Henrik Rydgård
6cc945e57a
Rework the reporting screen a bit
2025-11-23 01:15:07 +01:00
Henrik Rydgård
57507ec9e6
GameScreen: New look in portrait mode
2025-11-15 20:44:14 +01:00
Henrik Rydgård
8b52cf67af
Add a way to put the "ExtraButtons" in a popup menu, use on control mapping screen
2025-11-15 20:44:14 +01:00
Henrik Rydgård
09d195c9ef
More layout work. Use GameDB titles on the top of the game screen.
2025-11-15 20:44:14 +01:00
Henrik Rydgård
9de8e75709
AnchorLayout: Allow centering separately for horizontal and vertical
2025-11-10 12:10:08 +01:00
Henrik Rydgård
5bb740c373
Control mapping: Remove some old uses of std::bind, and an unnecessary enum.
2025-11-09 22:09:43 +01:00
Henrik Rydgård
055d47606b
Switch control mapping over to tabbed interface (needs more work)
2025-11-09 17:49:17 +01:00
Henrik Rydgård
67010ff2af
Split the display layout config between landscape and portrait orientations
2025-11-05 12:49:51 +01:00
Henrik Rydgård
81b77f6479
Switch over the analog calibration screen to the new TwoPane framework
2025-10-29 10:25:29 +01:00
Henrik Rydgård
89b3abbe7b
More topbar styling
2025-10-29 09:43:16 +01:00
Henrik Rydgård
2b9f2672bb
UI screens header cleanup
2025-10-29 00:15:41 +01:00
Henrik Rydgård
7ffd72b32e
Rename some screen classes
2025-10-29 00:02:43 +01:00
Henrik Rydgård
138be54f6a
More misc work
2025-10-28 11:54:07 +01:00
Henrik Rydgård
9ed3fc0eaa
Some work on the credits screen, main screen
2025-10-28 11:27:31 +01:00
Henrik Rydgård
acf273a55a
Rename "vertical layout" to "portrait layout", to avoid confusion
2025-10-23 16:11:54 +02:00
Henrik Rydgård
58456ae950
Remove the UI::EventReturn return values. Makes editing the UI nicer.
2025-09-15 11:09:00 -06:00
Henrik Rydgård
e78341b822
Hide theme behind an accessor (so we can expose it only as const)
2025-09-15 09:31:18 -06:00
Nab
5200ace606
GUI margin and Back button adjustments
2025-09-07 20:10:50 +02:00
Henrik Rydgård
b472eb8b8b
Remove a lot of unnecessary string constructors
2025-08-31 15:49:29 +02:00
Henrik Rydgård
263d0b3983
SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs
2025-07-10 20:29:24 +02:00
Henrik Rydgård
3a4b27b086
Fix some more presentation issues
2024-10-22 12:29:32 +02:00
Henrik Rydgård
e51c58716b
Fix minor code issues flagged by PVS-Studio and reported by alphrixus.
2024-10-10 14:10:30 +02:00
Henrik Rydgård
4d6905672e
Bunch more linting
2024-10-10 11:57:10 +02:00
Henrik Rydgård
fd9daf7594
Fix some minor issues found by --sanitize. Add --sanitizeub.
...
Unfortunately the ub (undefined behavior) sanitizer has some bugs, it doesn't
understand pointers to member functions, so can't use it in-game (due to the
vertex decoder).
Thanks Nemoumbra for the reminder.
2024-07-22 11:37:18 +02:00
Henrik Rydgård
58f7e190c4
Move the category array outside the function
2024-05-21 11:17:34 +02:00
Henrik Rydgård
635b4d4acf
Fix memory error in control mapping dialog
...
Can't put pointers to member variables in a static const array, it'll
get initialized once, then it'll be wrong the next time.
2024-05-21 11:15:54 +02:00
Herman Semenov
0d1f7e2e6c
[Core/GL/UI] Not all fields initilize and minor code refactor
2024-04-11 15:50:42 +03:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
...
Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
04ea4987b0
Bring back the old combo behavior, make the new behavior a checkbox (strict combo order).
2024-01-29 18:06:31 +01:00
Henrik Rydgård
c29f81da36
Fix issue with the collapsible sections in control mapping collapsing on every change.
2024-01-29 17:57:01 +01:00
Henrik Rydgård
3895cfff74
Add "Analog trigger threshold" setting, for conversion of analog trigger inputs to digital button inputs.
2023-12-28 13:36:03 +01:00
Henrik Rydgård
e47791d4c4
Remove unnecessary vector
2023-12-21 11:16:10 +01:00
Henrik Rydgård
9cb3d03098
Add categories for control bindings
2023-12-20 16:20:26 +01:00
Henrik Rydgård
2d4e59eb62
Control mapping UI: Fix bug where we warn about combo mappings unnecessarily for axis input
2023-12-20 15:37:46 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
812b1024f0
Move TouchTestScreen to DevScreens
2023-12-14 19:01:19 +01:00
Henrik Rydgård
b941f40b32
Remove unused function
2023-12-14 19:01:18 +01:00
Henrik Rydgård
b78c7ad470
Merge pull request #18545 from GermanAizek/const-ref-params
...
Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov
3d422b11c0
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
2023-12-14 14:23:31 +03:00
Henrik Rydgård
a6d717cb39
Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate
...
Might help #18514 and #18480 if we're lucky.
2023-12-12 15:30:39 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
22295a6412
Plumb through a ScreenRenderMode parameter
2023-12-10 13:05:17 +01:00
Henrik Rydgård
ee93e4a2ca
Batch axis events all the way into ControlMapper
2023-09-29 11:14:19 +02:00
Henrik Rydgård
b501abf576
Add more display information to system info.
2023-08-30 17:38:22 +02:00
Henrik Rydgård
2b7fe0d729
Cleanup: callbacks->lambdas
2023-08-24 11:08:43 +02:00
Henrik Rydgård
be2f81c3eb
Controls: Make the analog/digital mapping clash resolution more gentle.
...
Now takes the time into account, so clashing digital input will only shrink
analog inputs once it's a few seconds old.
Also fixes a bug where if there are both inputs, it was hard to reach
the limits because the digital input itself ended up getting shrunk.
This might help #17860
2023-08-23 18:51:27 +02:00
Henrik Rydgård
bed06f46d7
Bugfix: Also check the allow-combo setting for analog inputs.
2023-07-11 11:00:57 +02:00
Henrik Rydgård
952e125c7e
Break out rendering of "notices" from OnScreenDisplay. They can now also be used as views.
...
Use it for the new message in ControlMappingScreen, when you try to map
a combo when that's disabled. It'll have more uses.
2023-07-07 15:23:19 +02:00
Henrik Rydgård
b9327073bb
Add checkbox controlling if new mappings can be combo mappings.
...
These can be problematic with certain controllers that send double
signals. Like PS4 controllers on Android, the analog triggers send dual
axis events, and additionally digital events.
2023-07-07 10:42:08 +02:00
Henrik Rydgård
356cc64eb5
Logging improvements, cleanup
2023-07-06 14:56:52 +02:00