Commit Graph
1320 Commits
Author SHA1 Message Date
Henrik Rydgard b6569af71c Add an "Auto" mode that makes display res match internal res.
Change wording according to unknown's idea
2014-07-20 00:22:08 +02:00
Henrik Rydgard 76bdd84e43 Add option to use the Android hardware scaler by setting a low resolution 2014-07-20 00:22:08 +02:00
The Dax d65227e3dd Change the MAC address randomiser, proAdhoc server editor, and post processing shader choices to ChoiceWithValueDisplay, so we can see their values. 2014-07-18 19:05:44 -04:00
The Dax bf648504bf Fix Win32 builds and remove the new MAC address editing prompt. 2014-07-18 17:15:48 -04:00
The Dax c1fc04ee64 Remove the "Change MAC Address" screen, and simply generate a new (random) one upon pressing the button. 2014-07-18 16:58:26 -04:00
Henrik Rydgard 135795a664 Update submodule. Use new text input for mac addresses etc. 2014-07-18 12:07:52 +02:00
Henrik Rydgard 27b4403cae UI: Use the new "PopupTextInputChoice" for nicknames where available (windows) 2014-07-18 11:05:32 +02:00
Juha Laukkanen 8d34c6bf66 Auto save state load: set current slot to loaded one. 2014-07-17 22:18:45 +08:00
Sacha cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Unknown W. Brackets 9903407353 Show option to disable framebuf effects in UI. 2014-07-08 23:57:43 -07:00
Unknown W. Brackets 40ac84e442 Cut down on cached booleans for non-softgpu things. 2014-07-08 23:56:50 -07:00
Unknown W. Brackets 408ea88cd6 Fix incorrect state after reset in multithreading.
This would change coreState from CORE_POWERUP too early.  It's already
done in BootDone().
2014-07-06 14:02:45 -07:00
Unknown W. Brackets 5db79dcf11 Fix some missing semicolons on log statements. 2014-06-29 19:09:37 -07:00
Henrik Rydgard 498136bbf8 Switch to vertical layout automatically as the window is being resized
Prevents ending up in the wrong layout on startup and being unable to fix it
without restarting the emulator.
2014-06-29 21:08:19 +02:00
Henrik Rydgård fe4246452c Merge pull request #6455 from thedax/ui-minor
Let the user disable the recent tab altogether when iMaxRecent is < 0.
2014-06-29 11:32:41 +02:00
Henrik Rydgård 7e83d1820b Merge pull request #6456 from unknownbrackets/gpu-minor
Allow changing software skinning and prescale uv at runtime
2014-06-29 11:02:29 +02:00
Unknown W. Brackets ec0c0f7af0 Move GLLost to NativeInit/NativeShutdown.
Otherwise, we clear the registered holders when the display turns off, and
never remember them.  This causes the vertex cache to stop working, for
example.
2014-06-29 01:09:15 -07:00
Unknown W. Brackets 95f4341838 Allow changing prescale uv at runtime. 2014-06-28 21:51:25 -07:00
Unknown W. Brackets 1c3b60a8ee Allow changing software skinning at runtime. 2014-06-28 21:46:43 -07:00
The Dax bfab461fc4 Hide various UI options related to recent games when iMaxRecents < 0. 2014-06-28 23:44:24 -04:00
Sacha 5215d12385 Qt: Let Qt decide directories in Qt5. Require OSX use Qt5. Fix config directory. Fixes #5409. 2014-06-25 16:10:00 +10:00
Unknown W. Brackets f39b1625af Add a safety check. 2014-06-22 10:05:27 -07:00
Unknown W. Brackets fa4a50de23 Clear dataLoaded flags after clearing data.
Seems to fix some race for me with background icons showing up black.
Maybe a double load?
2014-06-22 09:56:05 -07:00
Unknown W. Brackets 47ad97617e Play AT3 files in background audio too.
Fixes 3rd Birthday and PQ2, at least.
