Commit Graph
3019 Commits
Author SHA1 Message Date
Henrik Rydgård ed9c54b93a Add an iOS-only utility in devtools to copy savestates to memstick root.
Makes it easier to access the files on iOS over USB from MacOS.
2020-12-16 14:52:34 +01:00
Henrik Rydgård 1814fa5602 Fix background idle animation on iOS when task switching 2020-12-16 14:49:45 +01:00
Henrik Rydgård 381313ec9e Fix check for Android version in whether to display "ignore camera notch when centering" Fixes #13774 2020-12-16 12:00:26 +01:00
Henrik Rydgård c546c60324 Call g_Config.Save() first thing in MainScreen::OnExit. Workaround for #13286 2020-12-13 10:31:04 +01:00
iota97 2c4eb82137 Use system time format on savedata aswell 2020-12-09 00:32:55 +01:00
Unknown W. Brackets c3be720eb0 Avoid potential crash without storage permissions.
We conditionally create this view.
2020-12-06 09:27:11 -08:00
orbea 96b061bd1c cmake: Add an install target. 2020-12-05 20:42:35 -08:00
Henrik Rydgård 2fef4c4a9c Fix GPU driver test screen 2020-12-02 00:33:37 +01:00
iota97 a014d7c785 Remember game list scroll 2020-11-23 10:10:20 +01:00
Henrik Rydgård 1640a39de8 Add developer setting "Show on screen messages". Uncheck to hide them.
Fixes #13682.

Might move to system settings or something next release, don't want to
cause a mess in translations.
2020-11-22 19:08:14 +01:00
Henrik Rydgård ecb1c46574 Translation: Fix issue #13685 2020-11-22 18:06:26 +01:00
Henrik Rydgård b9bbc18561 Translation: Fix issues #13686 and #13687 2020-11-22 18:02:23 +01:00
Henrik Rydgård cf092eb534 Fix crash when drag-dropping texture packs. Fixes the main part of #13614 .
Still some weirdness going on with error checking though.
2020-11-15 23:09:10 +01:00
Henrik Rydgård e14437cb3f OpenGL: Assorted shader-depal bugfixes and regression fixes.
Fixes #13517
2020-11-11 23:09:48 +01:00
Henrik Rydgård 6db943e831 Merge the two ShaderStage enums 2020-11-05 08:34:35 +01:00
Henrik Rydgård 03e8eac6ef Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
ANR2ME 2432c51f01 Updated Minimum Timeout workaround settings to use 0 as default (no override) 2020-10-31 13:15:24 +07:00
Henrik Rydgård 254c316b10 Merge pull request #13570 from hrydgard/gl-allow-wrap-framebuffers
GL: Allow texture wrapping on framebuffers
2020-10-23 22:41:10 +02:00
gary-ts d5ea12d08b Fix a section of the translatable message
I don't know this is OK. Please check it.
2020-10-23 03:17:02 +09:00
shenweip a0fe0e38c1 SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI. 2020-10-22 17:45:29 +08:00
Henrik Rydgård 43ce4e7493 Remove an unmotivated ifdef. Additional cleanup 2020-10-22 00:10:21 +02:00
Henrik Rydgård c1b52c398b Minor cleanups related to #13527
Doesn't fix it though. A "Resume" button will be added later to BREAK
crashes.
2020-10-14 23:45:19 +02:00
Henrik Rydgård 332bb7feeb VK: Whenever safely possible, shrink the render area.
We just set the render area to the union of the scissor rects used in a pass.

Might help some games on some mobile hardware, a little bit.

Possibly #13464?
2020-10-11 23:23:25 +02:00
Henrik Rydgård e97baa503a Avoid a division in time_now_d(). Minor optimizations. 2020-10-10 19:05:46 +02:00
Henrik Rydgård 1e923d52f3 Merge pull request #13528 from iota97/windowed
Make --windowed available on all platform
2020-10-10 17:40:15 +02:00
iota97 cd42f8b3a6 Make --windowed available on all platform and make sure to trigger resize 2020-10-10 15:52:30 +02:00
Henrik Rydgård 0ee996b2a0 Merge pull request #13520 from shenweip/memStickSize
Simulates memory stick size to get fixed free space.
2020-10-10 15:41:44 +02:00
Henrik Rydgård 1a78328e32 Add an option to the in-game dev menu to reset counts on limited logging
(making it start logging such things again, until it hits the limits yet again).
2020-10-10 15:10:46 +02:00
ANR2ME bf8d49a5f0 Added socom.cc as an alternative Public Adhoc Server, just because they have statistic web page for players to find out which games are being played and how many players are there. 2020-10-10 01:01:45 +07:00
ANR2ME fabcb60c9a Making the workaround that fix Gundam vs Gundam Next Plus to be optional as it can improve connectivity on other games over high latency networks, and fix GvG Next Plus properly. 2020-10-10 01:00:32 +07:00
shenweip 0eb9577562 Sets the maximum memory stick size to 32GB like a Memory Stick Duo. 2020-10-09 01:12:12 +08:00
shenweip 166035a87b Simulates memory stick size to get fixed free space.
Some games may be sensitive to the changes of free space of memory stick, and Android's free space is usually variable.
2020-10-08 23:51:56 +08:00
Henrik Rydgård f5d674e3c7 Add some recent contributors to the credits list.
@ANR2ME
@adenovan
@iota97
2020-10-05 22:54:50 +02:00
Henrik Rydgård 886a8b1ac6 Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
Henrik Rydgård b236691548 Complete the eradication of D3DX9 compiler loader 2020-10-05 00:13:29 +02:00
Henrik Rydgård 8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård 821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård 989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård 9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård 342ed97291 Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
Henrik Rydgård 15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård 65617889dd Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
Henrik Rydgård 3162f30158 Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
Henrik Rydgård ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård 054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00