4
Improve few sceKernel clock functions
2013-03-31 03:11:50 -07:00
raven02 bd413d4caf Revert sceKernelSysClock2USec() 2013-03-31 18:09:27 +08:00
Henrik Rydgard 2301ad0b7c X360 controller: Left thumb speedup, right thumb menu, keyboard still works 2013-03-31 11:30:50 +02:00
Unknown W. Brackets 0fd3dfb160 Fix psmf typo in debug log output. 2013-03-31 01:01:41 -07:00
Sacha 21e8a88297 Buildfix. Recently changed. 2013-03-31 17:02:15 +10:00
Sacha 7282a1c6a3 Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues. 2013-03-31 16:55:48 +10:00
Henrik Rydgård 29b71d6153 Merge pull request #1119 from unknownbrackets/savedata
More sceUtility* changes
2013-03-30 23:37:16 -07:00
Henrik Rydgård 824d637989 Merge pull request #1114 from unknownbrackets/perf
Read structs directly from PSP ram on little endian
2013-03-30 23:34:58 -07:00
Unknown W. Brackets 1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets 74302a9ecf Savedata doesn't always resched, add some errcodes. 2013-03-30 22:48:29 -07:00
Unknown W. Brackets 8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets ba131f7ffb Oops, fix potential shutdown hang. 2013-03-30 22:36:28 -07:00
Unknown W. Brackets 8f911a0ebe Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Unknown W. Brackets 1cfdaa9349 Read structs directly from PSP ram on LE.
On BE, which doesn't even really work atm, this can be an auto class.
2013-03-30 20:12:22 -07:00
Henrik Rydgård 3301fd5119 Merge pull request #1103 from raven02/patch-5
Improve sceMpegAvcDecode/YCbCr
2013-03-30 16:48:07 -07:00
Henrik Rydgård 7f16f33cd1 Merge pull request #1110 from unknownbrackets/callbacks
Improve callbacks with waits
2013-03-30 16:47:40 -07:00
Henrik Rydgard 634e324975 More work on control 2013-03-31 00:39:58 +01:00
Unknown W. Brackets 52a8997006 These are actually okay, happen on the second cb. 2013-03-30 16:12:40 -07:00
Unknown W. Brackets 2ecc3157de Fix waits within waits for lwmutexes.
Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
2013-03-30 16:12:39 -07:00
Unknown W. Brackets fe60677f75 Make mutexes handle callbacks better + before.
Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.

Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets eace0e75c1 sceKernelWaitSemaCB() should run callbacks first.
Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets 63bde2cb59 Handle waits inside semaphore waits properly. 2013-03-30 16:12:38 -07:00
Unknown W. Brackets d2abdf17be Add a waittype registry to handle callbacks right. 2013-03-30 16:12:37 -07:00
Henrik Rydgard afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard c23631a8fc Some experimental (disabled) code to have images in gamelist. Too slow, needs work. 2013-03-30 20:10:32 +01:00