Commit Graph
1892 Commits
Author SHA1 Message Date
Unknown W. Brackets ad01fee44a Buildfix for an older clang.
But this is in line with our standard include order, anyway.
2016-08-06 18:57:30 -07:00
Henrik Rydgård ef95bb05cc Merge pull request #8871 from unknownbrackets/android-power
Detect power saving mode on Android
2016-08-06 12:16:01 +02:00
Henrik Rydgård ea6b72d4c9 Merge pull request #8888 from unknownbrackets/warnings
Warning fixes
2016-08-06 10:59:06 +02:00
Unknown W. Brackets 980d4194c0 Io: Add a config setting for memstick status. 2016-08-05 21:27:53 -07:00
Unknown W. Brackets 7127de302e Avoid some unused variable warnings. 2016-08-05 10:48:18 -07:00
Unknown W. Brackets fd546ff21d Fix some type comparison warnings. 2016-08-05 10:47:45 -07:00
Unknown W. Brackets e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets 372798e16c Auto-disable CRC reporting in power save mode. 2016-07-24 17:31:41 -07:00
Unknown W. Brackets 1f7a137926 Android: Detect and report power save mode.
This shows a message when it's on, or when power drops to low.
2016-07-24 17:04:06 -07:00
Henrik Rydgård c6d4966067 Make really sure we're not using the IRBlock copy constructor other than on Symbian.
Turns out it ended up being used on Mac, and our asserts just debugprint and don't actually assert...
2016-07-09 09:32:41 +02:00
Henrik Rydgård 1f8afd7467 Merge pull request #8847 from unknownbrackets/ui-textwrap
Allow text wrapping in UI TextViews
2016-07-05 13:25:17 +02:00
Unknown W. Brackets 5479f10102 UI: Allow longer load errors to wrap.
This should make translations easier.
2016-07-04 16:03:23 -07:00
Unknown W. Brackets 27286d0949 Add notice about battery-consuming CRC. 2016-07-04 12:19:25 -07:00
Unknown W. Brackets 42fd4aeb12 Show feedback when the compatibility is submitted. 2016-07-04 12:12:40 -07:00
Unknown W. Brackets 45218be5e3 Send a CRC hash with compatibility reports. 2016-07-04 12:07:15 -07:00
Henrik Rydgård cbb1ab17ca Merge pull request #8845 from unknownbrackets/http
Add UI for wifi remote disc streaming
2016-07-04 20:38:54 +02:00
Unknown W. Brackets 3c47440d0c http: Set an explicit timeout on HTTP connect.
Before we were just relying on whatever timeout connect() wanted.
2016-07-04 09:46:19 -07:00
Unknown W. Brackets f53735f1d8 http: Add a safety bailout on list load.
Hopefully this will prevent a crash.  Currently http::Client uses blocking
reads so it will just hang.
2016-07-04 07:32:49 -07:00
Unknown W. Brackets 287d1967a5 http: Properly stop server on stop server. 2016-07-04 07:24:04 -07:00
Unknown W. Brackets c793efd69a http: Load actual game list. 2016-07-04 00:16:58 -07:00
Unknown W. Brackets c3e70c11f8 http: Save last-used port.
This is necessary for better caching, in case you share often.
2016-07-03 22:13:54 -07:00
Unknown W. Brackets 66479add92 http: Disallow browsing when sharing.
Because it's probably not what you want to do.  This is less confusing.
2016-07-03 22:13:53 -07:00
Unknown W. Brackets 2b613443cd http: Fix paths with spaces in them.
Should ideally escape other characters, but only space is necessary for
our server to parse.
2016-07-03 22:13:53 -07:00
Unknown W. Brackets 60afdc40b9 http: Implement discovery for game share server. 2016-07-03 22:13:51 -07:00
Unknown W. Brackets 3eee81953a http: Report local address to server.
This allows matching inside a network.
2016-07-03 22:13:51 -07:00
Unknown W. Brackets bde07bf9e7 http: Fix translations. 2016-07-03 22:13:50 -07:00
Unknown W. Brackets 42080f05e2 http: Show a stopping status for clarity. 2016-07-03 22:13:49 -07:00
Unknown W. Brackets a67c103063 http: Add a note about the recent list. 2016-07-03 22:13:49 -07:00
Unknown W. Brackets bc614b6f85 http: Add actual serving of recent ISOs. 2016-07-03 22:13:48 -07:00
Unknown W. Brackets 0edc4d1652 http: Check server status asynchronously. 2016-07-03 22:13:47 -07:00
Unknown W. Brackets f4e2ca0359 http: Add a screen under tools for the server. 2016-07-03 22:13:47 -07:00
Unknown W. Brackets 4d4e334fc4 Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
2016-07-01 14:05:15 -07:00
Unknown W. Brackets 9d6684a776 Consistently resolve PBP paths, use /s in recent.
Drag and drop was using \s causing duplicate recent entries and confusing
some of the PBP parsing.  Let's make it all a bit safer.
2016-06-26 20:33:25 -07:00
Unknown W. Brackets 7695cd78cb Show a confirmation screen after feedback submit. 2016-06-25 23:11:20 -07:00
LunaMoo 24fd336e60 Create openIniFile function in FileUtil to avoid duplicates
+ correction
2016-06-22 05:55:45 +02:00
LunaMoo 434c95700e Write some defaults to textures.ini on creation. 2016-06-22 02:01:25 +02:00
LunaMoo 8b17793c9f Add basic TextureReplacement UI options. 2016-06-22 00:58:05 +02:00
LunaMoo 101df1da2b Ooops;3, remove leftover 2016-06-21 06:29:26 +02:00
LunaMoo 27a616c765 Name homebrew games ini files differently 2016-06-21 00:15:29 +02:00
LunaMoo 6c14b82005 Fix #8448 properly, in case we fail to generate ID.
Limit homebrew ini file generation to UI.
2016-06-20 20:50:13 +02:00
LunaMoo 778c518a37 Cheat menu access from gameScreen + minor bugfix +
Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
2016-06-20 11:33:02 +02:00
LunaMoo 36debd03f5 Create screenshot directory if not exist when using Report Feedback 2016-06-18 09:48:18 +02:00
Unknown W. Brackets 85e7980c44 Prompt for reporting even when disabled.
To improve visibility.
2016-06-12 10:46:57 -07:00
Unknown W. Brackets 2ceee79324 Send screenshots with compatibility reports. 2016-06-12 10:00:32 -07:00
Unknown W. Brackets a02237d6f6 Show a screenshot when reporting compatibility. 2016-06-12 07:21:56 -07:00
Unknown W. Brackets 5b402dd6e5 Generate mipmap levels for screenshot views. 2016-06-12 07:15:45 -07:00
Unknown W. Brackets 16897bd19d Force "Nothing" compatibility to bad stars.
Reporting "Great" speed with "Nothing" compatibility makes no sense.
2016-06-09 21:07:30 -07:00
Unknown W. Brackets 677693b764 Disable reporting when game id is missing.
We can't track compatibility without a game id.  That either means
inventing one for homebrew (one that is consistent for all copies) or not
reporting homebrew.
2016-06-09 20:40:04 -07:00
Unknown W. Brackets 419b960403 x86jit: Fix params in Replace_fabsf. 2016-05-31 10:40:14 -07:00
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00