MIPS.h includes MemMap.h for the address space's definition. Of the
files that include MIPS.h, nearly all already got MemMap.h another way.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Unless the interpreter is selected, the ME gets its own IRInterpreterJit,
with its own block shadow, and runs it without CoreTiming
(RunDowncount, split out of the dispatcher loop). Its MIPSState never
touches the main CPU's replacement hook.
The IR frontend compiles through the CPU's address space: instructions
read as they are in the ME's memory (no main CPU replacements or hooks),
kernel mode always, jump targets and block bookkeeping checked against
its rules, syscall left to the interpreter (which traps it). An
interpreted instruction that ends a block now gets its own pc first, so
halt goes on from the right place.
The main CPU's icache invalidations are passed on to the ME, which runs
code from the same RAM.
The unit tests run the ME on both cores. mcidclan's me-soft-interrupt
runs about four times as fast.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
MIPSState::IsMediaEngine() forwards to its address space, so callers
don't have to reach through mips->space for it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
MeCore owns a second MIPSState in the ME's address space, held in reset
until released (SetReset). It runs on the interpreter, a slice behind the
main CPU: CoreTiming runs it for the cycles the main CPU has just used, in
Advance and ForceCheck. Its own PRId (COP0 22) and mfic/mtic flag; MMIO
counts as kernel mode on it, and a syscall stops it with an error rather
than reaching HLE. The interpreter's block stepping reads delay slots
through the stepping CPU's memory, and cache instructions log at verbose
level, as ME code flushes its caches in a loop.
Created at boot only for homebrew (PBP with MG category or no SFO, ELF;
the VSH counts, as vshmain.prx loads as an ELF), when "Enable ME
emulation for homebrew" is on: a global checkbox in developer settings,
off by default and not translated yet, or --me-core. Saved in its own
section after MMIO (SaveStart v5), with its own memory; loading a state
creates or removes the ME to match.
The boot page now starts with a reset stub that sends the ME on to
0xBFC00040, where homebrew puts its code (from the firmware's reset code,
read on a PSP-1000).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
COP0's control registers, which the firmware's exception code (and
ProTrekkr's Media Engine stub, clearing $14 and $15) keeps state in: 32
words next to cop0 in MIPSState, saved from section version 6.
Interpreted, as the other COP0 instructions are.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Memory::AddressSpace is where a CPU's addresses point (base) and its block
shadow, with the unchecked accessors and block shadow helpers as methods. The
main CPU's is Memory::g_mainSpace, kept in step with Memory::base and
blockShadow, and MIPSState::space points at it.
The CPU cores now go through their state's space instead of the globals: the
interpreter's and IR interpreter's loads and stores (which also saves the IR
interpreter reloading the global base), the IR interpreter's block lookup,
the block table's shadow entries, and the native JITs' memory base register,
block shadow lookups and pointerified registers. Address validity and
everything outside the cores still use the globals.
No change for the main CPU; this is so another CPU (the Media Engine) can see
memory differently. Benchmarked against master (God of War: Chains of
Olympus, Tekken 6): JIT instructions retired within noise, IR interpreter
2% fewer.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The COP0 register file was a static array in the interpreter, shared by
anything that ran kernel code and lost on a savestate load. It's now part of
MIPSState and saved with it (MIPSState section version 5).
eret returns to EPC, or to ErrorEPC with Status.ERL set, as MIPS32 defines
it; that isn't checked against a PSP yet. It and halt carry a new ENDS_BLOCK
flag: the IR frontend ends the block after them and exits to whatever PC the
interpreter left, and the interpreter's IR-matching block timing stops there
too. TestCPUEret runs it on the interpreter, IR interpreter and JIT.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
IRJit is now the base the IR JITs share: the frontend, the table of guest
blocks, and compiling and invalidating them. IRInterpreterJit and
IRNativeJit are the two kinds. Only IRInterpreterJit keeps IR, in its arena,
along with its dispatch loop and per-block profile.
The native JITs no longer keep the IR they compiled from. The debugger and
the --jit-profile report compile a native block's IR again when they want it,
on a copy of the frontend's state, which gives what ran unless the code or
that state has changed since.
