Commit Graph
52 Commits
Author SHA1 Message Date
Unknown W. Brackets 77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
sum2012 b08cef4353 Fix logic 2014-01-31 17:18:53 +08:00
sum2012 ee5912bc5c Fix formating 2014-01-31 15:58:22 +08:00
sum2012 4c4d7c7a14 Move to PSPMSgDialog 2014-01-31 15:00:05 +08:00
Unknown W. Brackets 05ad9721d9 Allow msgdialog override of ok/cancel button text.
Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets bcdcd528b2 Validate options in MsgDialog v3 per tests. 2014-01-23 00:41:42 -08:00
Unknown W. Brackets fa1c5e0f87 Oops, only reset MsgDialog result on success. 2014-01-23 00:41:26 -08:00
Unknown W. Brackets 278359b208 Set msgdialog result to 0 after displayed.
This might fix anything checking the result code without zeroing it first.
2014-01-22 08:18:56 -08:00
Unknown W. Brackets f74e29977f Abort on a message dialog just moves to finished.
Still need to shutdown.  Fixes #5177.
2014-01-22 08:17:21 -08:00
Henrik Rydgard 1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
Unknown W. Brackets 50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard 8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets 0b5bdeb1d3 Fix some compile failures under big endian. 2013-07-28 21:04:17 -07:00
raven02 e75f647bc4 Fix the YES/OK/No button sizing and code cleanup 2013-07-29 00:31:01 +08:00
raven02 4c9422088b Only show OK button when (flag & DS_OK) in message dialog 2013-07-21 17:52:04 +08:00
raven02 d28dbffe68 Fix uninitialized variable in PSPMsgDialog 2013-07-03 08:13:16 +08:00
raven02 1f9846e5c4 Minor sizing fix 2013-06-29 01:17:36 +08:00
raven02 c4b0db4d2f Match message dialog with real PSP 2013-06-29 01:02:55 +08:00
raven02 b1c910b5b7 Add text shadow to Yes/No/Enter/Back button 2013-06-24 22:56:44 +08:00
raven02 1a46843996 Add text shadow to message dialog that match real PSP 2013-06-24 01:01:55 +09:00
raven02andHenrik Rydgard a1f6a23974 Use bit longer horizontal lines 2013-06-16 22:53:13 +02:00
Henrik Rydgard f836517853 MsgDialog: Have the text WRAP_WIDTH match the horizontal lines. Fixes #2288. 2013-06-15 23:55:23 +02:00
Henrik Rydgård 4437e0dfc7 Merge pull request #2263 from raven02/master
Quick fix wrong sizing of CIRCLE image and misc UI refinements
2013-06-15 02:17:38 -07:00
raven02 26ec4c283f Minor fix to the correct font scale 2013-06-15 16:29:46 +08:00
raven02 a9363292d6 Better align the message context in message dialog 2013-06-15 13:09:41 +08:00
aquanull b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull 3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets 7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
raven02 77653f03b5 Better Align OK/Back button 2013-05-03 06:39:28 +08:00
Yaroslav a0b722a9b6 D for Dialog 2013-04-21 14:16:01 +07:00
Mgaver d09a69906d update MsgDialog, OskDialog, SaveDialog translatable
Make a new section "Dialog" into language ini files.
2013-04-21 04:36:50 +09:00
raven02 9bdd615bcb Comsetic fix : YesNo Button 2013-04-18 07:06:44 +08:00
raven02 22b24af7ea Cosmetic : YesNo Dialog 2013-04-16 19:20:42 +08:00
Unknown W. Brackets 1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets e4223dbcb0 Simplify adding report messages, add a bunch more. 2013-03-26 00:54:00 -07:00
Unknown W. Brackets 6f22d6960e Add some reporting for not yet done dialogs. 2013-03-04 00:01:42 -08:00
raven02 643efb3cb9 Fix (flag & (DS_OK | DS_VALIDBUTTON)) 2013-02-21 23:48:03 +08:00
raven02 fc86a5737a Fix duplicate OK and ENTER button on same message screen 2013-02-21 21:20:26 +08:00
Unknown W. Brackets 07a5dca98e Expand out some savestate code saving non-pod. 2013-02-04 08:26:59 -08:00
Unknown W. Brackets 2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Xele02 1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Xele02 86d70a3161 Update dialog display and return code depending of request version. 2013-01-17 23:30:45 +01:00
raven02 4673fa30c7 Fix DS_ERROR , allow Ys vs Sora ingame 2013-01-12 16:29:34 +08:00
Xele02 9b92ff3a1f Add missing dialog display
Add Error Log when an Message Dialog Option is not coded
2013-01-01 01:19:33 +01:00
Unknown W. Brackets 0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Unknown W. Brackets fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Xele02 0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
TMaul ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00