sum2012
bb48006b8e
Forget HLE_KERNEL_SYSCALL flag
2020-06-07 10:37:50 +08:00
sum2012
3f6ec47f18
Wrap sceKernelExitVSHKernel
2020-06-07 10:30:55 +08:00
sum2012
29cfec9bb3
Warp some ThreadManForKernel
2020-06-07 10:14:46 +08:00
Henrik Rydgård
c739d4e164
Revert "Repeat of the experimental commit, was too fast for the build bot."
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This reverts commit d8992a6ae3 .
2020-06-03 11:55:14 +02:00
Henrik Rydgård
d8992a6ae3
Repeat of the experimental commit, was too fast for the build bot.
2020-06-03 10:34:21 +02:00
Henrik Rydgård
20afef4c35
Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)"
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This reverts commit 1d9d15a1d7 .
2020-06-03 09:19:38 +02:00
Henrik Rydgård
1d9d15a1d7
Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)
2020-06-03 09:19:22 +02:00
Henrik Rydgård
dd948383af
VFPU interpreter: Improve some error messages, after seeing a bad one in #10196 .
2020-06-02 23:18:09 +02:00
Henrik Rydgård and GitHub
288fe3adeb
Merge pull request #12986 from sum2012/kernel_unkown3
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Thread: Default to kernel threads from kernel. by @unknownbrackets
2020-05-30 13:46:13 +02:00
sum2012
9900a761f8
oop
2020-05-30 19:44:48 +08:00
sum2012
d347d3b216
Remove log as @unknownbrackets suggest
2020-05-30 19:19:33 +08:00
Henrik Rydgård
2ba65c831a
Fix minor bug in StereoResampler debug display
2020-05-26 23:10:28 +02:00
Unknown W. Brackets and sum2012
e8b651fbd6
Thread: Default to kernel threads from kernel.
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This is an experiment. In most cases, allowKernel will be false.
2020-05-25 18:59:07 +08:00
Henrik Rydgård and GitHub
f7270733a4
Merge pull request #12959 from unknownbrackets/ppge
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PPGe: Left align messages in dialogs
2020-05-24 12:54:53 +02:00
Henrik Rydgård and GitHub
104bf3915e
Merge pull request #12956 from unknownbrackets/project
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Cleanup MSVC project a little and move git-version-gen
2020-05-24 11:03:26 +02:00
Unknown W. Brackets
4f586f9567
PPGe: Left align messages in dialogs.
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It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
8ccbfcd1f2
Windows: Workaround for custom build step error.
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Apparently this is a known bug in some MSVC versions.
2020-05-23 16:56:27 -07:00
Unknown W. Brackets
9064bbcad1
Windows: Move git-version update to build event.
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Doing it on each project made it possible for two to overwrite each other.
It's rare, but this could corrupt git-version.cpp.
This makes it run when Core is resolved, and also on Windows/Headless only.
It may still require two compiles to update, but that's not a new problem.
2020-05-23 13:34:41 -07:00
Unknown W. Brackets
efee79fd71
Debugger: Don't break during startup.
2020-05-23 10:26:27 -07:00
Florin9doi
5c552771fc
[Camera/V4L] Add support for jpeg and multiple buffers
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required for Sony EyeToy
2020-05-22 15:50:01 +03:00
Unknown W. Brackets
5507116d3f
Ge: Check stack depth based on args struct size.
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Matches tests against firmware.
2020-05-21 22:16:13 -07:00
Unknown W. Brackets and GitHub
cab31c0118
Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
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Remove the Audio Resampling setting (now always on).
2020-05-17 15:05:27 -04:00
Henrik Rydgård and GitHub
2843b8ef5f
Merge pull request #12486 from iota97/dpad
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Rebindable touch right analog
2020-05-17 20:51:40 +02:00
Henrik Rydgård
90fd2d9e33
Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
2020-05-17 19:00:48 +02:00
Henrik Rydgård
0692b6dca6
Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped).
