Commit Graph
39 Commits
Author SHA1 Message Date
Claude 1692aad51e Texture replacement: Optionally dump paletted textures as 8-bit palette PNGs
saveIndexed = true in [options] saves the CLUT4/CLUT8 textures listed in
[indexed] as palette PNGs, saveIndexed = all saves every one of them.
The file is named <hash>_indexed.png, with the CLUT hash zeroed so one
file serves every palette of the texture. The other textures are dumped
as before.

The indices are decoded from PSP memory and the palette comes from the
current CLUT, so the dump looks like the game's texture. Add the file to
[hashes] and [indexed] to use it as a replacement.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 16:15:11 +02:00
Claude b383377039 Texture replacement: Color indexed replacements on the GPU
An [indexed] entry set to gpu uploads the indices as an R8 image, and
the CLUT8_INDEXED depal shader applies the palette. A texture whose
palette changes a lot then costs no CPU time per palette, and keeps one
texture instead of one per palette.

Once such a replacement is found, the texture is looked up without the
CLUT hash, like with the TextureCLUTInShader compat flag. Only the first
mip level is used, and the replacer's filtering overrides are skipped
since filtering indices mixes up palette entries. Without shader bitwise
ops it falls back to coloring on the CPU.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-15 11:05:12 +02:00
Claude 03391c66cb Texture replacement: Support palette-indexed replacement images
- Fixes #15145

A replacement listed in a new [indexed] section of textures.ini holds
palette indices instead of colors: a palette PNG (the file's palette index)
or an 8-bit grayscale PNG (the gray value), at any resolution. When the
texture is built, the indices go through the game's current CLUT, including
the CLUT index shift, mask and start position, and the result is uploaded as
an ordinary RGBA texture. A game that swaps or customizes a palette keeps
working with a high-resolution replacement.

[indexed] keys use the [hashes] format and are matched with the same
wildcards, so a key with a zero CLUT hash covers every palette of the
texture. The contents hash only covers the indices, so one image is shared
by all palettes (the loaded data is shared, each palette still has its own
texture cache entry).

Saving does not dump indexed textures yet.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 21:42:39 +02:00
Henrik RydgårdandClaude Opus 5.5 93f57a4f38 GPU: Delete copy operations on classes that own resources
These own GPU objects, memory or refcounts in their destructors (or assert
there that they were torn down), so a copy would double-free. Nothing copies
them today; this keeps it that way. The manager base classes cover every
backend's subclass.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 10:33:32 -06:00
Henrik RydgårdandClaude Opus 5.5 45d997c3ea Texture replacement: Fix DDS mip double free and VFS lifetime
- DDS files with mips stored level 0's file reference in level 1 too, so it
  was freed twice.
- The VFS was deleted on config changes (and ini reloads) while load tasks
  still used it. Now each cached texture waits for its task and releases its
  file references through the old VFS first, and reloads afterwards.
- A failed ini reload turns replacement off instead of leaving it on without
  a VFS.
- Release file references on purge.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 09:35:17 -06:00
Henrik RydgårdandClaude Opus 5 aa7b1de28c Drop the texture replacer's "video" option
A `video = true` in textures.ini opted a pack into replacing and dumping video
textures. Both halves are a bad deal. Dumping writes a file per decoded frame,
which fills a disk rather than producing anything a pack can use, and replacing
means a hash lookup on content that is different every frame and will never be
found twice.

It was also the only reason the texture cache still hashed video textures at
all, so it cost every game that has ever played a cutscene, not just the packs
that set it.

Video textures are now never replaced and never dumped, and skipHash is simply
isVideo. An existing ini keeping the key is harmless - unknown options are
ignored.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-22 16:10:16 -06:00
Henrik Rydgård de7989ae56 Add TextureReplacer unit test; make replacer testable standalone
Add unittest/TestTextureReplacer which creates a fictive texture pack
(textures.ini with readable invented hashes plus real PNG files), loads
it via the replacer, and verifies lookups, filtering, hashranges, mip
levels, and missing/ignored entries.

To make the replacer runnable outside the emulator:
- The constructor now accepts a null DrawContext (formats just default
  to unsupported).
- FindReplacement/FindFiltering use the replaceEnabled_ member instead
  of the global config.
- Added TextureReplacer::LoadPackForTesting() to load an ini from a
  path directly.
2026-08-03 18:55:33 +02:00
Henrik Rydgård 53c57bf95f Minor cleanups in replacer 2026-07-18 18:00:54 +02:00
Henrik Rydgård d7c8d6bd80 Clean up cachekey handling in texture replacer 2026-07-18 18:00:51 +02:00
ChrisF ca8736fc6a Adds one more image size (128x128) option for DXT1 block skipping in texture replacement 2026-03-06 14:07:03 -05:00
Henrik Rydgård 58dd4677e3 Fix issue with toggling texture saving via shortcut.
Fixes #20581
2025-07-08 13:51:09 +02:00
Henrik Rydgård ec19c47b89 Add special texture hashing mode solving the Tag Force problem.
Don't want to build some complicated rule-based thing until we have more
use cases, so this is quite specialized.

