Commit Graph
117 Commits
Author SHA1 Message Date
Henrik Rydgård 6a1fa728d8 Remove Globals.h 2017-08-31 17:15:22 +02:00
Henrik Rydgård 3ce8680d9a Make the OpenSL wrapper an object too, to make sure it's always initialized the same. 2017-08-01 15:42:47 +02:00
LunaMoo 4a2677e0c6 Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb 2017-03-23 11:54:54 +01:00
Henrik Rydgård 09a3de1e66 Windows: Get rid of my private gold branch, simply gate behind a define instead. 2017-03-16 15:47:59 +01:00
LunaMoo 429bf5d8b3 Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets. 2017-03-13 21:40:08 +01:00
Henrik Rydgård 34acb8b708 Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build). 2017-03-13 13:55:29 +01:00
Henrik Rydgård 7b0a942905 Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build) 2017-03-06 10:42:29 +01:00
Henrik Rydgard e5c20b47cd Add new headers to "dx9sdk" for D3D11. Enable building of the very early d3d11 code. 2017-02-07 09:29:23 +01:00
Henrik Rydgård 8bcb5f01eb Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204 2017-01-03 23:39:57 +08:00
Henrik Rydgård 9658c8dd5c Basic D3D11 context setup code 2016-12-25 11:37:26 +01:00
Florent Castelli 6852c602b9 glew: Move to ext 2016-12-18 21:13:45 +01:00
Unknown W. Brackets 0b33833a70 Include Qt files in MSVC project for searching.
Sometimes we miss refactoring things in these files.
2016-05-21 09:58:24 -07:00
Henrik Rydgard b7b0b59e9a Update Vulkan headers to 1.0.5. Remove references to vulkan-1.lib as we load dynamically. 2016-03-20 19:31:02 +01:00
Henrik Rydgard 2a71e164f5 Enable vulkan validation 2016-03-20 19:25:30 +01:00
Henrik Rydgard 2a449f78bb More vulkan fixing 2016-03-20 19:25:30 +01:00
Henrik Rydgard c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard 35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgard 15de6e6b98 GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
Needed to prevent clutter all over the codebase.

Does not go all the way yet, goal would be a common render loop between platforms but not there yet.
2016-01-01 14:40:16 +01:00
Henrik Rydgard 44be9f2a50 Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Henrik Rydgard eb4ca0cf81 Add a compatibility flag to revert sceAtrac to before #6976. Makes audio work in GTA again.
Hopefully we will find a better fix in the future.

Also see issue #7863.
2015-09-27 11:51:46 +02:00
Henrik Rydgard 0f4df6c67b Add some missing _ARCH_32 and _ARCH_64 definitions to MSVC project files.
Fixes obscure crash in Moppi PSP Flower homebrew.
2015-09-23 19:30:14 +02:00
Henrik Rydgard d746d219e1 Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
Henrik Rydgard 6cc7a85cde Rename WndMainWindow to MainWindow 2015-09-19 13:14:05 +02:00
Henrik Rydgard 4c46c8aea9 Split out the menu handling from WndMainWindow.cpp 2015-09-19 13:11:06 +02:00
Henrik Rydgard 3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
LunaMoo 9ce3d27b9d Update PPSSPP.vcxproj 2015-09-07 10:00:00 +02:00
Unknown W. Brackets 85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgard d3018c1787 Windows: Enable ASLR (had to fix a few pointer truncations) 2015-07-15 20:02:42 +02:00
Henrik Rydgard 28d8ed5881 Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
Henrik Rydgard db0fd1042f Add "Arm64EmitterTest" which can run on startup to play around with instructions. 2015-04-06 18:13:26 +02:00
Peter Tissen 565da731d1 Don't include 2 manifest files
So we apparently included 2 manifest files.
One from the *.rc file and one generated by the IDEs manifest tools
* added the contents of rt_manif.bin to PPSSPP.manifest
* made ppsspp.rc include PPSSPP.manifest
* set the *.vcxproj to not generate an additional manifest
2015-03-05 04:07:55 +01:00
Peter Tissen e7e8bf9221 Set DPI awareness in manifest
instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00
Henrik Rydgard 28cd190e0a Temporary workaround for Debug build linking problem (ffmpeg's static release CRT clashes with static debug CRT) 2015-01-24 16:37:01 +01:00
Henrik Rydgard 4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Henrik Rydgard 4037a3a569 Buildfix 2015-01-06 12:59:28 +01:00
xebra 97d9ec1400 DX9:Fix error handling using DXGetErrorString. 2014-12-31 00:47:40 +09:00
Unknown W. Brackets bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00
Unknown W. Brackets 42aa494aeb d3d: Get some initial GE previews working.
Wrong colors.
2014-08-24 21:52:47 -07:00
Unknown W. Brackets afe2a17ef5 Compile projects using GLEW_STATIC.
To avoid compilation warnings about dllimport.
2014-08-23 21:53:33 -07:00
Henrik Rydgard 92c3775d95 Start hooking up D3D 2014-08-22 20:55:04 +02:00
Unknown W. Brackets e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Unknown W. Brackets cd4cd77938 Clean up defines in MSVC project files.
This way they're all basically the same.  A lot of cases where
debug/release/etc. where inconsistent...

Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets 2c204e8028 Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.)  Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Peter Tissen b991d49049 Add Windows touch support
This is disabled by default

break out WindowsTouchHandler into a seperate Class ,  that file is way too big anyway
2014-01-22 21:25:49 +01:00
Unknown W. Brackets 8af9f62f6b windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
Unknown W. Brackets ed759d32ff Correctly identify a blockwise memcpy.
Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Sacha 0a0351d2b0 Windows buildfix. Needed path in UI.vcxproj. 2013-12-08 03:21:40 +10:00
Sacha dde88b6ebd Windows/Android buildfix. 2013-12-08 02:49:51 +10:00
Henrik Rydgard 6a8123b397 Add some ios files to the Windows project to make them searchable in VS.
Doesn't do anything.
2013-12-04 19:56:05 +01:00