Unknown W. Brackets
ad01fee44a
Buildfix for an older clang.
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But this is in line with our standard include order, anyway.
2016-08-06 18:57:30 -07:00
Henrik Rydgård
ef95bb05cc
Merge pull request #8871 from unknownbrackets/android-power
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Detect power saving mode on Android
2016-08-06 12:16:01 +02:00
Henrik Rydgård
ea6b72d4c9
Merge pull request #8888 from unknownbrackets/warnings
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Warning fixes
2016-08-06 10:59:06 +02:00
Unknown W. Brackets
980d4194c0
Io: Add a config setting for memstick status.
2016-08-05 21:27:53 -07:00
Unknown W. Brackets
7127de302e
Avoid some unused variable warnings.
2016-08-05 10:48:18 -07:00
Unknown W. Brackets
fd546ff21d
Fix some type comparison warnings.
2016-08-05 10:47:45 -07:00
Unknown W. Brackets
e55198f7e7
Correct some initialization order warnings.
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Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets
372798e16c
Auto-disable CRC reporting in power save mode.
2016-07-24 17:31:41 -07:00
Unknown W. Brackets
1f7a137926
Android: Detect and report power save mode.
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This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
Henrik Rydgård
c6d4966067
Make really sure we're not using the IRBlock copy constructor other than on Symbian.
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Turns out it ended up being used on Mac, and our asserts just debugprint and don't actually assert...
2016-07-09 09:32:41 +02:00
Henrik Rydgård
1f8afd7467
Merge pull request #8847 from unknownbrackets/ui-textwrap
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Allow text wrapping in UI TextViews
2016-07-05 13:25:17 +02:00
Unknown W. Brackets
5479f10102
UI: Allow longer load errors to wrap.
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This should make translations easier.
2016-07-04 16:03:23 -07:00
Unknown W. Brackets
27286d0949
Add notice about battery-consuming CRC.
2016-07-04 12:19:25 -07:00
Unknown W. Brackets
42fd4aeb12
Show feedback when the compatibility is submitted.
2016-07-04 12:12:40 -07:00
Unknown W. Brackets
45218be5e3
Send a CRC hash with compatibility reports.
2016-07-04 12:07:15 -07:00
Henrik Rydgård
cbb1ab17ca
Merge pull request #8845 from unknownbrackets/http
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Add UI for wifi remote disc streaming
2016-07-04 20:38:54 +02:00
Unknown W. Brackets
3c47440d0c
http: Set an explicit timeout on HTTP connect.
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Before we were just relying on whatever timeout connect() wanted.
2016-07-04 09:46:19 -07:00
Unknown W. Brackets
f53735f1d8
http: Add a safety bailout on list load.
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Hopefully this will prevent a crash. Currently http::Client uses blocking
reads so it will just hang.
2016-07-04 07:32:49 -07:00
Unknown W. Brackets
287d1967a5
http: Properly stop server on stop server.
2016-07-04 07:24:04 -07:00
Unknown W. Brackets
c793efd69a
http: Load actual game list.
2016-07-04 00:16:58 -07:00
Unknown W. Brackets
c3e70c11f8
http: Save last-used port.
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This is necessary for better caching, in case you share often.
2016-07-03 22:13:54 -07:00
Unknown W. Brackets
66479add92
http: Disallow browsing when sharing.
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Because it's probably not what you want to do. This is less confusing.
2016-07-03 22:13:53 -07:00
Unknown W. Brackets
2b613443cd
http: Fix paths with spaces in them.
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Should ideally escape other characters, but only space is necessary for
our server to parse.
2016-07-03 22:13:53 -07:00
Unknown W. Brackets
60afdc40b9
http: Implement discovery for game share server.
2016-07-03 22:13:51 -07:00
Unknown W. Brackets
3eee81953a
http: Report local address to server.
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This allows matching inside a network.
2016-07-03 22:13:51 -07:00
Unknown W. Brackets
bde07bf9e7
http: Fix translations.
2016-07-03 22:13:50 -07:00
Unknown W. Brackets
42080f05e2
http: Show a stopping status for clarity.
2016-07-03 22:13:49 -07:00
Unknown W. Brackets
a67c103063
http: Add a note about the recent list.
2016-07-03 22:13:49 -07:00
Unknown W. Brackets
bc614b6f85
http: Add actual serving of recent ISOs.
2016-07-03 22:13:48 -07:00
Unknown W. Brackets
0edc4d1652
http: Check server status asynchronously.
2016-07-03 22:13:47 -07:00
Unknown W. Brackets
f4e2ca0359
http: Add a screen under tools for the server.
2016-07-03 22:13:47 -07:00
Unknown W. Brackets
4d4e334fc4
Vulkan: Allow C++ to determine use of JavaGL.
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Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
2016-07-01 14:05:15 -07:00
Unknown W. Brackets
9d6684a776
Consistently resolve PBP paths, use /s in recent.
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Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing. Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets
7695cd78cb
Show a confirmation screen after feedback submit.
2016-06-25 23:11:20 -07:00
LunaMoo
24fd336e60
Create openIniFile function in FileUtil to avoid duplicates
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+ correction
2016-06-22 05:55:45 +02:00
LunaMoo
434c95700e
Write some defaults to textures.ini on creation.
2016-06-22 02:01:25 +02:00
LunaMoo
8b17793c9f
Add basic TextureReplacement UI options.
2016-06-22 00:58:05 +02:00
LunaMoo
101df1da2b
Ooops;3, remove leftover
2016-06-21 06:29:26 +02:00
LunaMoo
27a616c765
Name homebrew games ini files differently
2016-06-21 00:15:29 +02:00
LunaMoo
6c14b82005
Fix #8448 properly, in case we fail to generate ID.
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Limit homebrew ini file generation to UI.
2016-06-20 20:50:13 +02:00
LunaMoo
778c518a37
Cheat menu access from gameScreen + minor bugfix +
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Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
LunaMoo
36debd03f5
Create screenshot directory if not exist when using Report Feedback
2016-06-18 09:48:18 +02:00
Unknown W. Brackets
85e7980c44
Prompt for reporting even when disabled.
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To improve visibility.
2016-06-12 10:46:57 -07:00
Unknown W. Brackets
2ceee79324
Send screenshots with compatibility reports.
2016-06-12 10:00:32 -07:00
Unknown W. Brackets
a02237d6f6
Show a screenshot when reporting compatibility.
2016-06-12 07:21:56 -07:00
Unknown W. Brackets
5b402dd6e5
Generate mipmap levels for screenshot views.
2016-06-12 07:15:45 -07:00
Unknown W. Brackets
16897bd19d
Force "Nothing" compatibility to bad stars.
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Reporting "Great" speed with "Nothing" compatibility makes no sense.
2016-06-09 21:07:30 -07:00
Unknown W. Brackets
677693b764
Disable reporting when game id is missing.
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We can't track compatibility without a game id. That either means
inventing one for homebrew (one that is consistent for all copies) or not
reporting homebrew.
2016-06-09 20:40:04 -07:00
Unknown W. Brackets
419b960403
x86jit: Fix params in Replace_fabsf.
2016-05-31 10:40:14 -07:00
Unknown W. Brackets
a1fbcc3d93
Avoid directly calling osm from Core/GPU code.
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This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00