With block entries out of memory, the only fake opcode left is the one the CPU cores fetch in
place of a hooked instruction. Call it MIPS_CALL_REPLACEMENT_OP, and its handlers
Int_CallReplacement and Dis_CallReplacement, and remove the sub-op defines and the unused
MIPS_IS_REPLACEMENT.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The JITs used to find a block by overwriting its first instruction with an "emuhack" holding
the offset into the code space, and replacement functions installed their own emuhack the same
way. Anything that read code (savestates, the debugger, memory dumps, cheats, the function
hasher, games reading their own code) had to translate them back.
Blocks now live in a block shadow: one u32 per guest instruction, indexed by the PC masked with
BLOCK_SHADOW_MASK (1GB on 64-bit, folding the kernel and uncached mirrors; 256MB on 32-bit, iOS
and Switch, where address space is short), with the low bits cleared so a misaligned PC can't
read across two entries. Only the ranges under memory views are committed, so a bad PC still
faults in the dispatcher, and the shadow is reserved before the memory map so it can't land in
a gap of the 4GB window. Entries hold full 32-bit offsets, lifting the 16MB limit. The
dispatchers on every backend, and the IR interpreter's loop, look blocks up there.
A hooked instruction without a compiled block gets the JIT's hook value in its entry: the offset
of the dispatcher's compile path (1 for the interpreters, the IR arena keeping that offset
empty), so dispatching there compiles a block, and the frontends substitute the hook. Compiling
replaces the entry with the block's, and destroying the block puts the hook value back. The hook
value is rewritten when the JIT changes or regenerates its dispatcher.
Hooks live in a map keyed by the masked address, and are dropped when the game overwrites the
hooked instruction, or when an icache invalidation finds the function's hash (immediates masked,
as when matching it) changed. Those checks run when queued invalidations are processed, since
cheats and the debugger queue them before writing. Installing and removing hooks invalidates
deferred, as it happens in HLE calls that can run inside a block. The cache instruction goes
through MIPSState, so it drops changed hooks too.
With clean memory, the save/clear/restore around savestates, memory reads and dumps goes away,
as do the source-range invalidations in the memcpy replacements, sceDmac and the cheats.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The list belongs to the sceGe call still in progress, whose end would have
run on the loaded CPU state. Also stop the camera and GPS when a state has
them off, don't restart capture when saving, and fix a double free of the
pmp frame queue (it only holds the media engine's own frame).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
step-over, step-out and run-until plant a one-shot breakpoint at the address
they want execution to return to. Keeping it in breakPoints_ alongside the
user's own meant the two kept colliding:
- Adding a log-only user breakpoint at the same address hijacked the temporary
one. AddBreakPoint() didn't match across temp-ness so both existed, and then
ChangeBreakPoint() looked up "the first enabled breakpoint at this address" -
a log-only breakpoint isn't enabled, so the temporary one won and had its
action overwritten to log-only. It lost PAUSE and the step never came back.
- RemoveBreakPoint() erased up to two entries per address to catch an
overlapping temporary one, so deleting either deleted both - including the
interpreter's cleanup path in CheckExecBreakpoints() taking the user's
breakpoint with it.
- ExecBreakPoint() handled one breakpoint per address, so with both at the same
address only one of them did anything: the step completed but the user's log
line never printed.
- Nothing dropped it when something *else* stopped us first, so an interrupted
step left a breakpoint armed at an address nobody was waiting for anymore,
which later fired as a phantom stop.
It's a single TempBreakPoint member now, invisible to the breakpoint lists and
untouched by user edits. One is enough: step over/out and cross-thread step into
all require the CPU to already be stepping and resume it immediately, so only
one can be in flight, and run-until now replaces rather than stacking (two
pending run-untils had no coherent meaning, and the loser stayed armed).
Behavior follows what other debuggers do. Both breakpoints at an address are
evaluated independently and their actions combine, so a log-only breakpoint
logs without stopping and still lets the step finish. Core_Break() drops the
temporary breakpoint on any stop, whatever the reason - the same way gdb deletes
its step-resume breakpoint and lldb discards the thread plan.
Two things to be careful of, both covered by the new TempBreakpoints test:
HasBreakPoints() has to account for it, or the interpreter's checked run loop
and the JIT skip breakpoint checking entirely and a step with no user
breakpoints set never returns; and IsAddressBreakPoint() (user-facing, for the
lists and disassembly markers) is now separate from NeedsBreakCheckAt() (what
the JIT frontends and interpreter ask), since only the latter should see it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GZq8ZtJmFY7bkX5FVkr3P9
All ~82 MIPSInt::Int_* functions (Interpreter.cpp/.h,
InterpreterVFPU.cpp/.h) now take an explicit MIPSState *mips instead
of reaching for the global currentMIPS internally, along with their
file-local helpers (DelayBranchTo, SkipLikely, ApplySwizzleS/T,
ApplyPrefixD/ST, RetainInvalidSwizzleST, EatPrefixes). MIPSInterpretFunc,
Interpret(), ExecInstruction()/InterpreterDispatch.cpp (regenerated),
and RunUntilFast() all thread mips through accordingly.
Deliberately left on currentMIPS for now: MIPSVFPUUtils.cpp's
ReadVector/WriteVector/ReadMatrix/WriteMatrix/VFPURewritePrefix -
these are shared with every JIT backend's compile-time VFPU code, so
parameterizing them would balloon this into a JIT-wide refactor. This
is a partial refactor; that's the next boundary to push on.
Several JIT backends (x86 Jit.cpp, ARM/ArmJit.cpp, ARM64/Arm64Jit.cpp,
x86/X64IRJit.cpp, RiscV/RiscVJit.cpp, LoongArch64/LoongArch64Jit.cpp,
ARM64/Arm64IRJit.cpp) bake the raw interpreter function pointer
directly into JIT-generated machine code as their "fall back to the
interpreter for this one op" mechanism, with only a single argument
register set up for the call. Rather than hand-editing register
allocation across four architectures that can't be build-tested here,
added MIPSInterpretTrampoline(MIPSOpcode op) - a 1-arg wrapper around
MIPSInterpret(currentMIPS, op) - and pointed all 7 such call sites at
it instead, leaving that codegen untouched. Two other call sites
(JitLogMiss, JitBranchLog) were plain C++ calls and just got the
extra argument directly.
Verified (Windows x64): PPSSPPWindows/PPSSPPHeadless/UnitTest all
build clean, 49/49 unit tests pass. `test.py -g --graphics=software`:
interpreter 312/314 (cpu/fpu/fpu is the pre-existing, unrelated
interpreter-vs-JIT denormal difference; gpu/rendertarget/copy passes
standalone, so was cross-test state bleed in the batch run, not a
regression), default JIT 314/314, jit-ir 313/314 (gpu/vertices/morph
is an expected difference from the vertex decoder taking a different
mode with this core change, not a bug).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019SKhm9wKEQzRUsx9mTrrtQ
* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
If a memory breakpoint hits within a replacement (like memcpy, memset) we
would previously move PC back to the jal in cases, which would break
things if you tried to resume.