Henrik Rydgård
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d5fe6154b5
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Enable color reinterpret for Ultimate Ghosts & Goblins
The game uses it by accident probably, but whatever - it's a clean fix.
Fixes, but only for "modern" APIs, #13717.
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2020-11-27 23:52:33 +01:00 |
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Henrik Rydgård
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6bf9f20f5f
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Merge pull request #13711 from shenweip/microphone
Microphone:Improves the support of microphone.
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2020-11-24 23:43:48 +01:00 |
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shenweip
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07685d5e0f
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Correctly handle stuffing data of pack header.
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2020-11-25 00:13:31 +08:00 |
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shenweip
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6afeed877c
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Build fixes
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2020-11-24 21:36:17 +08:00 |
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shenweip
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be0449d16d
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Fixes state.
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2020-11-24 17:28:31 +08:00 |
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shenweip
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9a85ab2c43
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Writes target buffer address in multiple times.
Would be better to calculate read data length.
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2020-11-24 17:15:26 +08:00 |
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Henrik Rydgård
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9e4c7c84ac
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Only use double precision sincos in Hitman Reborn Battle Arena 2. See #12900
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2020-11-23 23:51:07 +01:00 |
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Henrik Rydgård
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3db4c0bc5e
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Partially revert "VFPU: Compute sines and cosines in double precision."
This reverts commit 16654d37ea.
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2020-11-23 23:34:33 +01:00 |
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Henrik Rydgård
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6982a39801
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Merge pull request #13703 from hrydgard/get-thread-exit-status-delay
Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
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2020-11-23 15:10:01 +01:00 |
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shenweip
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235919f905
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Try to implement some related funcs.
Marked as UNTEST.
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2020-11-23 17:13:55 +08:00 |
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iota97
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a014d7c785
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Remember game list scroll
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2020-11-23 10:10:20 +01:00 |
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Henrik Rydgård
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5c0ab8bea3
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Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
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2020-11-23 09:09:36 +01:00 |
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shenweip
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730d9f8fd9
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Clean up.
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2020-11-23 15:49:14 +08:00 |
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shenweip
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3380d31974
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Mpeg:Checks autual available space before putting data.
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2020-11-23 15:24:03 +08:00 |
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shenweip
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f2bd0b9f6f
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Implements sceUsbCamGetMicDataLength.
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2020-11-23 14:07:11 +08:00 |
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Henrik Rydgård
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1640a39de8
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Add developer setting "Show on screen messages". Uncheck to hide them.
Fixes #13682.
Might move to system settings or something next release, don't want to
cause a mess in translations.
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2020-11-22 19:08:14 +01:00 |
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shenweip
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c70c8cad6e
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Makes a distinction between blocking and non blocking modes.
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2020-11-22 02:06:15 +08:00 |
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shenweip
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aac4cbb1dc
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Changes the way of reading microphone data.
Feeds the microphone buffer continuously(Windows) and overwrites old data with new data when the buffer has no remaining space.
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2020-11-22 01:17:25 +08:00 |
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Henrik Rydgård
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5c4a227b73
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Merge pull request #13673 from shenweip/mpeg-fix
Fix mistake.
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2020-11-18 08:56:54 +01:00 |
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shenweip
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0b64d58c7d
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Fix mistake.
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2020-11-18 10:59:45 +08:00 |
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ANR2ME
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ade89270c8
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Updated socket's send buffer size as an attempt to fix PSP2i unable to enter dungeon when using RadminVPN issue #13648
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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38d887ce88
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Change socket's MSS based on PSP_ADHOC_PTP_MSS
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2020-11-16 19:03:11 +07:00 |
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ANR2ME
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f30c61849b
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Making use TCP_QUICKACK (or it's alternative) along with TCP_NODELAY
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2020-11-16 19:03:09 +07:00 |
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shenweip
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a16e758f33
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Corrects the number of added packets returned by sceMpegRingbufferPut, especially if callback is called multiple times.
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2020-11-15 22:02:53 +08:00 |
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Henrik Rydgård
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e01d538707
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Merge pull request #13659 from shenweip/mpeg-multi_streams
Mpeg:Improves the support of multiple streams video.
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2020-11-15 09:41:39 +01:00 |
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sum2012
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c223c18afe
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Fix crash in sceusbmic on load old staus then save again
Fix #1358 again
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2020-11-15 13:16:29 +08:00 |
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shenweip
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5e5f5d0164
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Makes video streams amount meet the expectation of sceMpegRegistStream() not only the mpegheader.
