Commit Graph
1850 Commits
Author SHA1 Message Date
Henrik Rydgard ff225fab5a Finish the touch input rewrite, get rid of the fakeinput hacks. 2013-07-20 14:05:07 +02:00
Henrik Rydgard 4b539e842a Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
Henrik Rydgård 8f84907543 Merge pull request #2810 from papel/master
Check version of savestates and allow to open another game when we are not in the main menu
2013-07-18 12:08:50 -07:00
Henrik Rydgard 6cc141a58c LOW_LATENCY_AUDIO is now off by default, should fix #2829 2013-07-18 16:50:03 +02:00
Henrik Rydgård 05dfd27db8 Merge pull request #2638 from bagnz0r/master
Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Henrik Rydgard a41cd7bdba Save some work when the displayed buffer isn't dirty. 2013-07-18 10:46:09 +02:00
bagnz0r 8ec3f42d28 Low latency audio disabled by default 2013-07-18 00:59:23 +02:00
The Dax 4c99044b06 sceNet.cpp: Fix inconsistent spacing issues. 2013-07-17 17:38:17 -04:00
The Dax e072604d9c sceNet.cpp: Fix build error and warning. 2013-07-17 17:36:51 -04:00
The Dax 553e331bae sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown. 2013-07-17 17:34:17 -04:00
Henrik Rydgard a3edda0bc7 Minor logging fixes 2013-07-17 22:27:49 +02:00
tpu a4e447fe7e dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
add UTF-8 BOM to MiscScreens.cpp to avoid compile error.
2013-07-18 00:16:42 +08:00
papel 99754bcd7a Merge branch 'master' of https://github.com/hrydgard/ppsspp 2013-07-17 02:33:53 -03:00
papel 9b6f1abed8 Version to savestate and open other game in other screens. 2013-07-17 02:33:26 -03:00
Henrik Rydgård c89614d180 Fix silly bug caused when fixing another silly bug in f528774b39 2013-07-16 09:49:07 +02:00
The Dax 30dd5157ca Add new booleans to savestate. 2013-07-15 17:59:29 -04:00
The Dax 6887411738 Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries. 2013-07-15 17:55:00 -04:00
Henrik Rydgård f528774b39 Fix some pointer silliness that clang fortunately caught 2013-07-15 18:18:43 +02:00
mattweb28 13287001c0 param fix without c++ class 2013-07-14 23:34:06 +08:00
mattweb28 f7573b35e2 sceKernelLoadExec() parameters fix 2013-07-14 17:07:24 +08:00
raven02 17792ac623 Audio optimization to sceAtracLowLevelDecode() 2013-07-10 11:20:24 +02:00
Henrik Rydgård d5719f08d8 Merge pull request #2730 from oioitff/atrac-fix
scheduling in atrac decode functions.
2013-07-10 01:05:49 -07:00
Unknown W. Brackets e56db876ff Implement some basic sceCcc utf-8 functions. 2013-07-10 00:04:32 -07:00
Unknown W. Brackets bfa780e08b Add more stubs to sceCcc. 2013-07-09 23:58:03 -07:00
oioitff 3c5b817283 scheduling in atrac decode functions. 2013-07-10 14:45:51 +08:00
Henrik Rydgard 1a6bb7643b Add some sceNetInet stubs (used by pspradio) 2013-07-09 14:06:01 +02:00
Henrik Rydgard a29a4fe7e9 Add some missing NIDs (sceNetAdhocDiscover) 2013-07-09 14:06:01 +02:00
Henrik Rydgård 10184d2e73 Merge pull request #2706 from mattweb28/ioctl-fix
fix ioctl cmd=0x01020004
2013-07-08 02:04:57 -07:00
Henrik Rydgård 87b5f72932 Merge pull request #2698 from unknownbrackets/warnings
Warning fixes
2013-07-08 00:32:11 -07:00
mattweb28 b38e6dd02d fix ioctl cmd=0x01020004 2013-07-08 15:11:58 +08:00
Unknown W. Brackets 2ba976bffb Fix rescheduling of vtimers based on return value. 2013-07-07 21:36:01 -07:00
Unknown W. Brackets b42cb0581c Remove fixed delay, this is just other syscalls. 2013-07-07 21:16:48 -07:00
Unknown W. Brackets 96bb532abb Ignore vtimer handler arg changes w/ NULL handler.
Per tests, this is what the PSP does.  Could matter in edge cases.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets bf652e4f46 Don't report for <= 4 sized option parameters.
Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets a32cf817ff Fix some minor warnings. 2013-07-07 20:31:04 -07:00
Unknown W. Brackets 67e2c1fb98 Shut up an incorrect warning.
It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets 6bd5257791 Clean up handler management in sceNet.
Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets 10f1f198fb Fix some type conversions warnings. 2013-07-07 19:16:25 -07:00
Unknown W. Brackets 88ce95470c This one is worth reporting. 2013-07-07 18:10:32 -07:00
Henrik Rydgård 3e8cb98a40 Merge pull request #2672 from unknownbrackets/ctrl-rapid
Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård 44f406b3f7 Merge pull request #2665 from unknownbrackets/perf
Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
Unknown W. Brackets cb249c469b Properly send the right analog to the game.
I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets 1ab86a68c9 Add rapid fire ctrl interface, minor cleanup. 2013-07-06 23:06:32 -07:00
bagnz0r 35d70af3ab Fixed bad SE volume limit in sceAttrac. 2013-07-07 00:15:26 +02:00
Unknown W. Brackets b9c2e21105 Improve performance of syscall resolving.
This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
bagnz0r f3f2c80f4c Merge remote-tracking branch 'upstream/master' 2013-07-07 00:06:47 +02:00
bagnz0r d4f6cfc816 Added ifdef for low latency audio. 2013-07-07 00:06:30 +02:00
Henrik Rydgard b78276fcca Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though. 2013-07-06 23:56:19 +02:00
bagnz0r d89cd4813f More fine-tuning... 2013-07-06 23:54:15 +02:00
bagnz0r 26654555b4 Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00