Commit Graph
3188 Commits
Author SHA1 Message Date
arnastia 796800adfd CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code. 2013-07-02 14:08:59 +01:00
arnastia 7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00
Henrik Rydgård c28109dfa0 Merge pull request #2576 from Kingcom/master
Expression parser update
2013-07-01 08:23:42 -07:00
Henrik Rydgård c5afb87dd4 Merge pull request #2559 from raven02/patch-3
Add fake glowing effect to save icon and use 'NEW DATA' as real PSP does
2013-07-01 08:01:49 -07:00
Henrik Rydgård c1e2834c17 Merge pull request #2575 from thedax/sceNetAndHttpStubs
Add a number of sceHttp* stubs
2013-07-01 07:33:04 -07:00
raven02 66c1f59b42 Small fix to right border 2013-07-01 21:07:52 +08:00
raven02 ae796ad5c7 Add fake glowing effect to save icon 2013-07-01 20:42:10 +08:00
The Dax db7e90c23e Fix parameter values in func wrapper. 2013-07-01 04:29:48 -04:00
Kingcom c24433b1e2 Remove remaining instances of stricmp 2013-07-01 10:01:49 +02:00
The Dax a6dabfb5d2 Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too. 2013-07-01 04:00:41 -04:00
Unknown W. Brackets c8102b708a Don't crash when a block device can't be created. 2013-07-01 00:33:19 -07:00
Henrik Rydgård 36d0ec8390 Merge pull request #2567 from unknownbrackets/debugger
Rewrite CBreakPoints, fix MemCheck bugs
2013-06-30 23:41:13 -07:00
Henrik Rydgård 1f647f8a67 Merge pull request #2572 from oioitff/mpeg-fix
Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
2013-06-30 23:39:06 -07:00
oioitff c93a1b6f33 Implement scePsmfSpecifyStreamWithStreamType
and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
Unknown W. Brackets e6bb49fb0d Allow Core_WaitInactive() when already inactive.
It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
Kingcom e3d3d75e38 Moved expression parser to native and changed how it's accessed 2013-07-01 01:41:06 +02:00
raven02 2db74a7088 Use "NEW DATA" as real PSP does for new save 2013-07-01 07:39:36 +08:00
raven02 78742a0ddb Match transition in save dialog as real PSP does 2013-07-01 07:39:27 +08:00
Unknown W. Brackets f3e27ad9dd Ensure only the very next instruction is skipped. 2013-06-30 16:35:49 -07:00
Unknown W. Brackets 70cd8798be Actually enforce temp breakpoints having no cond. 2013-06-30 16:35:49 -07:00
Unknown W. Brackets 942d50d521 When hitting go on a memcheck, also skip it.
If you hit go you most likely want it to continue past the instruction you
were on.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets 8ee88ae5a2 Don't skip memcheck'd op when illegal reads is off. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets 9d8bdee089 Buffer the breakpoints in UI to avoid overflows. 2013-06-30 16:35:48 -07:00
Unknown W. Brackets 9209a30d9b Add skeleton for conditional breakpoints. 2013-06-30 16:35:47 -07:00
Unknown W. Brackets d513fab60d Fix names with newlines in the symbol map. 2013-06-30 16:35:47 -07:00
Unknown W. Brackets 6bd4383a8a Give memchecks/breakpoints a consistent interface.
Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
2013-06-30 15:16:58 -07:00
Henrik Rydgård 6ce949a743 Merge pull request #2563 from unknownbrackets/jit-minor
Log more info about branches in delay slots.
2013-06-30 13:54:28 -07:00
oioitff d8a661e71f Tiny bug fix for scePsmfSetPsmf. 2013-07-01 04:25:04 +08:00
Unknown W. Brackets c9c3bc83e4 Log more info about branches in delay slots. 2013-06-30 13:19:27 -07:00
oioitff db668f74db delete previous psmf if exists. 2013-07-01 04:17:09 +08:00
oioitff b119356e9a Improve getPsmf for scePsmf. 2013-07-01 03:52:35 +08:00
Henrik Rydgård 0a4cd1b82a Merge pull request #2561 from unknownbrackets/ccc
Add a hack/stub for sceCccUTF8toSJIS(), some other stubs
2013-06-30 12:23:33 -07:00
Unknown W. Brackets d8eede0b9a Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets d3d55a831a Add a couple extra stubs to sceCcc. 2013-06-30 11:12:36 -07:00
Unknown W. Brackets f7b37ee00a Read symbols with spaces in their names.
Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
2013-06-30 10:19:29 -07:00
Unknown W. Brackets bf1e37dd05 Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets 7d44ea1ac8 Always add symbols, so we don't leave any behind. 2013-06-30 10:04:48 -07:00
Unknown W. Brackets c1834908b1 Keep the symbol map entries unique.
Duplicates are annoying, and we have hacks upstream to prevent them that
cause trouble.
2013-06-30 10:04:48 -07:00
Henrik Rydgård d5425317f4 Merge pull request #2557 from sum2012/sceccc-patch
Add dummy sceCcc
2013-06-30 07:35:31 -07:00
Henrik Rydgård 09ac920138 Merge pull request #2558 from oioitff/mpeg-fix
Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
2013-06-30 07:34:44 -07:00
sum2012 97f26a11ae Fix typo 2013-06-30 21:01:23 +08:00
oioitff 64a042d7f8 Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior. 2013-06-30 20:24:20 +08:00
sum2012 c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
Henrik Rydgård f5da5f4cf6 Merge pull request #2544 from raven02/filtering-ui
Consolildate Texture filtering option
2013-06-30 00:11:12 -07:00
Henrik Rydgård 0d32163248 Merge pull request #2542 from unknownbrackets/fps-limit
Add an optional hack to force <= 60 FPS
2013-06-30 00:07:24 -07:00
Unknown W. Brackets 3eb5e917ee Change the config setting to not say game. 2013-06-30 00:02:33 -07:00
raven02 5d275d7fe9 Consolildate Texture filtering option 2013-06-30 14:58:46 +08:00
Henrik Rydgård 752d974284 Merge pull request #2540 from unknownbrackets/windows-ui
Fix a couple crashes on shutdown
2013-06-29 23:32:17 -07:00
Unknown W. Brackets 9f3aae873f Add a config setting to force 60 fps in games. 2013-06-29 20:53:02 -07:00
Unknown W. Brackets 4f68703cfd Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear.
Still scaled to 60, but could change to 100 instead?

"FPES" is "frames per emulated second."  Or we could change it instead...
2013-06-29 20:06:34 -07:00