Commit Graph
3 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 b2e6113f21 Metal: Hardware texture scaling
Runs the same compute shaders as the Vulkan backend, translated to MSL,
in the upload command buffer: levels decode unscaled into the push
buffer and get scaled into a view of the level. Push constants go in a
buffer of their own. Multipass shaders (NNEDI3) use scratch textures
that live for the frame.

Shaders with a constant buffer (only the smiley test shader) aren't
supported.

All the texture shaders give the same result as Vulkan's on LocoRoco
and God of War savestates.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:02:22 +02:00
Henrik RydgårdandClaude Opus 5.5 51a90c8336 Metal: Cut ARC traffic and redundant bindings from the draw path
Draws use an unretained encoder pointer and pipeline struct pointers
instead of passing ObjC objects around (each return goes through
autorelease and retain), and only bind the texture slots the fragment
shader uses. Brings the emu thread's retain/release work down to 0.6%,
and instruction counts 2-11% below Vulkan's on the benchmark states.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:02:22 +02:00
Henrik RydgårdandClaude Opus 5.5 4793d21e5d Metal: Add the GPU backend
GPU/Metal, modelled on GPU/Vulkan since the shaders are the same Vulkan
GLSL, translated to MSL. Drawing goes through the render manager's state
setters, so it shares encoders with thin3d.

thin3d fixes found along the way:
- Binding the framebuffer that's already the target continues the pass,
  applying clears and ignoring DontCare, like VulkanRenderManager.
- Separate depth or stencil copies, through a buffer, so the stencil
  survives a framebuffer resize (Need for Speed Shift).
- Stencil export, so stencil uploads take one pass.

Out of the 1061 dumps in ppsspp-framedumps, 1058 render identically to
Vulkan (two of the others are bad dumps), as do the eight benchmark
savestates.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:02:22 +02:00