Henrik Rydgard
fe6d2d4017
Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114 , may help #9128 and #9129 .
2016-12-01 15:56:05 +01:00
Henrik Rydgard
e6757615dc
Follow the ARM calling convention closer in the vertex decoder
2016-12-01 15:56:05 +01:00
Henrik Rydgard
5df685fa07
Fix another couple of arch define things
2016-11-03 22:25:55 +01:00
Henrik Rydgard
ea5e9f8c35
Fix ARM64 Android build
2016-11-03 22:15:50 +01:00
Jools Wills
afe8e2bfb4
Fix building on rpi - #9104
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Check for PPSSPP_ARCH(ARM_NEON) for neon code
Fix up rpi armv6/armv6 toolchain to work around issue with CMAKE_*_FLAGS not being set.
2016-11-01 02:45:30 +00:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgård
705627d6d3
Merge pull request #9053 from Orphis/android_define
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android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli
e0ff68b3f6
c++11: Remove compat header base/functional.h
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We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
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ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Unknown W. Brackets
1c3e048070
Vulkan: Consistently init the graphicsContext.
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This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Henrik Rydgård
dfda67e815
Merge pull request #9016 from unknownbrackets/screenshot
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Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
c5711d223a
Remove an unused variable.
2016-09-24 14:38:23 -07:00
Unknown W. Brackets
8c9ab09fe2
Download 154000 each frame for Katamari.
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It textures from it in a weird way, maybe we can find a better fix.
2016-09-18 20:38:20 -07:00
Unknown W. Brackets
f5f9b5227d
Tweak 565 buffer clearing.
2016-09-18 20:38:19 -07:00
Unknown W. Brackets
ee0bc6c04d
Clear memory when clearing drawing.
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This should help synchronize block transfers better.
Should improve #8973 .
2016-09-18 20:38:19 -07:00
Henrik Rydgard
2337523fe9
Try to avoid a commonly reported crash in TextureCache, though not sure what really to do here
2016-09-18 23:11:41 +02:00
Unknown W. Brackets
26809c1d7a
Determine alpha test texture after texture.
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Because, of course, this reads texture alpha parameters for blending
optimizations.
Fixes #8970 .
2016-09-11 11:05:04 -07:00
Unknown W. Brackets
92d930887f
Android: Add both a lost and restore phase.
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Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912 .
2016-09-10 21:58:42 -07:00
Henrik Rydgard
03279e1212
Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
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See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Henrik Rydgard
b264657d56
Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
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Disabled block linking in this mode, can re-enable with some more work later.
To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Henrik Rydgard
5005e83254
Consistency improvements to the memory protect/alloc APIs
2016-08-28 12:28:17 +02:00
Unknown W. Brackets
086dc9e0ed
Move Apple GL2.0 forcing to a common place.
2016-08-08 17:56:11 -07:00
Unknown W. Brackets
b1e57a29a4
Handle core profile better in shader generators.
2016-08-08 17:56:10 -07:00
Unknown W. Brackets
f0a8e931ff
Remove UTF-8 BOMs from a few files.
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And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Henrik Rydgård
889ab87639
Merge pull request #8893 from unknownbrackets/virtfs
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Avoid crash in virtfs if handler fails to load
2016-08-07 12:35:27 +02:00
Unknown W. Brackets
f101e2710c
Avoid a c++11 rule violation.
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No default args on lambdas, unfortunately...?
2016-08-06 20:01:50 -07:00
Unknown W. Brackets
c79916711e
gedbg: Fix draw stepping during rendering.
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Was losing the currently bound framebuffer.
2016-08-06 15:57:44 -07:00
Henrik Rydgård
eac18489e6
Merge pull request #8867 from unknownbrackets/mpeg
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Improve mpeg parsing / corruption issues
2016-08-06 18:14:17 +02:00
Unknown W. Brackets
7127de302e
Avoid some unused variable warnings.
2016-08-05 10:48:18 -07:00
Unknown W. Brackets
360be4073d
Fix a switch missing value warning.
2016-08-05 10:48:04 -07:00
Unknown W. Brackets
e55198f7e7
Correct some initialization order warnings.
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Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets
c9a9fc5e44
Allow block transfers to resize framebuffers.
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Helps the ending video in Valkyrie Profile. See #6008 .
2016-07-24 15:58:06 -07:00
Unknown W. Brackets
b30d0e8cec
d3d9: Correct replaced texture format.
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This was causing the row width to be wrong for many textures too, which
was generating errors.
2016-07-17 09:03:08 -07:00
Unknown W. Brackets
8c6cdd0274
Correct CLUT load size.
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Should be measured in 32 bytes not 16 bytes.
See #8850 .
2016-07-09 10:13:43 -07:00
Unknown W. Brackets
aae487348c
Vulkan: Fix spot lighting shader syntax.
2016-06-27 01:06:31 -07:00
Unknown W. Brackets
5ab2676704
Buildfix.
2016-06-25 09:59:20 -07:00
Unknown W. Brackets
79101736b8
d3d9: Decode directly into texture buffer.
2016-06-25 09:13:14 -07:00
Unknown W. Brackets
f0ed9a9915
Vulkan: Correct CheckAlpha on scaled textures.
2016-06-25 09:10:55 -07:00
Unknown W. Brackets
4c94cd764d
Scale directly into the buffer if possible.
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This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
2016-06-25 08:40:45 -07:00
Unknown W. Brackets
3db69b87d7
Move ScaleAlways to common code.
2016-06-19 11:31:43 -07:00
Unknown W. Brackets
5962093ef5
Centralize the majority of texture decode.
2016-06-19 08:05:54 -07:00
Unknown W. Brackets
339f065a5c
Centralize texture deindexing more.
2016-06-19 07:14:31 -07:00
Unknown W. Brackets
6151f8ef9f
Allow taking screenshots with a clamped size.
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Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Unknown W. Brackets
65ae92c78b
Also avoid updating images with replacements.
2016-06-06 23:02:56 -07:00
Unknown W. Brackets
fc77e2f8fc
Flag replaced/scaled textures so we don't reuse.
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Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
2016-06-06 19:35:58 -07:00
Henrik Rydgard
8294a54a70
Disable dual source blending on nvidia Android. See #8243
2016-06-05 09:15:10 +02:00
Unknown W. Brackets
c12f835364
Download single-use renders right away.
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Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695 .
2016-06-04 19:36:30 -07:00
Unknown W. Brackets
fed0089c81
Rewrite 5551 test mask to 0xFF in more cases.
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If nothing else, this may improve cacheability or something, since states
will be more regular.
May somehow help PowerVR in #7740 ?
2016-05-28 09:11:53 -07:00