Henrik Rydgård
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eb14c87a71
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Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
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2023-07-23 11:30:04 +02:00 |
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Henrik Rydgård
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93de74144e
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Add basic achievement rendering
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2023-06-26 10:01:41 +02:00 |
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Henrik Rydgård
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029b887491
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Initial batch of fixes. Not compiling yet, http will be the tricky one.
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2023-06-26 10:01:40 +02:00 |
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Henrik Rydgård
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fbd10e4722
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FastVec: Add capacity lock, fix bug (extracted from a coming PR)
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2023-06-14 09:06:25 +02:00 |
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Henrik Rydgård
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234c1f05b8
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Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL.
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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ab34d20058
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Add more methods to FastVec
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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47931deda7
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Switch to FastVec for commands. Slower than std::vector!
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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558e29a9bb
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Switch to the copy-free method of initializing initsteps
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2023-05-23 08:54:41 +02:00 |
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Henrik Rydgård
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956d784bde
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Add FastVec, start using it for InitSteps
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2023-05-23 08:54:40 +02:00 |
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Henrik Rydgård
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ce632ec079
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IniFile: Fix writing 64-bit hex values.
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2023-05-08 10:47:03 +02:00 |
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Henrik Rydgård
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fcd11dfd4c
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Update a comment
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2023-05-04 09:49:14 +02:00 |
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Henrik Rydgård
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6945deec01
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Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
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2023-04-28 21:04:05 +02:00 |
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Henrik Rydgård
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68be93467e
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Fix some checks around translation.
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2023-04-27 12:05:11 +02:00 |
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Henrik Rydgård
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f45a7cf06b
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Some semantic cleanup
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2023-04-24 12:04:34 +02:00 |
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Henrik Rydgård
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12bd0ed26d
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Restore the shared_ptrs
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2023-04-07 10:35:01 +02:00 |
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Henrik Rydgård
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0ae2c79584
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Buildfix
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2023-04-07 10:35:01 +02:00 |
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Henrik Rydgård
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ee6234ecb6
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I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
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2023-04-07 10:35:01 +02:00 |
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Andreas Stieger
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822592c6b1
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Fix build with GCC13: various standard includes
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2023-04-05 00:20:14 +02:00 |
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Henrik Rydgård
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f178d1bd85
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Add an even cheaper version of TinySet called FixedTinyVec that's, well, fixed.
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2023-04-01 12:01:27 +02:00 |
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Henrik Rydgård
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93bf82a906
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Add KTX2 basis/UASTC texture transcoding support
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2023-03-14 11:55:21 +01:00 |
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Henrik Rydgård
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f936a6e9ce
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Structs and enums and build files
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2023-03-11 11:19:33 +01:00 |
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Henrik Rydgård
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c4652d30e2
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Address feedback
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2023-03-08 08:29:23 +01:00 |
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Henrik Rydgård
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76c6058abe
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Texture replacer: Faster way to get width/height from a png
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2023-03-07 22:20:56 +01:00 |
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Henrik Rydgård
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9fe7eabade
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IniFile: Allow specifying which VFS to load from
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2023-03-07 10:10:36 +01:00 |
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Henrik Rydgård
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3d5526a175
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Allow specifying the VFS when loading INI files.
Will be useful in the tex replacer.
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2023-03-07 10:04:10 +01:00 |
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Henrik Rydgård
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3b39e9e068
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Turn the VFS into a class, to be able to reuse it for other purposes.
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2023-03-06 16:42:47 +01:00 |
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Henrik Rydgård
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1c8e456c97
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Also apply this to OpenGL and D3D9
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2023-01-11 19:29:02 +01:00 |
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Henrik Rydgård
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67cba831dd
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Slightly more useful assert message in Hashmaps.h
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2022-12-29 00:39:59 +01:00 |
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 Henrik RydgårdandGitHub
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e9ed8370a7
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Merge pull request #16608 from unknownbrackets/ini-load-cleanup
Cleanup value corrections in config load/save
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2022-12-19 23:01:51 +01:00 |
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Unknown W. Brackets
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252966bb17
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GL: Cleanup a check to use ARB instead.
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2022-12-18 12:03:21 -08:00 |
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Unknown W. Brackets
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5c9a38d50c
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Config: Cleanup Path usage for ini file load/save.
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2022-12-17 09:03:07 -08:00 |
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Unknown W. Brackets
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9cfcbc46e6
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Global: Cleanup initialization/pointer checks.
Cleaning up a lot of cases of uninitialized data, unchecked return values
for failures, and similar.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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a7b7bf7826
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Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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e3fdb183f6
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Common: Remove some unused color conv funcs.
We already have versions of these doing other conversions.
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2022-12-10 21:13:36 -08:00 |
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Unknown W. Brackets
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f44852bb18
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Global: Cleanup virtual/override specifiers.
Also missing virtual destructors, hidden non-overrides, etc.
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2022-12-10 21:13:36 -08:00 |
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Henrik Rydgård
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cdb830f390
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Minor optimization/cleanup
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2022-12-10 12:05:40 +01:00 |
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Henrik Rydgård
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241dd4093b
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Change the Settings toggle to a specially styled checkbox
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2022-12-07 11:12:29 +01:00 |
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Unknown W. Brackets
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77c98441f4
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softgpu: Expand fast path to all fb formats.
This should speed up 2D games not using 5551, and make it mroe likely any
regression is caught for Darkstalkers.
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2022-12-06 18:43:21 -08:00 |
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Henrik Rydgård
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70b6733d0a
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Minor alpha bit optimization in Darkstalkers rectangle code
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2022-12-07 01:50:29 +01:00 |
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Henrik Rydgård
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93e5060137
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Load and cache langValuesMapping on demand
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2022-12-05 12:10:45 +01:00 |
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 Henrik RydgårdandGitHub
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02b8bf33fb
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Merge pull request #16458 from hrydgard/desktop-friendly-msaa
Implement MSAA support for desktop GPUs in Vulkan
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2022-12-03 11:22:41 +01:00 |
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 João HenriqueandGitHub
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9fcc6857f6
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Fix wrong vreinterpret neon intrinsic usage.
This fixes a compilation failure introduced on d0e8cfa365.
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2022-12-02 03:10:57 -03:00 |
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Henrik Rydgård
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8a3e92aa38
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Not pretty, but with this, you can switch MSAA level at runtime.
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2022-12-01 23:41:31 +01:00 |
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Henrik Rydgård
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d0e8cfa365
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Add NEON impl too, mostly for exercise purposes
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2022-12-01 17:52:02 +01:00 |
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Henrik Rydgård
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e6f0f84a45
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SSE optimize Float4ToUint8x4, some uses
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2022-12-01 16:32:23 +01:00 |
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Henrik Rydgård
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9bb0c91a75
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Sneak in a minor software transform optimization
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2022-11-28 11:10:50 +01:00 |
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Henrik Rydgård
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131c1ca79e
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Typo fix, thanks iota97
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2022-10-06 20:46:57 +02:00 |
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Henrik Rydgård
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bf25f4b283
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Shader uniforms (VK/D3D11): Fix issue where we could overwrite the fourth component padding.
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2022-10-06 10:52:58 +02:00 |
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lainon
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3cdf72b68b
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Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
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2022-09-30 12:35:28 +03:00 |
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lainon
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b304551747
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Code readability, vec reserve() and remove excess c_str()
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2022-09-30 12:31:32 +03:00 |
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