The native dispatcher generated for the ME leaves when its downcount
runs out instead of calling CoreTiming::Advance, and IRNativeJit gets
RunDowncount. Pointerify is decided from the CPU's own memory base. ARM32,
RISC-V and LoongArch64 still give the ME the IR interpreter.
LoadKernel/StoreKernel are now compiled on ARM64 and x64 rather than
going through the IR interpreter one op at a time: memory directly, or a
call to fixed code (which saves the caller-saved registers guest values
live in) for 0xBC000000-0xBFFFFFFF. ARM64's block size estimate counts
them as such. The 16-bit ones stay generic while the software renderer's
depth mirrors are active, as Load16/Store16 do. That matters for the main
CPU's kernel code too, and for all code while the ME is emulated, which
runs in kernel mode everywhere. mcidclan's me-soft-interrupt went from
476 billion to 6.4 billion host instructions for 3 emulated seconds,
ending with the same ME counter as the IR interpreter.
The ME unit tests run on the native JIT too.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
IRJit is now the base the IR JITs share: the frontend, the table of guest
blocks, and compiling and invalidating them. IRInterpreterJit and
IRNativeJit are the two kinds. Only IRInterpreterJit keeps IR, in its arena,
along with its dispatch loop and per-block profile.
The native JITs no longer keep the IR they compiled from. The debugger and
the --jit-profile report compile a native block's IR again when they want it,
on a copy of the frontend's state, which gives what ran unless the code or
that state has changed since.
IRBlockCache and IRBlock become JitBlockTable and JitBlock: where each block
came from, the page lookup for invalidation, and the block shadow entry (an
arena or native code offset, depending on the JIT). One IRJitDebugInterface
serves both JITs, taking the MIPS code from the table and the IR and host code
from the JIT, in place of the native JIT's own debug interface.
The native backends don't see the table at all. They compile a span of IR for
a block number and start PC, and keep what they need about their own blocks
(start PC, code offset, which block starts where, for linking) next to the
exits they already tracked. The register cache takes the instructions
directly.
The tracer's block index now goes into the IR before the block is stored, so
native blocks get it too. The unused FindByCookie goes. TestJit checks that
the native JIT keeps no IR, and can still show it. The JIT stats overlay no
longer shows IR for the native JITs. MIPSState can't be copied, now that it
owns its JIT.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The JIT backends' calls out of generated code (the MIPS and IR interpreter
fallbacks, and the bad address report) now take the state the backend was
built for instead of reading currentMIPS. Likewise the interpreter's tick
check, the IR dispatcher's Advance, and a couple of debugger helpers.
MIPSState::InitRegisters() no longer sets currentMIPS; the boot paths set it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Big games fill 16 MB in normal play. It's now one constant shared by
every backend. ARM32's 32 MB branch range is the limit on going higher
there.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Shows the number of blocks, how full the native code space and the IR
arena are, and how many times each filling up cleared the cache.
The "Ran out of block numbers" message was logged for both of those, and
there is no block number limit. It now says which one filled up.
Also hide the GPU profile and allocator overlays by value on backends
that lack them. Cutting the last two off the list had been hiding the
framebuffer list since it was added after them.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
DescribeCodePtr() called everything in the fixed code other than a few
routines "fixedCode". It now uses the routine list the profiler has
(moved to the backend as GetAllFixedCodeLabels()), with an offset when
not at the start, so a block ends in "b dispatcherCheckCoreState".
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The native IR JITs get the emulator thread's host PC sampled every 50 us (a
signal on macOS and Linux, SuspendThread on Windows), mapped to blocks, the
routines they call and host functions. The report has each hot block's MIPS,
IR and host code with the samples per host instruction. The IR interpreter's
block timing, previously behind IR_PROFILING, now runs on the same switch.
Both cost nothing when off.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
FakeJit was the native JIT for architectures without one, but the config
already forces those onto the IR interpreter, so CreateNativeJit() now
returns that instead. The vertex decoder fallback no longer needs
FakeEmitter.
JitBlockCache was the block cache of the pre-IR JITs. Its header keeps
the debug interface types the IR block caches use. Also removes the
JitInterface link hooks only it called, and the JitState fields tied to
it. This fixes a null dereference in the ImDebugger memory section,
which read GetBlockCache(), always null with the IR JITs.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The JITs used to find a block by overwriting its first instruction with an "emuhack" holding
the offset into the code space, and replacement functions installed their own emuhack the same
way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function
hasher, games reading their own code) had to translate them back.
Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with
BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS
and Switch, where address space is short), with the low bits cleared so a misaligned PC can't
read across two entries. Only the ranges under memory views are committed, so a bad PC still
faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in
a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The
dispatchers on every backend, and the IR interpreter's loop, look blocks up there.
A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset
of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset
empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling
replaces the entry with the block's, and destroying the block puts the hook value back. The hook
value is rewritten when the JIT changes or regenerates its dispatcher.
Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the
hooked instruction, or when an icache invalidation finds the function's hash (immediates masked,
as when matching it) changed. Those checks run when queued invalidations are processed, since
cheats and the debugger queue them before writing. Installing and removing hooks invalidates
deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes
through MIPSState, so it drops changed hooks too.
With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away,
as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
78c75e1a0b dropped IRNativeJit::InvalidateCacheAt as a duplicate, and with it the only call to
the backend's InvalidateBlock. Since then a block linked to an invalidated one kept jumping into
its old code, past the dispatcher. Call it from IRJit::InvalidateCacheAt through a virtual, like
the other native block hooks.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Vec4ClampToZero and Vec2ClampToZero only ever fed Vec4Pack31To8 and
Vec2Pack31To16, for vi2uc and vi2us. The packs now clamp negative lanes
to zero themselves, which saves an op and a vector temp, and lets x64
clamp with PACKUSWB's saturation after an arithmetic shift.
While at it, RISC-V compiles Vec2Unpack16To31, Vec2Pack31To16 and
Vec4Pack32To8, and LoongArch Vec2Unpack16To31, Vec2Pack31To16 and the
non-LSX Vec4Pack32To8, all of which went to the IR interpreter.
LoongArch's Vec2Pack32To16 and Vec2Unpack16To32 now take their scalar
path with LSX too, instead of falling back.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>