2020-05-17 18:16:26 +02:00
sum2012
2c3833c28d
Add more debug info in scePsmfPlayerStart
2020-05-17 22:31:37 +08:00
Henrik Rydgård
a9befb5496
Remove our custom atomics code entirely.
2020-05-17 13:11:36 +02:00
Henrik Rydgård
af18532095
Convert atomic code in core and ConsoleListener to use C++ atomics
2020-05-17 13:04:34 +02:00
Henrik Rydgård and GitHub
dc0bc0033e
Merge pull request #12916 from hrydgard/more-samplerate-fixes
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More audio buffering fixes (primarily affects SDL)
2020-05-17 13:04:16 +02:00
Henrik Rydgård and GitHub
8491a674e2
Merge pull request #12914 from unknownbrackets/arm64jit
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Switch: Be more consistent about writable code pointers
2020-05-17 12:17:00 +02:00
Henrik Rydgård
67334e4ae7
StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account.
2020-05-17 11:46:12 +02:00
Henrik Rydgård
f81dfa0171
Rename things to make more sense.
2020-05-17 11:05:53 +02:00
Henrik Rydgård
c46424afd6
StereoResampler: Use C++ atomics
2020-05-17 10:21:02 +02:00
Henrik Rydgård
8b5b7d2496
Add some vaguely interesting stats
2020-05-17 10:21:02 +02:00
Unknown W. Brackets
7910b4029a
arm64jit: Track writable and non-writable pointers.
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Switch uses different memory regions. We can handle this, might as well
cleanup some const abuse.
2020-05-17 00:15:12 -07:00
Unknown W. Brackets
7e70fa1627
Mp4: Cleanup some parameters.
2020-05-17 00:05:04 -07:00
Henrik Rydgård and GitHub
67ab51bb90
Merge pull request #12901 from iota97/postshader-setting
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Post shader setting uniform
2020-05-16 21:01:23 +02:00
Henrik Rydgård and GitHub
02fdf0083f
Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
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SDL: Show the actually used sample rate in system info.
2020-05-16 20:59:28 +02:00
Henrik Rydgård
fce09f1865
Simplify how to get the debug stats from StereoResampler
2020-05-16 19:47:13 +02:00
Henrik Rydgård
5e7a837ff9
Display the savestate slot number when saving and loading state through shortcuts.
2020-05-16 15:20:22 +02:00
iota97
b07874cd00
Fix per game setting and pack setting in vec4
2020-05-16 09:27:53 +02:00
iota97
6c9eb4764c
Use map for settings
2020-05-16 00:52:38 +02:00
iota97
a666635fa2
Post shader setting uniform
2020-05-15 18:08:52 +02:00
Unknown W. Brackets
7024a2877d
GPU: Take A off RGB565 conversion funcs.
2020-05-13 18:17:58 -07:00
Henrik Rydgård
34ae4cc5a9
Address additional feedback from Unknown, finally
2020-04-26 11:34:17 +02:00
Henrik Rydgård
e3aa2f5e4c
Assorted fixes (build and crash)
2020-04-26 11:19:31 +02:00
Henrik Rydgård
e0614b7ce2
Use PPSSPP's kernel interface to retrieve Heap objects
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Allows us to get rid of DoState and the map<>.
2020-04-26 11:19:31 +02:00
Henrik Rydgård
bf73d3d663
Address Unknown's feedback
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https://github.com/hrydgard/ppsspp/pull/7965/files
2020-04-26 11:19:31 +02:00
sum2012 and Henrik Rydgård
3604a92bee
Change to info log
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As this commit is work
(tested on Tales of Phantasia with Chinese patch)
2020-04-26 11:18:41 +02:00
sum2012 and Henrik Rydgård
b12fbb9d3e
Attempt to make save status
2020-04-26 11:18:41 +02:00