Commit Graph
4037 Commits
Author SHA1 Message Date
Henrik Rydgard fe6d2d4017 Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129. 2016-12-01 15:56:05 +01:00
Henrik Rydgard e6757615dc Follow the ARM calling convention closer in the vertex decoder 2016-12-01 15:56:05 +01:00
Henrik Rydgard 5df685fa07 Fix another couple of arch define things 2016-11-03 22:25:55 +01:00
Henrik Rydgard ea5e9f8c35 Fix ARM64 Android build 2016-11-03 22:15:50 +01:00
Jools Wills afe8e2bfb4 Fix building on rpi - #9104
Check for PPSSPP_ARCH(ARM_NEON) for neon code
Fix up rpi armv6/armv6 toolchain to work around issue with CMAKE_*_FLAGS not being set.
2016-11-01 02:45:30 +00:00
Florent Castelli 8c3552de74 cmake: Detect features at compile time
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgård 705627d6d3 Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
2016-10-12 13:12:14 +02:00
Florent Castelli e0ff68b3f6 c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
2016-10-12 11:32:45 +02:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Unknown W. Brackets 1c3e048070 Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
2016-10-01 11:22:53 -07:00
Henrik Rydgård dfda67e815 Merge pull request #9016 from unknownbrackets/screenshot
Use the display vfb for reporting/save state/TAS screenshots
2016-09-29 11:16:59 +02:00
Unknown W. Brackets 4d0c457ddc Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
Unknown W. Brackets fa0e88f1b7 Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets c5711d223a Remove an unused variable. 2016-09-24 14:38:23 -07:00
Unknown W. Brackets 8c9ab09fe2 Download 154000 each frame for Katamari.
It textures from it in a weird way, maybe we can find a better fix.
2016-09-18 20:38:20 -07:00
Unknown W. Brackets f5f9b5227d Tweak 565 buffer clearing. 2016-09-18 20:38:19 -07:00
Unknown W. Brackets ee0bc6c04d Clear memory when clearing drawing.
This should help synchronize block transfers better.

Should improve #8973.
2016-09-18 20:38:19 -07:00
Henrik Rydgard 2337523fe9 Try to avoid a commonly reported crash in TextureCache, though not sure what really to do here 2016-09-18 23:11:41 +02:00
Unknown W. Brackets 26809c1d7a Determine alpha test texture after texture.
Because, of course, this reads texture alpha parameters for blending
optimizations.

Fixes #8970.
2016-09-11 11:05:04 -07:00
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Henrik Rydgard 03279e1212 Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Henrik Rydgard b264657d56 Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
Disabled block linking in this mode, can re-enable with some more work later.

To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Henrik Rydgard 5005e83254 Consistency improvements to the memory protect/alloc APIs 2016-08-28 12:28:17 +02:00
Unknown W. Brackets 086dc9e0ed Move Apple GL2.0 forcing to a common place. 2016-08-08 17:56:11 -07:00
Unknown W. Brackets b1e57a29a4 Handle core profile better in shader generators. 2016-08-08 17:56:10 -07:00
Unknown W. Brackets f0a8e931ff Remove UTF-8 BOMs from a few files.
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Henrik Rydgård 889ab87639 Merge pull request #8893 from unknownbrackets/virtfs
Avoid crash in virtfs if handler fails to load
2016-08-07 12:35:27 +02:00
Unknown W. Brackets f101e2710c Avoid a c++11 rule violation.
No default args on lambdas, unfortunately...?
2016-08-06 20:01:50 -07:00
Unknown W. Brackets c79916711e gedbg: Fix draw stepping during rendering.
Was losing the currently bound framebuffer.
2016-08-06 15:57:44 -07:00
Henrik Rydgård eac18489e6 Merge pull request #8867 from unknownbrackets/mpeg
Improve mpeg parsing / corruption issues
2016-08-06 18:14:17 +02:00
Unknown W. Brackets 7127de302e Avoid some unused variable warnings. 2016-08-05 10:48:18 -07:00
Unknown W. Brackets 360be4073d Fix a switch missing value warning. 2016-08-05 10:48:04 -07:00
Unknown W. Brackets e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets c9a9fc5e44 Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile.  See #6008.
2016-07-24 15:58:06 -07:00
Unknown W. Brackets b30d0e8cec d3d9: Correct replaced texture format.
This was causing the row width to be wrong for many textures too, which
was generating errors.
2016-07-17 09:03:08 -07:00
Unknown W. Brackets 8c6cdd0274 Correct CLUT load size.
Should be measured in 32 bytes not 16 bytes.

See #8850.
2016-07-09 10:13:43 -07:00
Unknown W. Brackets aae487348c Vulkan: Fix spot lighting shader syntax. 2016-06-27 01:06:31 -07:00
Unknown W. Brackets 5ab2676704 Buildfix. 2016-06-25 09:59:20 -07:00
Unknown W. Brackets 79101736b8 d3d9: Decode directly into texture buffer. 2016-06-25 09:13:14 -07:00
Unknown W. Brackets f0ed9a9915 Vulkan: Correct CheckAlpha on scaled textures. 2016-06-25 09:10:55 -07:00
Unknown W. Brackets 4c94cd764d Scale directly into the buffer if possible.
This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
2016-06-25 08:40:45 -07:00
Unknown W. Brackets 3db69b87d7 Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
Unknown W. Brackets 5962093ef5 Centralize the majority of texture decode. 2016-06-19 08:05:54 -07:00
Unknown W. Brackets 339f065a5c Centralize texture deindexing more. 2016-06-19 07:14:31 -07:00
Unknown W. Brackets 6151f8ef9f Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Unknown W. Brackets 65ae92c78b Also avoid updating images with replacements. 2016-06-06 23:02:56 -07:00
Unknown W. Brackets fc77e2f8fc Flag replaced/scaled textures so we don't reuse.
Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
2016-06-06 19:35:58 -07:00
Henrik Rydgard 8294a54a70 Disable dual source blending on nvidia Android. See #8243 2016-06-05 09:15:10 +02:00
Unknown W. Brackets c12f835364 Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
2016-06-04 19:36:30 -07:00
Unknown W. Brackets fed0089c81 Rewrite 5551 test mask to 0xFF in more cases.
If nothing else, this may improve cacheability or something, since states
will be more regular.

May somehow help PowerVR in #7740?
2016-05-28 09:11:53 -07:00