2014-06-22 09:55:14 -07:00
Henrik Rydgard 29e9d0caa3 More focus handling issue fixing 2014-06-22 18:32:57 +02:00
Henrik Rydgard fa3cdb0e3d Fix issue where the "background audio game" could get cleared by mistake.
Takes care of the case of going to the game menu through Triangle.
2014-06-22 18:16:36 +02:00
Henrik Rydgard 3b55d1190d BG music: Zero the sample buffer on decode fail 2014-06-22 17:57:12 +02:00
Henrik Rydgard 3b4e30d50f bg audio: Sprinkle on some thread safety 2014-06-22 17:26:15 +02:00
Henrik Rydgard f8e32f4a71 Just zero the buffer if we failed to open the file 2014-06-22 17:18:40 +02:00
Henrik Rydgard cefc0bc96f Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
Henrik Rydgard 12cef8fa80 Oops, buildfixes 2014-06-22 14:23:06 +02:00
Henrik Rydgard dc3806b700 Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
2014-06-22 14:17:57 +02:00
Henrik Rydgard b1ae00c56f GameInfoCache: Clear snd together with bg 2014-06-22 09:57:02 +02:00
Henrik Rydgard 6ec74ef99e Be consistent about how we read and update the UI state variable 2014-06-22 09:57:01 +02:00
Unknown W. Brackets d5ddf4c438 Make it easy to get the SND0.AT3 data. 2014-06-21 18:38:26 -07:00
Unknown W. Brackets a6436d04f5 Support PIC0 in PBP files. 2014-06-21 18:29:54 -07:00
Unknown W. Brackets a0340debd6 Use flags to specify wanted data in gamecache. 2014-06-21 18:24:21 -07:00
Unknown W. Brackets 0416f0d918 On main screen, show game bgs using controller.
This won't affect touch UIs but it's a nice touch for controller based
animation imho.
2014-06-21 18:04:27 -07:00
Unknown W. Brackets f4f3d280f7 Avoid locking up the UI for gamecache loads.
If the icon/bg is not loaded yet, we'd lock and block for it to load
anyway.  This uses a separate (or possibly atomic) lock.
2014-06-21 18:03:32 -07:00
Unknown W. Brackets a22fb9289d Load the icon on the game screen with the bg.
Still looks nicer this way.
2014-06-21 14:03:50 -07:00
Unknown W. Brackets 53547bd8b9 Refactor a bit to simplify the code. 2014-06-21 13:49:30 -07:00
Unknown W. Brackets 1a44b557e5 Allow loading game info without clearing old.
More seamless when we already have the icon, for example.
2014-06-21 13:44:07 -07:00
Sacha 46abce78c0 Qt: Use inbuilt png handler instead of building libpng. Resolves a conflict with QWidget and QPainter in desktop menus. 2014-06-18 15:37:12 +10:00
Sacha ea17e17ebd Join both Maemo platforms (Maemo5 + Meego Harmattan/Maemo 6) to MAEMO define. Technically they are very similar and anything that wasn't already defined for both probably needed to be. 2014-06-18 03:42:31 +10:00
The Dax c54b84aeb3 Oops, restore the deleted stencil test option since we haven't decided its fate yet. 2014-06-16 18:43:22 -04:00
The Dax f6ee9c77f4 Buildfix. 2014-06-16 14:18:49 -04:00
The Dax 92882b6384 Throw "Disable Alpha Test" into the pile of options to be disabled. 2014-06-16 14:18:49 -04:00
The Dax f0dc4f7693 Do it for post-processing and resolution too, to be consistent. 2014-06-16 14:18:49 -04:00
The Dax 120e5e8cbe Disable more stuff, and use cached booleans instead.
Conflicts:
	UI/GameSettingsScreen.cpp
2014-06-16 14:18:49 -04:00
The Dax 98ebe26e33 GameSettingsScreen: Disable a bunch of options when software rendering is enabled.
They don't do anything when software rendering is enabled, so there's bound to be confusion caused by these options continuing to be enabled.

Conflicts:
	UI/GameSettingsScreen.cpp
2014-06-16 14:18:48 -04:00