Commit Graph
166 Commits
Author SHA1 Message Date
libretroadmin b570567b88 Give the Vulkan allocator one owning thread
Readback buffers are allocated when the readback is recorded rather than on the render thread,
so only the thread that records frames touches VMA. The allocator is created externally
synchronized, and VMA is built with no-op mutexes and plain counters instead of std::mutex and
std::atomic.

Headless runs Vulkan offscreen in builds without SDL too, and CI runs the headless tests on
lavapipe, skipping the pixel tests a hardware backend doesn't match the software references on.
sleep_ms and sleep_us go, with the thread manager test waiting on an event instead, and so does
the unused portable-file-dialogs header.
2026-10-09 07:37:57 +02:00
libretroadmin f1208a7a5a Make threading lock-free
The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
2026-10-09 04:56:16 +02:00
Henrik RydgårdandClaude Opus 5 0655fcc711 Vulkan: Guard the render pass cache against the render thread
GetRenderPass() looks up and inserts into renderPasses_ from the main thread
(EndCurRenderStep, CreateGraphicsPipeline) and from the render thread
(PerformBindFramebufferAsRenderTarget), unsynchronized. The render thread really
does insert rather than only hit: PreprocessSteps rewrites the load actions to
CLEAR when it merges a clear-only pass into a later one, after the main thread
already looked up the pre-merge key. DenseHashMap::Insert can Grow(), which
reallocates the buckets out from under a concurrent Get().

VKRRenderPass::Get() has the same problem one level down - it creates the passes
lazily and is called from both threads on the same object, so two threads hitting
an empty slot each create a pass and one gets overwritten and leaked, while the
sample-count branch can queue a pass for deletion that the other thread is about
to hand to vkCreateGraphicsPipelines.

A mutex each. Handing the VKRRenderPass pointer out from under the map lock is
fine, entries are only ever erased all at once in DestroyDeviceObjects.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Vd8ntC2brCUtCrDJMqLbs8
2026-08-29 11:42:47 +02:00
Henrik Rydgård abb57c620f Adjust some log levels 2026-08-09 22:10:54 +02:00
Henrik Rydgård 4160414b31 Vulkan: remove libretro's global function-pointer wrapper hack
libretro/libretro_vulkan.cpp got PPSSPP's libretro core working with
RetroArch's Vulkan integration by globally monkey-patching PPSSPP's Vulkan
loader function pointers (vkCreateInstance, vkCreateDevice,
vkCreateSwapchainKHR, vkAcquireNextImageKHR, vkQueuePresentKHR,
vkQueueSubmit, etc.) so the unmodified VulkanContext class would end up
wrapping RetroArch's already-existing VkInstance/VkDevice instead of
creating its own, and so a fake VkSwapchainKHR (a self-managed array of
images synced against RetroArch's retro_hw_render_interface_vulkan
callbacks) could stand in for the real swapchain that libretro's Vulkan
model doesn't have. Flagged in-code as "a wacky wrapper".

Replaces that with first-class support in VulkanContext for the two things
libretro actually needs:

- Adopting an externally-created instance/device instead of faking
  vkCreateInstance/vkCreateDevice: VulkanContext::CreateInstanceExternal()
  adopts RetroArch's VkInstance; CreateDevice() gained optional
  extraDeviceExtensions/extraRequiredFeatures params so RetroArch's
  requirements get merged into a real vkCreateDevice() call;
  ownsInstance_/ownsDevice_ flags (the latter set via
  SetDeviceExternallyOwned()) mean DestroyInstance()/DestroyDevice() skip
  the real vkDestroy* calls when something else owns the object, without
  needing to intercept anything. VulkanLoader gained
  VulkanLoadFromGetInstanceProcAddr() for bootstrapping from a
  host-supplied proc-addr getter instead of dlopen/dlsym-ing the loader
  ourselves - vkGetDeviceProcAddr is resolved via the real instance handle
  (not NULL), since per the Vulkan spec it's not one of the handful of
  commands queryable with a NULL instance.
- A pluggable presentation backend (Common/GPU/Vulkan/VulkanPresentation.h)
  for hosts with no real VK_KHR_swapchain, replacing the fake-swapchain-
  handle trick. VulkanContext::GetPresentation() is null by default, so
  every existing platform's real-swapchain code path is untouched;
  libretro/LibretroVulkanPresentation implements this interface directly
  against retro_hw_render_interface_vulkan, as real class state instead of
  file-scope globals. Several pieces of state that are normally only
  populated as a side effect of ReinitSurface()/InitSwapchain() - the
  graphics queue/queue family index (ChooseQueue() is entangled with
  real-surface presentation-support checks), the swapchain format, and
  the available present modes - needed presentation-aware fallbacks since
  libretro never calls that real-surface path at all.

