Commit Graph
30 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 b91bd6af86 Settings: Build the settings screen from pages described as data
Each tab is now a SettingsPage: a list of items (headers, settings, buttons,
hints, links to other pages) that a function builds and views are created
from. Settings are added with page->Setting(&g_Config.x), which takes
the label, the kind of view, the range or choices, units, labels for special
values and the default from the config. The pages keep what depends on the
UI (which settings to show and when, enable rules, and behavior that needs the
screen), and reach the screen through the page's SettingsPageHost.

A page can link to other pages, which open on top of it in the same tab,
under a bar showing where you are, like Tools > Developer tools > Graphics,
where the earlier pages can be clicked to go back to them. The bar has back,
search and help buttons, and the back key also goes back a page (or out of a
search) before leaving the screen. Each page remembers its scroll position.
In portrait there's no tab strip: a page links to the tabs, and the bar shows
just the current page's title. Rotating keeps showing the same page. Moving
between pages only focuses an item when navigating with a keyboard or
controller.

The developer tools are now pages linked from the Tools tab, instead of a
screen of their own. The in-game developer menu and
--start-screen=developertools open the settings on that page. The toggles of
live state (the remote debugger and the MIPS tracer) show and change it
through functions, and pretending to be in-game for the notification tests is
a flag on the OSD. The memory map and memstick tests, only reachable from
commented-out code, are removed.

Search lists the matching settings from all tabs and the pages they link to,
grouped by where they are. Each result goes to the setting on its page,
scrolled to and highlighted (outlined, when picked with a mouse or touch), or
for a page, opens it. This replaces the search tab and the old filter that
hid the views that didn't match, and with them ShowSearchControls. Changing
tabs leaves the search.

The pages, the bar and search are in SettingsPagesDialogScreen, between the
tabbed dialog screen and the settings screen, so the other tabbed screens
keep plain tabs.

Other visible changes:
- Reset buttons that went to the wrong value now go to the real default: the
  touch control auto-hide delay (was 20 seconds instead of 8), the mouse
  wheel delay (1 ms, below its own range, instead of 80) and the UI size (0
  instead of -1 on desktop). The alternative speeds get a reset button.
- Units are shown on more sliders (frames, MHz, seconds, Hz), and popups no
  longer spell out what 0 means in the units, since the zero label does.
  Units of up to three characters (%, x, ms, MHz) aren't translated.
- The Android HW scaler hides the scales the display is too small for,
  instead of cutting the list short.
- Choices are translated in the setting's own section.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-25 15:26:58 +01:00
Henrik Rydgård e46bd61e2e When taking a screenshot, clear all notifications except achievements. 2026-10-11 17:40:01 +02:00
Henrik Rydgård 7572ac05ca Screenshot code cleanup, fix issue where the notification would be in a second fast screenshot
Fixes #22497
2026-10-11 10:56:43 +02:00
Henrik Rydgård a92ff89d5f Clean up the OSD click callback code 2026-02-09 13:08:44 +01:00
Henrik Rydgård 2b6be8090c Cancel compatibility warning popups if you start another game in the meantime 2026-02-08 16:38:07 +01:00
Henrik Rydgård e7a9a10aac Fix issue with hiding certain notifications when not in-game (should be per type, not per edge) 2025-10-29 13:39:34 +01:00
Henrik Rydgård 6f76c579fc Delete dead code, more std::string_view 2025-09-01 00:15:23 +02:00
Henrik Rydgård f410b7e6ea Show a tiny indicator in the top left of the screen when the game is saving or loading. 2025-07-10 15:11:59 +02:00
Henrik Rydgård 59b1e20b75 Add a transparent indicator style, use it for alt speed popups 2025-01-20 20:48:05 +01:00
Henrik Rydgård 6575ba5487 Make screenshot notifications clickable (on platforms where it's possible) 2024-04-10 13:21:23 +02:00
Henrik Rydgård c6c733a27a Add way to pass data into OSD click callbacks (and a way to free it) 2024-04-10 13:18:30 +02:00
Henrik Rydgård c5791764d8 Make the i18n T function use std::string_view
Buildfixes, crashfixes

One more

Android buildfix

Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård 3831ec1921 Warn the user about bad CHDs
If they're not created with "chdman createdvd", they will perform really
badly.
2024-01-31 22:15:47 +01:00
Henrik Rydgård 55adcb1a13 Warn the user if they try to run an extracted ISO, with a very in-your-face message.
Fixes #18735
2024-01-20 23:01:08 +01:00
Henrik Rydgård 3ce843819e Show a notification if a game exits with sceKernelExitGame. Mainly useful for homebrew. 2024-01-15 10:36:32 +01:00
Herman Semenov 5a0d54be83 [Common/Data/GPU/Input/System/UI] Added const reference for function params 2023-12-14 14:21:11 +03:00
Henrik Rydgård cd78097e74 Allow dismissing notifications by touching/clicking them.
Fixes #18040

Might do something more elegant in the future.
2023-09-04 10:01:07 +02:00
Henrik Rydgård f45176fd25 Allow configuring in which corner achievement notifications can show up. 2023-08-01 12:52:09 +02:00
Henrik Rydgård 1071e1f248 Move towards separate types for leaderboard events 2023-08-01 11:57:28 +02:00
Henrik Rydgård d268dd639a Move the ScreenEdgePosition enum to a more appropriate location 2023-08-01 01:01:57 +02:00
Henrik Rydgård 48d577014a Refactor the on-screen display to be more customizable 2023-08-01 00:28:54 +02:00
Henrik Rydgård 1c05f71b50 Update to the latest version of rcheevos. 2023-07-30 11:58:55 +02:00
Henrik Rydgård 2baba83f1a Add a bunch of new icon images to the atlas. 2023-07-24 14:52:32 +02:00
Henrik Rydgård ecea3844b0 Improved progress bar popups for downloads
Now shows the filename, and also there's a delay mode where they'll only
be visible if the download takes more than a second, plus they can be
named.
2023-07-18 15:13:44 +02:00
Henrik Rydgård 6bb97b3d46 Better mechanism to fade out the side bar when not on EmuScreen 2023-07-16 08:55:48 +02:00
Henrik Rydgård 3f924d1494 Smoothly remove any left-over overlays on emuscreen exit. 2023-07-10 21:04:22 +02:00
Henrik Rydgård cd45125085 RetroAchievements: Show active challenge achievements on pause screen. 2023-07-10 10:39:44 +02:00
Henrik Rydgård 9e4387c529 Implement more OSD types (challenge, progress indicators). Not really tested. 2023-07-08 21:48:23 +02:00
Henrik Rydgård d0b42705a0 Switch over to rc-client 2023-07-08 18:59:37 +02:00
Henrik Rydgård eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00