A zip or 7z with a PS1 disc in it (a cue sheet and the files it names, a
.ccd with its .img and .sub, or a lone raw .bin or .img) is now installed
like a zipped ISO. A disc of several files goes into a folder of its own,
named after the cue sheet or .ccd. An ISO in the archive still takes
priority, and a lone .bin or .img only counts when nothing else does.
The game screen offers Play for a PS1 disc image only when the installed
firmware's POPS can run it: 3.95 to 6.61, with popsman.prx.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The EUR Video Demo Disc's UMD_DATA.BIN says GVA, but its EBOOT.BIN and BOOT.BIN are all zeroes, so
"Play game" could only fail. It now goes straight to the XMB, like "Watch video". What the disc
reports to the emulated PSP doesn't change.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Fixes#22737
Some video discs (Spider-Man) have a PSP_GAME holding only a firmware update. We reported them as
game discs too, and the XMB said "The disc could not be read". The type now comes from the fourth
field of UMD_DATA.BIN (G, V, A; the EUR Video Demo Disc says GVA), with the directories as a
fallback, and PSP_GAME without SYSDIR/EBOOT.BIN doesn't make a mixed disc a game. Identify_File uses
the same check, so these discs list as UMD Video.
Ejecting and inserting a disc from the pause menu without resuming in between left the old disc in
the XMB: callback notifications don't queue, so the insert's argument replaced the eject's before
the drive callback ran. The insert now waits until the callback has seen the drive empty.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The XMB, booted without a game, now starts with an empty drive: when
vsh_module loads with nothing at disc0:, the drive is marked empty, and
activating it tells the shell's drive callback (SceVshMediaDetectUMD)
there's no disc. Activation used to report a readable disc regardless,
so the shell asked for its type and showed "The disc could not be read."
The disc type devctl (0x01F20001) answers 0 without a disc, as JPCSP
does.
game.umd.insert (path) mounts a disc image into the empty drive and
calls the drive callback as inserting one does; game.umd.eject takes it
out. UmdMount() is UmdReplace() without its need for a disc already in.
Inserted into the 6.61 XMB, Daxter shows in the Game column with its
icon, background and animated preview, and launching it boots the game
to its title menu.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Some shared saves are zipped without their folder, with the zip named after it
instead (ULUS10019000.zip). Detect these by a root PARAM.SFO with a
SAVEDATA_DIRECTORY, which holds the folder name (game ID + save name), and
extract into that folder.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Opening a .pkg now offers to install it, the way a .zip does - see the new
InstallPkgScreen, which shows what the update patches, what it'll take up
on disk (exact, since package contents aren't compressed) and where it's
going. The package's PS3-style USRDIR/CONTENT wrapping is stripped so the
files land where the PSP expects them, in PSP/GAME/<DISC_ID>.
Booting a disc then looks for PSP/GAME/<DISC_ID>/PBOOT.PBP and boots that
instead of the disc's own EBOOT, leaving the disc mounted - so the update
overrides the files it ships and the disc supplies the rest. The update's
DISC_ID has to match; a DISC_VERSION mismatch only warns, since updates do
get used with slightly different dumps in practice.
Verified against the whole corpus: every one installs, and the
digital NP* update/base-image pairs that could be assembled all boot the
patch rather than the disc's executable. That includes Super Robot Taisen
Operation Extend from a real NPUMDIMG EBOOT.PBP, which settles that
ISO.BIN.EDAT does not re-key the PBOOT - a digital title's patched EBOOT is
encrypted exactly like a UMD one. On the UMD side, the patched
LittleBigPlanet reads PATCH.ARC out of the install alongside the disc's own
archive.
The DISC_VERSION warning turns out to be load-bearing: many of the pairs
mismatch, because the dumps in circulation are later disc revisions than the
updates were built against. docs/pkg_notes.md has the numbers, and the one
thing that doesn't work - PGD-wrapped .sprx modules, which
sceKernelLoadModuleNpDrm can't load.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
On older Android versions (that still support Android Storage
Framework), filenames are not always preserved in Content URIs, they can
look like .../msf:342 and things like that. So identify a few more file
types by content if filename identification fails.
Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.
This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes#9803
This tries to execute them within the context of the emulator as much as
possible, so we don't have weird bugs. Going with a file type so we can
easily load the dump by opening the file directly.