libretro/LibretroVulkanContext.cpp now drives VulkanContext's real, public
API directly - no more hijacked function pointers, no more fake surface or
swapchain. libretro/libretro_vulkan.cpp is deleted.

Verified with a full build+run in RetroArch (not just compile-time
checks): the libretro Makefile doesn't track header dependencies
(cl.exe doesn't support -MMD/-MP, and Makefile.common never sets up an
equivalent), so a `make clean` full rebuild is required after any header
change to avoid linking stale object code from before the change - several
of the fixes above were initially masked by exactly that.
2026-08-06 17:07:05 +02:00
Henrik Rydgård 7b3405ab86 Fix a Vulkan lifetime issue causing invalid descriptors on shutdown
Also simplifies the code a little
2026-06-25 21:56:33 +02:00
Henrik Rydgård 9845a78a46 Vulkan: Correct handling of VK_ERROR_OUT_OF_DATE_KHR 2026-05-28 10:56:35 +02:00
Herman Semenoff eaae4dca82 Vulkan: duplicate fields move to separate const reference var 2026-05-27 12:23:47 +02:00
Henrik Rydgård 02a624075a Android: Make the "Auto" rotation mode override user rotation lock (SENSOR mode) 2026-03-31 10:43:27 -06:00
Henrik Rydgård 0c3f6afeef Vulkan: Fix MSAA crash due to silly typo 2026-02-05 11:03:33 +01:00
Henrik Rydgård 7bca84252e Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage. 2026-01-22 13:47:41 +01:00
Henrik Rydgård 502da9315d Add a sanity check after acquiring swapchain images 2026-01-01 14:48:35 +01:00
Henrik Rydgård 80bd32325c Move the present mode from the CreateInfo to InitSwapchain 2025-10-20 16:33:34 +02:00
Henrik Rydgård 6338832015 Vulkan: Smoothly recreate the swapchain using oldSwapchain on "resize" on Windows 2025-10-20 15:42:34 +02:00
Henrik Rydgård c3dfddebd7 IR interpreter: Improve code gen for the main interpreter loop
Thanks to fp64 for the idea of using unreachable markers to avoid the
range check on the switch!

Additionally, use it in a few more places.
2025-10-15 21:15:30 +02:00
Henrik Rydgård 9137eedb7b Windows/Vulkan: Correctly handle minimizing and restoring the window
We can't create a swapchain in this case but we still want emulation to
keep running. So we ditch the last renderpass in VulkanQueueRunner but
run all the rest (if PauseWhenMinimized isn't set).

Now works without any validation errors or hangs.
2025-07-18 20:01:48 +02:00
Henrik Rydgård 536cb483d9 Move swapchain image data responsibility to RenderManager, part 1 2025-05-20 08:42:37 +02:00
Henrik Rydgård 7efd604c25 Improve the MGS Acid 2 hack to fix the oil spill crash
Not really proud of this, but takes care of #20306 for now.
2025-05-16 19:22:37 +02:00
Henrik Rydgård 73cdbe204e Fix Star Ocean with MSAA enabled: don't use the blit optimization, can't blit to multisampled images. 2025-04-10 21:33:05 +02:00
Luboš V. d1f8b78bbb OpenXR - Remove non-functional Vulkan implementation (#19766)
* OpenXR - Remove non-functional Vulkan implementation

* Forgotten to commit
2024-12-26 10:05:18 +01:00
Henrik Rydgård 99f7946471 Vulkan GraphicsPipeline: Fix an old and likely very rare race condition. 2024-10-22 11:02:26 +02:00
Henrik Rydgård 4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård c631fe355f Fix the MGS2 Acid renderpass merge optimization
Failed to merge the specified renderAreas, leading to AMD skipping
rendering of much of the screen.