See #19714
2024-12-10 19:24:20 +01:00
Henrik Rydgård 61d2459e94 Minor code cleanup 2024-12-10 19:24:02 +01:00
Henrik Rydgård c9df030703 TextureReplacer: Improve ini file loading error reporting 2024-11-30 13:52:08 +01:00
Herman Semenov b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård 768520dd0e Separate out the checks for save vs replace textures more, fixing some issues 2024-01-23 01:07:31 +01:00
Henrik Rydgård 126d70cf9d Improve handling of texture packs without .ini files (not recommended, but exists) 2023-12-25 13:25:28 +01:00
Henrik Rydgård 849000a958 Texture replacer: Break out two functions from LoadIniValues 2023-12-25 13:25:27 +01:00
Henrik Rydgård 877324c978 Add comment about swizzling to the texture replacer hash 2023-12-07 11:01:51 +01:00
Henrik Rydgård dc96374eb2 Merge pull request #17380 from hrydgard/replacement-find-files
Pre-scan the root of texture packs for hash-named files.
2023-05-02 21:40:05 +02:00
Henrik Rydgård bdd0eeb7c3 Avoid double texture cache load.
Texture packs are loaded from NotifyConfigChanged which is called
anyway.

Fixes #17381
2023-05-01 23:52:39 +02:00
Henrik Rydgård d10fae7274 Scan the root of loaded texture packs to find all the hash-named files. 2023-05-01 23:23:37 +02:00
Henrik Rydgård 4e41233bb7 Replacement: Save textures even if already replaced, if the png is missing.
Fixes #17182

Not exactly sure what behavior we really want, but I think this one is
OK, and at least more similar to the old one. Now we save
already-replaced textures if the named replacement texture is missing, and there
isn't already a hash-named one in new or the "root".
2023-03-27 15:43:18 +02:00
Henrik Rydgård 0580b09eeb Improve default replacer ini. Various cleanup 2023-03-19 00:00:59 +01:00
Henrik Rydgård 3302e6a76b Lookup filtering overrides at texture load time instead of at runtime. 2023-03-18 13:03:05 +01:00
Henrik Rydgård df41a5cebd Improve default ini, logging fixes 2023-03-17 13:59:57 +01:00
Henrik Rydgård 35f46ec161 Rework the replacement cache. No more duplicate ReplacedTexture objects. 2023-03-16 11:46:05 +01:00
Henrik Rydgård cf6cce0744 Remove scaleFactor from struct ReplacedTextureDecodeInfo, instead pass in both unscaled and scaled dimensions 2023-03-16 10:21:57 +01:00
Henrik Rydgård c58ceb5160 Mini refactor: Separate input and output arguments for LookupHashRange 2023-03-16 09:55:49 +01:00
Henrik Rydgård a4b5641f11 Add compressed texture format support checks 2023-03-12 16:18:46 +01:00
Henrik Rydgård 6a84d96a3c Add actual support for DDS textures to the replacer. Vulkan only. 2023-03-11 11:34:28 +01:00
Henrik Rydgård 9e8e2e41fa Move most of Populate to ReplacedTexture, although not the cpp 2023-03-10 17:43:12 +01:00
Henrik Rydgård 96111537e2 Move PopulateLevel to the texture 2023-03-10 17:26:41 +01:00
Henrik Rydgård 207e2259e7 Cleanup texture saving a bit 2023-03-10 15:39:45 +01:00
Henrik Rydgård f459a8f71a Fix ini-less texture replacement 2023-03-10 14:58:44 +01:00
Henrik Rydgård 53791b1816 Restore functionality of the allowVideo flag, while preserving the early-out. 2023-03-10 14:18:42 +01:00
Henrik Rydgård 06b83115a5 Replacer: Avoid tracking video textures 2023-03-10 12:20:55 +01:00
Henrik Rydgård 654f4bff40 Split out ReplacedTexture into its own file. 2023-03-09 21:19:20 +01:00
Henrik Rydgård cb10862510 Move texture replacer to GPU/Common.
Add new files ReplacedTexture.cpp/h too.
2023-03-09 21:11:53 +01:00