Commit Graph
9815 Commits
Author SHA1 Message Date
ANR2ME bcbfefc337 making sure there are no alignment warnings related to member of packed struct on android 2020-07-20 19:13:00 +02:00
ANR2ME fa36c2edab Improved multiplayer stability regardless of I/O Timing method 2020-07-20 19:12:55 +02:00
ANR2ME d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00
ANR2ME fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
Henrik Rydgård af2ed00232 Merge pull request #13172 from hrydgard/generalized-multi-instance
Generalized multi-instance
2020-07-20 16:23:10 +02:00
Henrik Rydgård 253d82c0ae Merge pull request #13173 from hrydgard/callback-stuff-ANR2ME
Make sure to run callback on AdhocThread (extracted from #13132).
2020-07-20 16:22:25 +02:00
Henrik Rydgård fb0b3b3351 Another buildfix 2020-07-20 14:09:08 +02:00
Henrik Rydgård 7858980cbf Buildfix 2020-07-20 13:11:11 +02:00
ANR2ME da5b54e630 Separate each AdhocMatching callback's buffer, since callback aren't immediately executed thus using shared memory address may corrupt previous data 2020-07-20 12:19:40 +02:00
ANR2ME 4f3b473f29 Making sure adhoc callbacks runs on AdhocThread 2020-07-20 12:18:28 +02:00
Henrik Rydgård 82af304699 Silence secondary instances. 2020-07-20 11:59:34 +02:00
Henrik Rydgård df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik Rydgård fa0b9dc1bc Make the instance counter global and initialized at startup.
Turn off config saving for secondary instances.
2020-07-20 11:40:54 +02:00
Henrik Rydgård fa683bf902 Remove some _XBOX stuff 2020-07-20 10:03:09 +02:00
Henrik Rydgård 9e08f24769 Apply a few lines from "Added UPnP support", removing extra WSA calls. 2020-07-20 10:03:09 +02:00
ANR2ME 0aa899ea0b Make PPSSPP_ID persistent every reset/changing game thus have persistent localhost IP 2020-07-20 10:03:09 +02:00
ANR2ME 46ebdebe05 Excluding Android from multiple-instance feature because i'm too lazy to learn ashmem :D 2020-07-20 10:03:09 +02:00
ANR2ME a35acdee43 Oops forgot to change this also for multiple-instance to work properly 2020-07-20 10:03:09 +02:00
ANR2ME 834d086876 Support multiple instance of localhost Multiplayer on 1 PC 2020-07-20 10:03:09 +02:00
Henrik Rydgård 92bbe974cd Prevent reporting a bad memory access just because Tekken creates a mutex with a null name. 2020-07-20 10:01:22 +02:00
Henrik Rydgård 89d563717e Merge pull request #13168 from hrydgard/assert-cleanup
Code cleanup: Asserts
2020-07-19 22:57:40 +02:00
sum2012 fa59be7e5d sceMpegAvcCsc: added range validity tests.
http://code.google.com/p/jpcsp/source/detail?r=3715
2020-07-19 22:14:00 +02:00
Henrik Rydgård 0829543987 Third part of getting rid of PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård 47a3bf1dd7 Step 2 of removing PanicAlert 2020-07-19 20:34:02 +02:00
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård dae9df3829 Fix a bug in crashhandler where we could end up disassembling far too much. 2020-07-19 17:23:21 +02:00
Henrik Rydgård 79b3352b67 Merge branch 'ppge-scroll' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-ppge-scroll 2020-07-19 14:09:24 +02:00
Unknown W. Brackets 4ef63843d2 Display: Allow unthrottle to skip only flipping.
Before, it either flipped continuously, or forced frameskip on.  This
makes it so you can still draw frames, but skip actual flips.

This is useful when games draw things only in a single frame and reuse
later.  It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Henrik Rydgård 6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Henrik Rydgård 1897eed9b4 More buildfixes 2020-07-18 21:43:13 +02:00
Henrik Rydgård 6e6cac6b9b Merge pull request #13154 from hrydgard/memfault-improvements
Show more info on crash screen
2020-07-15 14:27:35 +02:00
Henrik Rydgård 0a2027b447 Merge pull request #13151 from unknownbrackets/save-dialog
Savedata: Correct AM/PM and time/date settings
2020-07-15 13:27:06 +02:00
Henrik Rydgård 8c38d7305e Crash: Show disassembly of the instruction causing the crash, and the symbol name. 2020-07-15 12:38:05 +02:00
Henrik Rydgård 626d173d10 Split the fault handling from MemMap.cpp to MemFault.cpp. 2020-07-15 12:12:57 +02:00
Unknown W. Brackets 500107a540 Savedata: Correct AM/PM and time/date settings.
The defaults and exposed system param values were out of sync.
2020-07-14 18:59:23 -07:00
Henrik Rydgård cb1e0438f9 Fix 2020-07-14 14:39:19 +02:00
Henrik Rydgård 056999a691 Refactor MachineContext.h to reduce ifdefs elsewhere.
Also fixes Windows on ARM64 (at least the build).
2020-07-14 13:47:25 +02:00
Henrik Rydgård f62df94ab2 There's no sigcontext on 64-bit iOS either, apparently. 2020-07-14 11:39:31 +02:00
Henrik Rydgård 893aa29191 Yet another iOS buildfix attempt 2020-07-14 10:34:40 +02:00
Henrik Rydgård f6cc45a96a Another iOS buildfix attempt 2020-07-14 09:31:58 +02:00
Henrik Rydgård 6f97c3d422 Various platform buildfixes 2020-07-14 09:25:59 +02:00
Henrik Rydgård a56f391713 Make fastmem memory exceptions report the exceptions to Core correctly. 2020-07-14 09:25:45 +02:00
Henrik Rydgard 465367bf1b iOS buildfix attempt 2020-07-14 09:25:45 +02:00
Henrik Rydgard 430c3ee6a3 HandleFault: Add missing nullcheck 2020-07-14 09:25:45 +02:00
Henrik Rydgard fdcf4f06f2 Add x64Analyzer to Android.mk. Some minor cleanup 2020-07-14 09:25:45 +02:00
Henrik Rydgård c3016fe6a5 Mac/Linux buildfixes 2020-07-14 09:25:45 +02:00
Henrik Rydgard c988d42b04 ARM/ARM64 instruction analysis, hook up to handler 2020-07-14 09:25:45 +02:00
Henrik Rydgard aa802ecc0f Skip bad reads/writes by the guest executable. 2020-07-14 09:25:45 +02:00
Henrik Rydgard 1fce6de8b1 Simple exception handler so we can ignore accesses that happen within the PSP memory space. 2020-07-14 09:25:45 +02:00
Unknown W. Brackets dd909d36cc Osk: Draw shadows on all the letters. 2020-07-13 18:24:05 -07:00