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2020-11-13 18:55:52 +08:00 |
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shenweip
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5819ef1f82
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Reads all packets to ringbuffer.
Calls callback multiple times to read all packets when the write position reaches the boundary of the ringbuffer.
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2020-11-13 18:50:09 +08:00 |
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Henrik Rydgård
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668fca01a8
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Fix crash on save state. Fixes #13658
Should be ok since the event will get restored next time it's needed
(delayed).
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2020-11-12 13:37:48 +01:00 |
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sum2012
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1f494cf234
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Mpeg:Revert part of https://github.com/hrydgard/ppsspp/commit/fa59be7e5db1526d07de75f6d7c14b94e98809e6
Fix #13595
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2020-11-09 20:57:40 +08:00 |
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Henrik Rydgård
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0193fd278d
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Merge pull request #13638 from sum2012/AuCtx_minor
Fix AuCheckStreamDataNeeded function
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2020-11-08 16:05:33 +01:00 |
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sum2012
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942ce775cc
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Fix AuCheckStreamDataNeeded function
fix #13633
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2020-11-08 22:47:32 +08:00 |
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Henrik Rydgård
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9105249901
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Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
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2020-11-08 11:32:55 +01:00 |
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Henrik Rydgård
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19b4febbbf
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More reinterpret shader gen and test work.
More work on reinterpret
Buildsystem fixes
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2020-11-08 10:41:20 +01:00 |
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Henrik Rydgård
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44ec286ba4
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Framebuffer: Keep the render scale factor around, no need to recompute it.
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2020-11-06 09:11:57 +01:00 |
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Henrik Rydgård
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ad2ec61c98
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Retry the masked memory experiment on iOS. Turns out it was the shader generator bug that broke things.
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2020-11-03 21:04:03 +01:00 |
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Henrik Rydgård
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f429c97392
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Disable masked memory on iOS again. The cure was worse than the disease apparently.
Needs more investigation before we re-enable.
See #13616
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2020-11-03 15:46:21 +01:00 |
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Henrik Rydgård
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627be60529
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Merge pull request #13616 from hrydgard/masked-memory-ios
Enable "masked memory" on iOS
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2020-11-03 07:20:03 +01:00 |
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ANR2ME
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755a5dd7d6
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Fix Starting multiplayer issue on DBZ Team Tag
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2020-11-03 09:32:00 +07:00 |
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ANR2ME
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5d0b6e83b2
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Reducing the delay on GetPeerInfo
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2020-11-03 09:31:25 +07:00 |
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Henrik Rydgård
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f050d51973
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Enable masked memory addressing on iOS
(removes the need for functioning memory mirrors)
I have a theory that this is related to the iOS 14 problems: #13451
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2020-11-03 00:20:19 +01:00 |
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Henrik Rydgård
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1b596ef82b
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Fix/workaround ARM64 with the MASKED_PSP_MEMORY build flag.
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2020-11-03 00:20:16 +01:00 |
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Henrik Rydgård
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dd7983c8dd
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Fix a bad check, causing masked memory to fail on non-32-bit platforms even if desired.
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2020-11-02 23:11:44 +01:00 |
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Henrik Rydgård
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45218ec73d
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Merge pull request #13609 from hrydgard/merge-glsl-hlsl-fragment-shadergens
Merge GLSL and HLSL fragment shader generators into one generic
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2020-11-01 09:53:56 +01:00 |
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Henrik Rydgård
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ee11f6af76
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Merge pull request #13608 from shenweip/stopunloadselfmodule
When stops and unloads self module, make sure that the thread is properly deleted.
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2020-10-31 23:03:33 +01:00 |
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Henrik Rydgård
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dd00672d88
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Just some cleanups that get to tag along
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2020-10-31 18:32:49 +01:00 |
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Henrik Rydgård
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d981511459
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Misc cleanup
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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2f4dfedaa9
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Fix loading old savestates.
Was broken in #13592
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2020-10-31 18:27:26 +01:00 |
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shenweip
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f5afd98226
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When stops and unloads self module, make sure that the thread is properly deleted.
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2020-10-31 23:25:52 +08:00 |
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Henrik Rydgård
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f3c05cb81a
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Merge pull request #13575 from Florin9doi/android_audio_record2
[Android] Audio record using OpenSL
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2020-10-31 10:25:14 +01:00 |
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