Commit Graph
2381 Commits
Author SHA1 Message Date
Unknown W. Brackets 6c08a7a121 Vulkan: Fix depth transition barrier. 2022-05-01 15:16:50 -07:00
Henrik Rydgård 7c6c59976c Merge pull request #15514 from hrydgard/vulkan-barrier-optimizations
Vulkan barrier optimizations
2022-05-01 13:39:01 +02:00
Henrik Rydgård c3f48ecd6f Remove log output 2022-05-01 11:56:18 +02:00
Henrik Rydgård f54aa53a8b Combine barriers before blits/copies 2022-05-01 11:54:47 +02:00
Henrik Rydgård 9d0eaff48a Convert some barriers to use the new barrier framework. 2022-05-01 11:34:29 +02:00
Henrik Rydgård 3b9ab88b21 Add utility class VulkanBarrier 2022-05-01 10:20:11 +02:00
Henrik Rydgård 370b1dd38b Combine renderpass "pretransitions" for barriers. 2022-05-01 10:20:11 +02:00
Henrik Rydgård 6bc7a699fe Minor cleanups in framebuffer manager 2022-04-30 18:14:53 +02:00
hissingshark b9c7181808 Vero4k doesn't report its NEON support - so check for underlying Arm Cortex-A53. 2022-04-25 23:39:17 +01:00
Henrik Rydgård 2178567ba0 UWP: Fix loading the default theme.
Hopefully takes care of #15496

See also #15464
2022-04-24 14:12:15 +02:00
Henrik Rydgård 13fcff328c Merge pull request #15464 from iota97/theme-atlas
Allow to change atlas per theme
2022-04-24 00:45:15 +02:00
Henrik Rydgård 73452b4743 Minor cleanups 2022-04-23 22:52:28 +02:00
Henrik Rydgård b1af940d8e Save textures on background tasks when texture dumping is enabled.
Should help #15478, at least a bit.
2022-04-18 00:26:35 +02:00
Henrik Rydgård 8d8a553f5b Fix typo and optimize locking pattern in Event, make it the same as LimitedWaitable. 2022-04-15 18:30:21 +02:00
Henrik Rydgård 9f7e0978a9 AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
Henrik Rydgård 1bbaba4103 Fix some NEON code that had bad compile-time checks (and some didn't compile) 2022-04-15 00:54:44 +02:00
Henrik Rydgård 584e94f01e ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Unknown W. Brackets 81ace52f53 ThreadManager: Improve waitable destruction. 2022-04-09 09:27:26 -07:00
Henrik Rydgård 5b58b6906a Merge pull request #15470 from hrydgard/threading-manager-stresstest
Threading manager stresstest and fixes
2022-04-09 09:21:20 +02:00
Henrik Rydgård adfce57d9e Fix race condition in LimitedWaitable between Notify and Wait 2022-04-08 12:29:30 +02:00
Henrik Rydgård bde54ccdc0 Fix misuses of cond.wait (should return true when you want to stop waiting!) 2022-04-08 12:28:45 +02:00
Henrik Rydgård 5b20ace502 OK, this does crash 2022-04-08 12:04:34 +02:00
Henrik Rydgård e0f73507f9 Time the stress test 2022-04-08 11:55:49 +02:00
Henrik Rydgård b04e5925d2 Add a scheduling stress test to TestThreadManager.cpp.
Was hoping to find the cause of the issue I looked at in #15431
2022-04-08 11:41:50 +02:00
Unknown W. Brackets d443c1bb30 Switch: Fix GL build typo. 2022-04-02 16:37:04 -07:00
Unknown W. Brackets b71f17586e Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
iota97 53fe6940df Allow to change atlas per theme 2022-04-01 09:59:40 +02:00
Henrik Rydgård 6dce4f573c Merge pull request #15440 from unknownbrackets/softgpu-32bit
softgpu: Plug bad leak of bin queue data
2022-03-13 21:56:58 +01:00
Unknown W. Brackets ffbd9bbe98 Global: Fix some int/size_t conversion warnings. 2022-03-13 12:03:48 -07:00
Unknown W. Brackets 73ece5b5ca Windows: Correct root vol handling for UNC paths.
Otherwise CreateFullPath() fails.
2022-03-01 21:07:17 -08:00
Henrik Rydgård e98e48e2e9 Merge pull request #15416 from unknownbrackets/gles-invalidate
GLES: Remove old invalidation code
2022-02-21 22:03:01 +01:00
Unknown W. Brackets 1ba8f1fa0a GLES: Remove old invalidation code.
We must've changed something to a KEEP, this never seems to catch anything
now.
2022-02-21 09:34:16 -08:00
Unknown W. Brackets c20f352be2 GLES: Add asserts for correct blend usage.
Also make sure we don't try to use ARB blending on GLES.
2022-02-21 08:57:21 -08:00
Unknown W. Brackets bbce43684c GLES: Use EXT not GLES3 for dualsrc blend support.
See #15413, thanks icecream95.
2022-02-20 23:19:43 -08:00
iota97 1d37ec48a4 Allow to set default background color in a theme 2022-02-18 21:02:07 +01:00
iota97 b1cf29bb38 Fix live update 2022-02-18 14:24:48 +01:00
Henrik Rydgård 981f5dd634 Make the untextured uniform buffer the same size. 2022-02-18 14:24:48 +01:00
iota97 3f505f760c Disable darkening background, also allow to over saturate up to 2 2022-02-18 14:24:46 +01:00
Henrik Rydgård ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Henrik Rydgård e88ddbb42a Merge pull request #15394 from iota97/theme
Allow custom UI themes
2022-02-17 10:45:13 +01:00
Unknown W. Brackets a201d3f561 samplerjit: Fix non-AVX three-op shift.
Oops, was still shifting the source register.
2022-02-15 20:12:45 -08:00
iota97 aa9d097d11 More fixes for themes 2022-02-14 15:07:33 +01:00
iota97 561870dc25 Merge item and button style, remove hightlighed and few other fixes 2022-02-14 13:57:22 +01:00
iota97 7860aea62f Fix disabled bg 2022-02-14 11:30:37 +01:00
Unknown W. Brackets 10bf375712 softjit: Use BMI2 to speed up dst color loads.
This is about 1% overall gain in some games.
2022-01-31 21:27:51 -08:00
Unknown W. Brackets 16dca4f69b x86jit: Use BMI2 for variable shifts.
We don't actually regalloc ECX, but this still saves a copy, and on modern
CPUs these seem to be pretty fast.
2022-01-31 19:38:17 -08:00
Unknown W. Brackets 2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets 3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets 5e185f3d87 Common: Remove some unused files. 2022-01-30 15:11:57 -08:00