Commit Graph
20 Commits
Author SHA1 Message Date
Henrik RydgårdandClaude Opus 5.5 b91bd6af86 Settings: Build the settings screen from pages described as data
Each tab is now a SettingsPage: a list of items (headers, settings, buttons,
hints, links to other pages) that a function builds and views are created
from. Settings are added with page->Setting(&g_Config.x), which takes
the label, the kind of view, the range or choices, units, labels for special
values and the default from the config. The pages keep what depends on the
UI (which settings to show and when, enable rules, and behavior that needs the
screen), and reach the screen through the page's SettingsPageHost.

A page can link to other pages, which open on top of it in the same tab,
under a bar showing where you are, like Tools > Developer tools > Graphics,
where the earlier pages can be clicked to go back to them. The bar has back,
search and help buttons, and the back key also goes back a page (or out of a
search) before leaving the screen. Each page remembers its scroll position.
In portrait there's no tab strip: a page links to the tabs, and the bar shows
just the current page's title. Rotating keeps showing the same page. Moving
between pages only focuses an item when navigating with a keyboard or
controller.

The developer tools are now pages linked from the Tools tab, instead of a
screen of their own. The in-game developer menu and
--start-screen=developertools open the settings on that page. The toggles of
live state (the remote debugger and the MIPS tracer) show and change it
through functions, and pretending to be in-game for the notification tests is
a flag on the OSD. The memory map and memstick tests, only reachable from
commented-out code, are removed.

Search lists the matching settings from all tabs and the pages they link to,
grouped by where they are. Each result goes to the setting on its page,
scrolled to and highlighted (outlined, when picked with a mouse or touch), or
for a page, opens it. This replaces the search tab and the old filter that
hid the views that didn't match, and with them ShowSearchControls. Changing
tabs leaves the search.

The pages, the bar and search are in SettingsPagesDialogScreen, between the
tabbed dialog screen and the settings screen, so the other tabbed screens
keep plain tabs.

Other visible changes:
- Reset buttons that went to the wrong value now go to the real default: the
  touch control auto-hide delay (was 20 seconds instead of 8), the mouse
  wheel delay (1 ms, below its own range, instead of 80) and the UI size (0
  instead of -1 on desktop). The alternative speeds get a reset button.
- Units are shown on more sliders (frames, MHz, seconds, Hz), and popups no
  longer spell out what 0 means in the units, since the zero label does.
  Units of up to three characters (%, x, ms, MHz) aren't translated.
- The Android HW scaler hides the scales the display is too small for,
  instead of cutting the list short.
- Choices are translated in the setting's own section.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-25 15:26:58 +01:00
Henrik RydgårdandClaude Opus 5.5 b530b477f7 DevTools: Don't touch a deleted view when the trace file is picked
The save dialog's callback set the path on a stored InfoItem pointer. If
the views were recreated while the dialog was open, that view was gone.
Recreate the views instead, which reads the path from the tracer.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-22 10:55:31 +02:00
Henrik Rydgård bfadd2539b Some code hardening in TextEdit view 2026-04-27 20:55:46 +02:00
Henrik Rydgård 49d3d3dc37 Settings and dev settings: Preserve the current tab. Minor UI tweaks. 2026-04-06 12:09:40 -06:00
Henrik Rydgård 5b7b1f76eb Add an in-app crash history viewer to Developer Tool on Android (v30+) 2025-12-15 17:16:47 +01:00
Henrik Rydgård 0d309a5db1 Add titles on developer tools tabs 2025-11-22 10:37:43 +01:00
Henrik Rydgård e7a9a10aac Fix issue with hiding certain notifications when not in-game (should be per type, not per edge) 2025-10-29 13:39:34 +01:00
Henrik Rydgård 7ffd72b32e Rename some screen classes 2025-10-29 00:02:43 +01:00
Henrik Rydgård 28b9bc2fb3 Make more dev screens usable in portrait by converting them to TabbedDialogScreen 2025-10-23 15:33:09 +02:00
Henrik Rydgård 5bb8ea759b Move the debug-only sysinfo "Internals" tab into the Developer Tools' screen's UI tab 2025-09-23 11:37:21 -06:00
Henrik Rydgård 21354c8671 Add a way to force recreating the UI atlas in developer tools 2025-09-17 09:49:54 -06:00
Henrik Rydgård 58456ae950 Remove the UI::EventReturn return values. Makes editing the UI nicer. 2025-09-15 11:09:00 -06:00
Henrik Rydgård 30e0834c0a Remove the legacy CPU test runner from developer tools 2025-05-19 10:47:33 +02:00
Henrik Rydgård ff37cbe184 Minor memory safety fixes 2025-05-14 09:39:09 +02:00
Henrik Rydgård eea4aac344 Expose checkbox in developer tools for the setting not to download infra-dns.json 2025-05-05 11:52:00 +02:00
Henrik Rydgård 200edfaa96 Add a developer setting to force using FFMPEG for audio decoding. 2025-04-12 11:35:55 +02:00
Henrik Rydgård 7e44691a9e Reorganize the Developer Tools screen tabs a bit 2025-04-12 11:35:55 +02:00
Henrik Rydgård 14b43e1496 Make the development tools screen tabbed 2025-04-09 18:38:38 +02:00
Henrik Rydgård 70303ac212 Start reorganizing the Developer Tools screen code 2025-04-09 18:38:38 +02:00
Henrik Rydgård 60a19016ae Split out DeveloperToolsScreen from GameSettingsScreen.cpp 2025-04-09 13:13:08 +02:00