arnastia
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796800adfd
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CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code.
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2013-07-02 14:08:59 +01:00 |
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arnastia
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7824f3c09f
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Merge remote-tracking branch 'upstream/master'
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2013-07-01 18:59:44 +01:00 |
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Henrik Rydgård
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c28109dfa0
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Merge pull request #2576 from Kingcom/master
Expression parser update
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2013-07-01 08:23:42 -07:00 |
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Henrik Rydgård
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c5afb87dd4
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Merge pull request #2559 from raven02/patch-3
Add fake glowing effect to save icon and use 'NEW DATA' as real PSP does
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2013-07-01 08:01:49 -07:00 |
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Henrik Rydgård
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c1e2834c17
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Merge pull request #2575 from thedax/sceNetAndHttpStubs
Add a number of sceHttp* stubs
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2013-07-01 07:33:04 -07:00 |
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raven02
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66c1f59b42
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Small fix to right border
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2013-07-01 21:07:52 +08:00 |
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raven02
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ae796ad5c7
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Add fake glowing effect to save icon
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2013-07-01 20:42:10 +08:00 |
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The Dax
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db7e90c23e
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Fix parameter values in func wrapper.
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2013-07-01 04:29:48 -04:00 |
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Kingcom
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c24433b1e2
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Remove remaining instances of stricmp
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2013-07-01 10:01:49 +02:00 |
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The Dax
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a6dabfb5d2
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Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too.
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2013-07-01 04:00:41 -04:00 |
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Unknown W. Brackets
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c8102b708a
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Don't crash when a block device can't be created.
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2013-07-01 00:33:19 -07:00 |
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Henrik Rydgård
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36d0ec8390
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Merge pull request #2567 from unknownbrackets/debugger
Rewrite CBreakPoints, fix MemCheck bugs
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2013-06-30 23:41:13 -07:00 |
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Henrik Rydgård
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1f647f8a67
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Merge pull request #2572 from oioitff/mpeg-fix
Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
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2013-06-30 23:39:06 -07:00 |
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oioitff
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c93a1b6f33
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Implement scePsmfSpecifyStreamWithStreamType
and scePsmfSpecifyStreamWithStreamTypeNumber.
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2013-07-01 14:02:12 +08:00 |
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Unknown W. Brackets
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e6bb49fb0d
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Allow Core_WaitInactive() when already inactive.
It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
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2013-06-30 22:47:39 -07:00 |
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Kingcom
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e3d3d75e38
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Moved expression parser to native and changed how it's accessed
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2013-07-01 01:41:06 +02:00 |
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raven02
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2db74a7088
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Use "NEW DATA" as real PSP does for new save
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2013-07-01 07:39:36 +08:00 |
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raven02
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78742a0ddb
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Match transition in save dialog as real PSP does
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2013-07-01 07:39:27 +08:00 |
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Unknown W. Brackets
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f3e27ad9dd
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Ensure only the very next instruction is skipped.
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2013-06-30 16:35:49 -07:00 |
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Unknown W. Brackets
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70cd8798be
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Actually enforce temp breakpoints having no cond.
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2013-06-30 16:35:49 -07:00 |
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Unknown W. Brackets
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942d50d521
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When hitting go on a memcheck, also skip it.
If you hit go you most likely want it to continue past the instruction you
were on.
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2013-06-30 16:35:48 -07:00 |
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Unknown W. Brackets
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8ee88ae5a2
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Don't skip memcheck'd op when illegal reads is off.
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2013-06-30 16:35:48 -07:00 |
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Unknown W. Brackets
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9d8bdee089
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Buffer the breakpoints in UI to avoid overflows.
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2013-06-30 16:35:48 -07:00 |
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Unknown W. Brackets
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9209a30d9b
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Add skeleton for conditional breakpoints.
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2013-06-30 16:35:47 -07:00 |
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Unknown W. Brackets
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d513fab60d
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Fix names with newlines in the symbol map.
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2013-06-30 16:35:47 -07:00 |
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Unknown W. Brackets
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6bd4383a8a
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Give memchecks/breakpoints a consistent interface.
Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
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2013-06-30 15:16:58 -07:00 |
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Henrik Rydgård
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6ce949a743
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Merge pull request #2563 from unknownbrackets/jit-minor
Log more info about branches in delay slots.
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2013-06-30 13:54:28 -07:00 |
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oioitff
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d8a661e71f
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Tiny bug fix for scePsmfSetPsmf.
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2013-07-01 04:25:04 +08:00 |
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Unknown W. Brackets
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c9c3bc83e4
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Log more info about branches in delay slots.
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2013-06-30 13:19:27 -07:00 |
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oioitff
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db668f74db
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delete previous psmf if exists.
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2013-07-01 04:17:09 +08:00 |
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oioitff
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b119356e9a
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Improve getPsmf for scePsmf.
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2013-07-01 03:52:35 +08:00 |
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Henrik Rydgård
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0a4cd1b82a
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Merge pull request #2561 from unknownbrackets/ccc
Add a hack/stub for sceCccUTF8toSJIS(), some other stubs
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2013-06-30 12:23:33 -07:00 |
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Unknown W. Brackets
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d8eede0b9a
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Add some unknown syscalls from reporting.
These are being linked in by games, so defining them will log them when
they are hit.
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2013-06-30 12:05:14 -07:00 |
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Unknown W. Brackets
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d3d55a831a
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Add a couple extra stubs to sceCcc.
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2013-06-30 11:12:36 -07:00 |
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Unknown W. Brackets
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f7b37ee00a
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Read symbols with spaces in their names.
Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
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2013-06-30 10:19:29 -07:00 |
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Unknown W. Brackets
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bf1e37dd05
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Keep symbols mapped from all loaded modules.
This way the map contains all the symbols used, not just a snapshot.
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2013-06-30 10:15:21 -07:00 |
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Unknown W. Brackets
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7d44ea1ac8
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Always add symbols, so we don't leave any behind.
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2013-06-30 10:04:48 -07:00 |
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Unknown W. Brackets
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c1834908b1
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Keep the symbol map entries unique.
Duplicates are annoying, and we have hacks upstream to prevent them that
cause trouble.
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2013-06-30 10:04:48 -07:00 |
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Henrik Rydgård
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d5425317f4
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Merge pull request #2557 from sum2012/sceccc-patch
Add dummy sceCcc
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2013-06-30 07:35:31 -07:00 |
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Henrik Rydgård
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09ac920138
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Merge pull request #2558 from oioitff/mpeg-fix
Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
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2013-06-30 07:34:44 -07:00 |
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sum2012
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97f26a11ae
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Fix typo
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2013-06-30 21:01:23 +08:00 |
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oioitff
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64a042d7f8
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Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
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2013-06-30 20:24:20 +08:00 |
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sum2012
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c2091de3d5
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Add dummy sceCcc
Fix loading of Gensou Chronicle
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2013-06-30 20:21:56 +08:00 |
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Henrik Rydgård
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f5da5f4cf6
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Merge pull request #2544 from raven02/filtering-ui
Consolildate Texture filtering option
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2013-06-30 00:11:12 -07:00 |
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Henrik Rydgård
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0d32163248
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Merge pull request #2542 from unknownbrackets/fps-limit
Add an optional hack to force <= 60 FPS
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2013-06-30 00:07:24 -07:00 |
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Unknown W. Brackets
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3eb5e917ee
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Change the config setting to not say game.
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2013-06-30 00:02:33 -07:00 |
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raven02
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5d275d7fe9
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Consolildate Texture filtering option
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2013-06-30 14:58:46 +08:00 |
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Henrik Rydgård
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752d974284
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Merge pull request #2540 from unknownbrackets/windows-ui
Fix a couple crashes on shutdown
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2013-06-29 23:32:17 -07:00 |
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Unknown W. Brackets
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9f3aae873f
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Add a config setting to force 60 fps in games.
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2013-06-29 20:53:02 -07:00 |
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Unknown W. Brackets
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4f68703cfd
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Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear.
Still scaled to 60, but could change to 100 instead?
"FPES" is "frames per emulated second." Or we could change it instead...
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2013-06-29 20:06:34 -07:00 |
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