Henrik Rydgard
ff225fab5a
Finish the touch input rewrite, get rid of the fakeinput hacks.
2013-07-20 14:05:07 +02:00
Henrik Rydgard
4b539e842a
Also replace the on-screen cross
2013-07-20 12:54:33 +02:00
Henrik Rydgård
8f84907543
Merge pull request #2810 from papel/master
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Check version of savestates and allow to open another game when we are not in the main menu
2013-07-18 12:08:50 -07:00
Henrik Rydgard
6cc141a58c
LOW_LATENCY_AUDIO is now off by default, should fix #2829
2013-07-18 16:50:03 +02:00
Henrik Rydgård
05dfd27db8
Merge pull request #2638 from bagnz0r/master
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Audio optimization, usability fixes, sound peak blowout fix, Polish translation, bugfixes
2013-07-18 02:54:03 -07:00
Henrik Rydgard
a41cd7bdba
Save some work when the displayed buffer isn't dirty.
2013-07-18 10:46:09 +02:00
bagnz0r
8ec3f42d28
Low latency audio disabled by default
2013-07-18 00:59:23 +02:00
The Dax
4c99044b06
sceNet.cpp: Fix inconsistent spacing issues.
2013-07-17 17:38:17 -04:00
The Dax
e072604d9c
sceNet.cpp: Fix build error and warning.
2013-07-17 17:36:51 -04:00
The Dax
553e331bae
sceNet.cpp: Reset & initialise all variables properly upon Init and Shutdown.
2013-07-17 17:34:17 -04:00
Henrik Rydgard
a3edda0bc7
Minor logging fixes
2013-07-17 22:27:49 +02:00
tpu
a4e447fe7e
dont wake up thread with waitType WAITTYPE_MODULE in sceKernelReleaseWaitThread
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add UTF-8 BOM to MiscScreens.cpp to avoid compile error.
2013-07-18 00:16:42 +08:00
papel
99754bcd7a
Merge branch 'master' of https://github.com/hrydgard/ppsspp
2013-07-17 02:33:53 -03:00
papel
9b6f1abed8
Version to savestate and open other game in other screens.
2013-07-17 02:33:26 -03:00
Henrik Rydgård
c89614d180
Fix silly bug caused when fixing another silly bug in f528774b39
2013-07-16 09:49:07 +02:00
The Dax
30dd5157ca
Add new booleans to savestate.
2013-07-15 17:59:29 -04:00
The Dax
6887411738
Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries.
2013-07-15 17:55:00 -04:00
Henrik Rydgård
f528774b39
Fix some pointer silliness that clang fortunately caught
2013-07-15 18:18:43 +02:00
mattweb28
13287001c0
param fix without c++ class
2013-07-14 23:34:06 +08:00
mattweb28
f7573b35e2
sceKernelLoadExec() parameters fix
2013-07-14 17:07:24 +08:00
raven02
17792ac623
Audio optimization to sceAtracLowLevelDecode()
2013-07-10 11:20:24 +02:00
Henrik Rydgård
d5719f08d8
Merge pull request #2730 from oioitff/atrac-fix
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scheduling in atrac decode functions.
2013-07-10 01:05:49 -07:00
Unknown W. Brackets
e56db876ff
Implement some basic sceCcc utf-8 functions.
2013-07-10 00:04:32 -07:00
Unknown W. Brackets
bfa780e08b
Add more stubs to sceCcc.
2013-07-09 23:58:03 -07:00
oioitff
3c5b817283
scheduling in atrac decode functions.
2013-07-10 14:45:51 +08:00
Henrik Rydgard
1a6bb7643b
Add some sceNetInet stubs (used by pspradio)
2013-07-09 14:06:01 +02:00
Henrik Rydgard
a29a4fe7e9
Add some missing NIDs (sceNetAdhocDiscover)
2013-07-09 14:06:01 +02:00
Henrik Rydgård
10184d2e73
Merge pull request #2706 from mattweb28/ioctl-fix
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fix ioctl cmd=0x01020004
2013-07-08 02:04:57 -07:00
Henrik Rydgård
87b5f72932
Merge pull request #2698 from unknownbrackets/warnings
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Warning fixes
2013-07-08 00:32:11 -07:00
mattweb28
b38e6dd02d
fix ioctl cmd=0x01020004
2013-07-08 15:11:58 +08:00
Unknown W. Brackets
2ba976bffb
Fix rescheduling of vtimers based on return value.
2013-07-07 21:36:01 -07:00
Unknown W. Brackets
b42cb0581c
Remove fixed delay, this is just other syscalls.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
96bb532abb
Ignore vtimer handler arg changes w/ NULL handler.
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Per tests, this is what the PSP does. Could matter in edge cases.
2013-07-07 21:16:48 -07:00
Unknown W. Brackets
bf652e4f46
Don't report for <= 4 sized option parameters.
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Also don't crash in sceKernelCreateVTimer(NULL, NULL).
2013-07-07 21:16:28 -07:00
Unknown W. Brackets
a32cf817ff
Fix some minor warnings.
2013-07-07 20:31:04 -07:00
Unknown W. Brackets
67e2c1fb98
Shut up an incorrect warning.
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It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets
6bd5257791
Clean up handler management in sceNet.
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Add 0, add 1, remove 0, add.. should be 0, not 1.
Also, undefined behavior on x = x > 0 ? --x : 0;
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
10f1f198fb
Fix some type conversions warnings.
2013-07-07 19:16:25 -07:00
Unknown W. Brackets
88ce95470c
This one is worth reporting.
2013-07-07 18:10:32 -07:00
Henrik Rydgård
3e8cb98a40
Merge pull request #2672 from unknownbrackets/ctrl-rapid
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Add back rapid fire, make it possible to use on other platforms
2013-07-07 00:49:37 -07:00
Henrik Rydgård
44f406b3f7
Merge pull request #2665 from unknownbrackets/perf
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Improve performance of export resolving / module loading
2013-07-07 00:38:38 -07:00
Unknown W. Brackets
cb249c469b
Properly send the right analog to the game.
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I don't think this was actually working before.
2013-07-06 23:06:33 -07:00
Unknown W. Brackets
1ab86a68c9
Add rapid fire ctrl interface, minor cleanup.
2013-07-06 23:06:32 -07:00
bagnz0r
35d70af3ab
Fixed bad SE volume limit in sceAttrac.
2013-07-07 00:15:26 +02:00
Unknown W. Brackets
b9c2e21105
Improve performance of syscall resolving.
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This was actually kinda slow (noticeably) in God Eater Burst.
2013-07-06 15:14:50 -07:00
bagnz0r
f3f2c80f4c
Merge remote-tracking branch 'upstream/master'
2013-07-07 00:06:47 +02:00
bagnz0r
d4f6cfc816
Added ifdef for low latency audio.
2013-07-07 00:06:30 +02:00
Henrik Rydgard
b78276fcca
Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though.
2013-07-06 23:56:19 +02:00
bagnz0r
d89cd4813f
More fine-tuning...
2013-07-06 23:54:15 +02:00
bagnz0r
26654555b4
Updated block values so that we will have lower latency audio...
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Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
2013-07-06 23:23:17 +02:00