Commit Graph
30 Commits
Author SHA1 Message Date
Henrik Rydgård 440e72d250 Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
LunaMoo b65704f59a Texture Replacement allow clut hash only variant. 2017-02-26 19:24:32 +01:00
Julian c92ec20811 Fixed Inconsistent texture filtering in Disgaea 2 #4235 2016-12-16 22:53:55 +02:00
Unknown W. Brackets e661c96044 Use safest alpha status in texture replace. 2016-09-11 11:05:14 -07:00
Unknown W. Brackets f084084ff7 Clean up accidental debug code. 2016-05-31 11:53:17 -07:00
Unknown W. Brackets 5840338397 Create parent directories when saving new textures. 2016-05-31 00:13:53 -07:00
Unknown W. Brackets bfda12fa23 Allow more options in texture [hashes] syntax.
This allows you to ignore the address or address and clut hash.
2016-05-31 00:13:52 -07:00
Unknown W. Brackets 994d2dd85e Skip video in replacement saving by default. 2016-05-01 08:58:14 -07:00
Unknown W. Brackets c20075b0e0 Pass video info to texture replacements. 2016-05-01 08:54:43 -07:00
Unknown W. Brackets 329be68f57 Fix error when disabled.
We want to return a reference here, so let's always return.
2016-05-01 08:04:15 -07:00
Unknown W. Brackets cd6f36a439 Correct handling of 8 bit and no-alpha PNGs. 2016-05-01 00:30:54 -07:00
Unknown W. Brackets f26c0328da Check alpha when loading replaced textures. 2016-05-01 00:30:53 -07:00
Unknown W. Brackets c4b27525e0 Disable texture replacement on Qt. 2016-05-01 00:30:52 -07:00
Unknown W. Brackets bed82da352 Make ini case insensitive. 2016-05-01 00:30:51 -07:00
Unknown W. Brackets 223f95f28c Allow a short alias for video frames, etc. 2016-05-01 00:30:51 -07:00
Unknown W. Brackets e1fd6b6f21 Account for scaleFactor when saving clipped PNG. 2016-05-01 00:30:50 -07:00
Unknown W. Brackets 7a4af06cee Save new textures into a separate path.
This way you can tell which ones you've done already.
2016-05-01 00:30:49 -07:00
Unknown W. Brackets f536182b37 Cache texture replacement lookup info.
This way we can avoid hitting the disk where possible.  We could even
preload.
2016-05-01 00:30:48 -07:00
Unknown W. Brackets 9ffc717de1 Properly save 16-bit textures for replacements. 2016-05-01 00:30:47 -07:00
Unknown W. Brackets 149de4147a Skip replacements for PPGe textures. 2016-05-01 00:30:47 -07:00
Unknown W. Brackets c1a8edfedf Replace textures from PNGs. 2016-05-01 00:30:46 -07:00
Unknown W. Brackets 6d0c7a9faf Skip gaps in texture replacement hashing.
This should hopefully provide the least duplicates possible.
2016-05-01 00:30:45 -07:00
Unknown W. Brackets 120cd0fb7e Don't convert pixels we're not going to use anyway. 2016-05-01 00:30:44 -07:00
Unknown W. Brackets 0c357c0ea3 Pass w/h in for replacement lookup.
So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets f039259a1a Use a same-everywhere quick hash for now. 2016-05-01 00:30:43 -07:00
Unknown W. Brackets 4f3bac1b0a Actually load the texture replacement ini file. 2016-05-01 00:30:42 -07:00
Unknown W. Brackets 59ada74deb Allow hashes to be ignored explicitly.
Still need the actual ini hookup.
2016-05-01 00:30:42 -07:00
Unknown W. Brackets d6e5df6f21 Save individual mip levels. 2016-05-01 00:30:41 -07:00
Unknown W. Brackets 565653c77b Save and load textures using full key.
Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets 9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00