Commit Graph
31 Commits
Author SHA1 Message Date
Unknown W. Brackets a1f59deafe Fix some type narrowing warnings and typos. 2017-03-19 07:44:31 -07:00
Henrik Rydgard d64f367e1d Assorted warning fixes 2017-03-05 10:52:45 +01:00
Henrik Rydgard 4a2812a30d Fix two mutex issues in CachingFileLoader. See #9370 2017-03-02 10:18:56 +01:00
Henrik Rydgard d46397627e Buildfixes 2017-02-28 11:40:29 +01:00
Henrik Rydgard 26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Henrik Rydgard 50be4e72b2 Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
Henrik Rydgard fcbc20f240 Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
Henrik Rydgard cbf24a9d78 Get rid of "AutoInit", instead always keep the network initialized.
See #9305
2017-02-14 13:12:02 +01:00
Florent Castelli 70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Florent Castelli 4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Unknown W. Brackets 65c7d0bd04 Add uncached flag for file loader reads.
This allows us to indicate that a read need not be cached.
2016-07-04 12:07:15 -07:00
Unknown W. Brackets 429346bb94 http: Make sure we don't hang checking existence.
It's not great to delay loading when the server is down - we'll do a
proper check when we display the games.

This also fixes shutdown being slow.
2016-07-04 00:46:42 -07:00
Unknown W. Brackets 41e167f384 http: Oops, fix crash.
Huh, I thought I tested this?
2016-07-03 22:13:52 -07:00
Unknown W. Brackets eb674b4699 Reduce load delay with many recent http files.
If we have data for them, we can start up fairly quickly.
2016-06-26 20:45:04 -07:00
Unknown W. Brackets 8dd7527dc8 Clamp reads at the beginning too.
Safer, avoids an index overrun in disk cache.
2016-05-26 00:07:46 -07:00
Unknown W. Brackets 1c357f7f7b Fix reads from cache outside the file.
Homebrew seems to all trigger us to read after the end of file, which was
looping infinitely.  Fixes #8773.
2016-05-25 18:42:21 -07:00
Unknown W. Brackets 12f8df395b Return correct bytes near end in RAM caching.
Reading beyond the end of file should not return data.  Also check what
the backend actually returned, in case it wasn't able to return data
either.
2016-05-22 01:35:16 -07:00
Unknown W. Brackets 546c0a5d9b Fix buffer overflow in RAM caching feature.
Would mainly affect files not even block sizes, such as CSO files, but
might affect all files.  Oops.  Fixes #8764.
2016-05-22 01:34:31 -07:00
Unknown W. Brackets ef1dc583a2 Fix various minor warnings. 2016-03-20 14:17:51 -07:00
Unknown W. Brackets 0517d3721c Correct recovery of locked disk cache files.
We were keeping the index when creating a new file, rather than clearing
it.  Additionally, flush before all reads - in case of overlap.
2016-02-06 19:49:33 -08:00
Unknown W. Brackets 288a5c7aab Lock the diskcache while in use.
This prevents it from being corrupted due to a crash.
2016-01-30 20:50:37 -08:00
Unknown W. Brackets 95abf332d1 Disable ISO RAM cache if out of memory.
Better to fail to preload than to crash.
2015-12-19 15:29:34 -08:00
Unknown W. Brackets dd5c91108c Use a background thread to load ISO into RAM.
This way we don't get slow startup.  This will also cache the CSO data,
for example, rather than the raw data, using up less RAM.  It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Unknown W. Brackets 0264422b8d Add a bit more error detection to the disk cache. 2015-11-18 21:56:07 -08:00
Unknown W. Brackets 475964133c Make disk cache size a bit more flexible.
This way it will shrink to allow a few games to be cached simultaneously.
2015-11-18 21:56:06 -08:00
Unknown W. Brackets f2cefebcb6 Garbage collect files when low on free cache space. 2015-11-18 21:56:04 -08:00
Unknown W. Brackets df6cbafe0f Measure free disk space to size block count. 2015-11-18 21:56:03 -08:00
Unknown W. Brackets f0ec6fab4d Reorganize disk cache to allow for dynamic size. 2015-11-18 21:56:02 -08:00
Henrik Rydgard b6e9a47974 Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore 2015-07-19 17:33:38 +02:00
Unknown W. Brackets 88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets da827d9ef0 Move file loader code into directories.
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00