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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 00:04:49 +02:00
Code Issues Packages Projects Releases Wiki Activity
544 Commits 76 Branches 131 Tags
b4c19bdd0280cd4f7decf00bcfcf00827ffc8455
Commit Graph
8 Commits
Author SHA1 Message Date
Henrik Rydgård 700921deb3 Fix rendering on MacOSX (shader compiler very fussy...). Minor prep for hw transform. 2012-12-05 10:55:06 +07:00
Henrik Rydgard 980d13fe50 Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup. 2012-11-28 13:45:22 +01:00
Sacha 3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Florent Castelli 2f39496ec5 Use ambient material color when no color in the vertex
Fixes color in celshading demo
2012-11-25 17:45:50 +01:00
Henrik Rydgard 7c9107030d Speed up T&L by only transforming/lighting each vertex once, for indexed draws 2012-11-16 16:19:37 +01:00
Henrik Rydgard e5c6cf965b Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
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