A RoundCorners mask picks the corners to round. A square corner is drawn
from the corner image's edge profiles, split along the diagonal, so its
antialiasing matches the straight edges and it needs no extra draw call.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
UIAtlas generates an antialiased white corner for each radius in
ROUND_RECT_RADII (8, 16, 24, 32 UI units) and each style (filled, and
thin/medium/thick outlines from ROUND_RECT_THICKNESS) at the atlas DPI.
DrawBuffer::DrawRoundRect mirrors the corner into all four corners and
stretches the corner's last texel row/column along the edges, so a
round rect is 9 quads (8 for outlines).
Other radii use the nearest corner, scaled. The LogoScreen temporarily
draws some for testing.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The backend rasterizes coverage (or color, for emoji) as usual, then a
shared CPU pass pads the bitmap, blurs an offset copy of the coverage
and composites the text over it as RGBA8888. Blur and offset scale with
the font size and with DPI. The flag is part of the string cache key,
and the text is still aligned by its own size, with the quad grown to
fit the shadow.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
These own GPU objects, memory or refcounts in their destructors (or assert
there that they were torn down), so a copy would double-free. Nothing copies
them today; this keeps it that way. The manager base classes cover every
backend's subclass.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The only guard against writing past the fixed 65536-entry verts_
array was _dbg_assert_msg_, which is compiled out entirely outside
_DEBUG - a large enough single batch (e.g. Circle()/CircleSegment()
with a big segment count, or a large UI list without an intervening
Flush()) silently corrupted the heap in release builds. Added a real
bounds check that drops the vertex instead.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L4QAoxV2KY7ek4PcZw3WvY
The adreno test tests for the bug mentioned in #13910.
Very clear repro on Adreno 630, Pocophone F1.
The flat shading test is an untested attempt at a repro of
(will test that tomomorrow).