IRBlockCache and IRBlock become JitBlockTable and JitBlock: where each block
came from, the page lookup for invalidation, and the block shadow entry (an
arena or native code offset, depending on the JIT). One IRJitDebugInterface
serves both JITs, taking the MIPS code from the table and the IR and host code
from the JIT, in place of the native JIT's own debug interface.
The native backends don't see the table at all. They compile a span of IR for
a block number and start PC, and keep what they need about their own blocks
(start PC, code offset, which block starts where, for linking) next to the
exits they already tracked. The register cache takes the instructions
directly.
The tracer's block index now goes into the IR before the block is stored, so
native blocks get it too. The unused FindByCookie goes. TestJit checks that
the native JIT keeps no IR, and can still show it. The JIT stats overlay no
longer shows IR for the native JITs. MIPSState can't be copied, now that it
owns its JIT.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The global MIPSComp::jit becomes MIPSState::jit, created and deleted by the
state it runs. JitAt() compiles with the JIT of the state it's handed, so
the dispatchers no longer go through a global. Code that is about the main
CPU by nature (the UI, the crash handler, the disassembler's symbol lookup,
the JIT harness) uses mipsr4k.jit.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Loading a state started the JIT over, so every block the game runs had to
be compiled again, which stutters. Now the loaded modules' code is
compared with the state's as RAM is loaded (a chunk that already matches
isn't copied either), and blocks entirely inside unchanged code stay.
Everything else is invalidated as before, and without a JIT, or with no
unchanged code, the JIT still starts over.
The JIT throws its blocks away if the loaded state needs code they weren't
compiled for (rounding mode switches, or no default prefixes at block
start). The other way round it keeps them, along with the flags they were
compiled under: before, a loaded hasSetRounding of false, or the reset of
lastSetRounding, had the next compile rebuild everything anyway.
In the three seconds after loading a state, Ridge Racer compiles 28 blocks
instead of 4823, Force Unleashed 31 instead of 7727. Frames rendered after
the load are identical either way.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A new IR op, Vec4VfpuMultiDot, does four vfpu_dot()s against one vector,
the other operands being the rows or Vec4s of a 4x4 block of registers.
The frontend emits it for vmmul and vtfm/vhtfm, and for runs of vdot that
fit it, like a matrix times a vector written out.
On ARM64 it calls a routine that has the dots in lanes rather than the
terms, so nothing is horizontal and nothing goes through the integer
registers. The block comes in with LD1, or LD4 for the transposed form,
when none of it is in host registers. The IR interpreter runs it through
vfpu_dot(); the other backends don't get it yet.
The CPU fuzzer gets runs of vdot shaped for it, and finds no difference
between the cores on them.
There's a routine per number of terms, so vdot.t runs don't pay for a
fourth. The vector's significands are worked out once and multiplied by
element, and the rounding at the end is UCVTF's in round-to-nearest,
which is what games run in; the integer version stays for the other
modes. The routine saves nothing, and the call site keeps only those
registers it clobbers that hold guest state.
