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0366e05c44
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Headless: Quick update to use render thread.
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2018-03-25 14:49:22 -07:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Unknown W. Brackets
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766b40aad8
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GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
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2017-12-26 16:02:55 -08:00 |
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Henrik Rydgård
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7d0fc9ce65
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
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Henrik Rydgård
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b9ba525de1
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Don't call functions in asserts, they get compiled out in release...
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2017-10-20 14:45:00 +02:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Unknown W. Brackets
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40f663664b
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Headless: Oops, call SDL_Init().
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2017-09-20 10:49:32 -07:00 |
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Unknown W. Brackets
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7db9dfb50b
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Headless: Reduce some duplication.
We can share the screenshot code for SDL.
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2017-09-20 09:25:28 -07:00 |
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Unknown W. Brackets
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5a3d229d04
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Headless: Add support for SDL.
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2017-09-20 07:24:58 -07:00 |
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