Fixes #17680
2024-09-09 18:12:53 +02:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård b592473416 Vulkan: Add a missing barrier that got lost in the refactor 2024-04-08 09:00:44 +02:00
Henrik Rydgård 036c386b35 More barrier optimizations 2024-04-07 22:20:37 +02:00
Henrik Rydgård 60f350056c Vulkan: Optimize away a barrier in case of no depth buffer 2024-04-07 21:43:06 +02:00
Henrik Rydgård 78c0be3d8a Delete now-unused code 2024-04-07 21:25:04 +02:00
Henrik Rydgård d949331f67 More use of the auto image layout transition functions 2024-04-07 21:24:25 +02:00
Henrik Rydgård 7769bf06f1 Add a simplified wrapper for Transition*ImageAuto that takes a VKRImage 2024-04-07 21:14:45 +02:00
Henrik Rydgård 3e91095313 Replace the "FromOptimal" layout transitions with auto. This fixes some rendering errors on NV. 2024-04-07 21:14:45 +02:00
Henrik Rydgård 9c4dd32db0 Replace the "ToOptimal" layout transitions with the auto ones 2024-04-07 21:14:45 +02:00
Henrik Rydgård 58fea04b8a Split the auto image layout transition function (color/depth-stencil) 2024-04-07 21:14:45 +02:00
Henrik Rydgård 6ac5a21846 Update the layout from within TransitionImageAuto 2024-04-07 21:14:45 +02:00
Henrik Rydgård 0bdbffd12f Revert minor optimization that needs some more work first 2024-04-07 21:14:45 +02:00
Henrik Rydgård a3d0cb1f12 Switch away from TransitionImageLayout2 2024-04-06 17:12:32 +02:00
Henrik Rydgård e00f1f10a3 More barrier code simplification 2024-04-06 17:03:44 +02:00
Henrik Rydgård 4a5eb4bdfb More cleanup 2024-04-06 17:03:40 +02:00
Henrik Rydgård d28e9dc006 Minor cleanup 2024-04-06 17:03:40 +02:00
Henrik Rydgård 4ea58b64d4 Merge our two different Vulkan barrier batch implementations 2024-04-04 15:32:48 +02:00
Henrik Rydgård 25a1e6aa14 Some renaming, add a bunch of sanity debug-asserts 2024-01-30 11:14:21 +01:00
Henrik Rydgård d260cd0498 Some sanity checks. 2024-01-24 00:23:08 +01:00
Henrik Rydgård ce2163eb93 Vulkan MSAA: Avoid creating backbuffer renderpasses with the wrong sample count, oops 2024-01-17 21:41:04 +01:00
Henrik Rydgård 6de05f13f1 More barrier batching 2023-12-30 10:41:59 +01:00
Henrik Rydgård 126d88ecfc Back out clearly inconsequential/useless .reserve() calls 2023-12-29 08:27:56 +01:00
Henrik Rydgård 28189dc738 Vulkan render queue runner: Count commands in debug builds, like the GL backend. 2023-12-20 15:26:41 +01:00
Herman Semenov b8748ae9e5 [Common/File/GPU/Render/Input] Using reserve if possible 2023-12-15 14:00:51 +03:00
Henrik Rydgård dd032dc533 Delete two unused structs 2023-11-11 10:55:54 +01:00
Henrik Rydgård ac93419331 Merge the 1.16.6 branch into master
Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård 2c751d39f8 Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00