JitDotBench, ns per dot: vtfm4.q 3.40, vmmul.q 3.12, a run of vdot.t
2.83, against 4.6 for single dots.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
GenerateArm64VfpuDot() generates vfpu_dot() as integer code, once per JIT, to
be called with BL. The operands and result go through mips->vfpuDotArgs and
vfpuDotResult, and the routine preserves every register but x30, so a call
site is two stores, the BL and a load, with nothing flushed. Inf and NaN
operands go to vfpu_dot_reference(), with the caller-saved registers saved.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The prefix fields were decoded by hand in the interpreter, the IR frontend,
JitState, MIPSState and the disassembler, with three copies of the constant
table. They now share small decoders and one table, in MIPS.h. The backends'
Vec4Shuffle lane decoding gets a helper of its own in IRInst.h.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Their IR-based replacements stay. The JIT core now creates the IR JIT on both, so "JIT using
IR" is the same as "JIT" on every architecture (ARM32 still uses its legacy JIT for both). The
settings no longer offer it, a saved JIT_IR loads as JIT, and the JIT harness and CPUEquivalence
fuzzer drop the duplicate run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A native backend can run this op through its generic fallback after its own
asm applied the guest's mode, which RestoreHostRoundingMode() doesn't know
about, so it has to clear the bits even when it didn't save them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RestoreHostRoundingMode read the control register back to clear our bits, even
when nothing had been applied. Now ApplyHostRoundingMode saves the host's mode
the first time it changes it, and restore writes that back only if it did. With
the guest in the default mode, both are now just a flag check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ARM32's libm ceilf/floorf don't honor flush-to-zero, so the interpreters flush
the input themselves there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With block entries out of memory, the only fake opcode left is the one the CPU cores fetch in
place of a hooked instruction. Call it MIPS_CALL_REPLACEMENT_OP, and its handlers
Int_CallReplacement and Dis_CallReplacement, and remove the sub-op defines and the unused
MIPS_IS_REPLACEMENT.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The JITs used to find a block by overwriting its first instruction with an "emuhack" holding
the offset into the code space, and replacement functions installed their own emuhack the same
way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function
hasher, games reading their own code) had to translate them back.
Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with
BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS
and Switch, where address space is short), with the low bits cleared so a misaligned PC can't
read across two entries. Only the ranges under memory views are committed, so a bad PC still
faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in
a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The
dispatchers on every backend, and the IR interpreter's loop, look blocks up there.
A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset
of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset
empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling
replaces the entry with the block's, and destroying the block puts the hook value back. The hook
value is rewritten when the JIT changes or regenerates its dispatcher.
Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the
hooked instruction, or when an icache invalidation finds the function's hash (immediates masked,
as when matching it) changed. Those checks run when queued invalidations are processed, since
cheats and the debugger queue them before writing. Installing and removing hooks invalidates
deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes
through MIPSState, so it drops changed hooks too.
With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away,
as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
div.s now maintains fcr31's Cause.Z and (when the trap is masked) sticky
Flag.Z bits, in the standard MIPS bit positions. Only a finite non-zero
dividend counts, so 0/0, inf/0 and NaN operands are excluded per IEEE 754.
When the guest has the trap unmasked, the new Core_FPUException() reports it
with the usual module suffix and MIPS call stack, and fd is left unwritten as
hardware would. That's gated behind a new developer setting, off by default:
PSP threads start with fcr31 = 0x00000e00, i.e. three of the traps already
enabled, and games divide by zero without meaning anything by it. The fcr31
bits are updated either way, so what the game reads back doesn't depend on
the setting.
Interpreter only - the JITs are unchanged, and none of this is reachable
under them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R9fKXvYBrnqtp1QQGaGWVv
Every JIT backend puts the host FPU into the mode fcr31 asks for (bits 0-1 and
24) before running emulated code, and takes it back out before calling any host
code. The plain interpreter did none of that, so all its float math rounded to
nearest with denormals intact no matter what the game had set - cpu/fpu/fpu
fails under -i and passes under the JIT on exactly this.
Move the helpers the IR interpreter already had for this out of IRInterpreter
and into MIPS.cpp as ApplyHostRoundingMode/RestoreHostRoundingMode, and use them
around the interpreter's run loop and single step, restoring around syscalls and
replacement functions, which are host code. ctc1 re-applies immediately, since
the interpreter has no block boundary to defer it to.
round.w.s changes with it: it was floorf(x + 0.5f), which is half-away-from-zero
rather than the half-to-even every JIT produces, and the add would now pick up
the guest's rounding mode on top of that. round_ieee_754 is both correct and
mode-independent, and is what cvt.w.s already used for the same rounding.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SfY7iFJEjmRXf1XGrTs4MF
Previously, invalidating icache could happen while running, which might
cause the CPU to return into outer space. This runs such invalidations
after letting the CPU exit.
It was easy to trigger this with the debugger: step using the GE debugger,
add a CPU memory breakpoint, then resume from the GE debugger.
However, cheats and the like could cause similar issues.
Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!