Commit Graph
330 Commits
Author SHA1 Message Date
Henrik Rydgard 0eabc80c3e Small optimizations and fixes to vertex decoder 2013-02-16 09:28:55 +01:00
Henrik Rydgard c695d8dbf1 Yet another UV fix 2013-02-15 20:17:47 +01:00
raven02 d1784ab9f6 Fix HW T&L crash in FF type-0 2013-02-15 22:49:13 +08:00
raven02 6b27985796 Fix missing character in FF Type-0 in SW T&L 2013-02-15 18:43:37 +08:00
Henrik Rydgard dfbb7debca Try to make SW t&l more similar to HW t&l. 2013-02-15 00:31:40 +01:00
Henrik Rydgard 2301a3b49e Flip texcoord vertically when texturing from FBO to compensate for OpenGL coordinate systems 2013-02-15 00:31:39 +01:00
Unknown W. Brackets d0ab1c8ffc Set VertexReader's vtype_ to prevent oddness. 2013-02-14 08:32:37 -08:00
Henrik Rydgard 36f49706e0 Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Henrik Rydgård 46dea73ea4 Merge pull request #686 from unknownbrackets/savestates
Clear the shader ids when clearing the cache
2013-02-13 02:26:22 -08:00
Unknown W. Brackets 3503d4ed68 Clear the shader ids when clearing the cache. 2013-02-13 02:10:51 -08:00
Henrik Rydgård 3f85b56b75 Merge pull request #679 from raven02/patch-1
Use enableColorTest for colortest
2013-02-13 00:16:11 -08:00
Xele02 5654a7eae5 DrawSpline hack to draw something. 2013-02-13 01:03:02 +01:00
raven02 26f37277f4 Use enableColorTest for colortest 2013-02-13 07:57:15 +08:00
Henrik Rydgard ddfcf79fcd Correct aspect ratio, adding black borders when necessary. 2013-02-12 22:09:41 +01:00
Henrik Rydgard 5ace14dd30 Log level adjustments 2013-02-12 22:09:40 +01:00
Henrik Rydgard 0982a29293 Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
2013-02-12 21:01:53 +01:00
Henrik Rydgard 6965b82c62 Set lastBoundTexture when creating a new one. 2013-02-12 20:12:08 +01:00
Henrik Rydgard 174b9749d7 Minor speedup to 16-bit texture color conversion. 2013-02-12 19:17:38 +01:00
Henrik Rydgård 156e22f9d2 Merge pull request #669 from raven02/master
Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
2013-02-12 08:03:06 -08:00
Henrik Rydgård 0bea5be5a5 Merge pull request #671 from unknownbrackets/texcache
Check the entire texture again, fixes wrong tex
2013-02-12 08:02:41 -08:00
Unknown W. Brackets 8e51ce1beb Check the entire texture again, fixes wrong tex.
Not sure why, but only on Android.  Also faster on Windows.
2013-02-12 07:55:44 -08:00
raven02 f5431dcb8b Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel 2013-02-12 22:43:41 +08:00
Unknown W. Brackets 5a20d9fc2a Clear vertex cache on savestates.
Just so it's an easy way.  We can remove later when we're sure.
2013-02-12 01:00:52 -08:00
Unknown W. Brackets b548fe0aa6 Don't mark unreliable, just rehash each time.
This improves perf significantly without the bugs.
2013-02-12 00:17:12 -08:00
Unknown W. Brackets 1e1979b786 Simply don't cache < 100 verts for now.
Fixes wrong vertexes in a number of games.
2013-02-12 00:02:53 -08:00
Unknown W. Brackets 485bcac757 Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
Unknown W. Brackets 7d2c5c5041 Fix vai->numFrames never incrementing.
This made it never cache... oops.
2013-02-11 23:38:29 -08:00
Henrik Rydgard f0c632131e Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00
raven02 66417155c9 Add option to set AnisotropyLevel , default 4 2013-02-11 21:03:53 +08:00
Unknown W. Brackets b9f61a9cf3 Don't blacklist an invalidated texture forever. 2013-02-10 23:29:44 -08:00
Unknown W. Brackets 7b9e90d434 OpenGL ES 2 buildfix again.
Sorry.
2013-02-10 18:20:34 -08:00
Unknown W. Brackets 4807a0b886 OpenGL ES2 buildfix.
Darn it.
2013-02-10 18:16:11 -08:00
Unknown W. Brackets 8a715f7b67 Don't forget a tex is unreliable until decimate. 2013-02-10 14:26:17 -08:00
Unknown W. Brackets ca943f070c Don't delete cache invalidated textures.
Note: still decimates.
2013-02-10 14:20:59 -08:00
Unknown W. Brackets f77a4985f1 Keep track of whether a texture is reliable or not. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets d56f3055b6 Don't check the power of two padding in texcache. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets f15c1839ac Use backoff to invalidate textures as well. 2013-02-10 14:20:58 -08:00
Unknown W. Brackets 634b9112e4 Cache vertexes based on frames not draws. 2013-02-10 14:20:57 -08:00
Unknown W. Brackets 5f3f3b8716 Speed up TextureCache::Invalidate() in debug. 2013-02-10 13:11:29 -08:00
Sacha b817e3bf26 Update max to std::max 2013-02-10 23:01:18 +10:00
Henrik Rydgard 87c9aa99c2 Let's specify MAX_LOD whether it works or not on gles 2... 2013-02-10 12:13:35 +01:00
Unknown W. Brackets 430139b12a Minimal revert of the GE-related interrupt changes.
Keep most of them, just revert using getList() which isn't cutting it
right now.  Fixes #595.
2013-02-10 02:03:02 -08:00
Unknown W. Brackets 74c2769ada Don't use an f suffix in GL shaders.
Error found in Hexyz Force.
2013-02-09 17:18:01 -08:00
Henrik Rydgard db3f01044d Turn down texturecache logging a bit. Fix unfinished optimization. 2013-02-09 21:32:02 +01:00
Henrik Rydgard 5a43f3e0ff ZWRITEDISABLE should flush drawbuffer. Fixes road glitches in Ridge Racer and MotoGP. 2013-02-09 21:25:15 +01:00
Henrik Rydgard aef2376b34 Merge branch 'master' into framebuffer-texture
Conflicts:
	GPU/GLES/TextureCache.cpp
2013-02-09 21:18:46 +01:00
Henrik Rydgard ca347da99c Depth range should not be applied in through mode. Fixes sky in Wipeout Pure. 2013-02-09 20:53:32 +01:00
Henrik Rydgard 4868b5041c Fall back to glGenerateMipmap on OpenGL ES 2.0 for now, explanation in comments.
Enable 4x aniso by default, just because. This might be turned into an option later.
2013-02-09 20:21:10 +01:00
Henrik Rydgard 2fcea2a7e6 Fix mipmap-related slowdown caused by excessive texture decoding 2013-02-09 19:25:36 +01:00
Henrik Rydgard bf7e5a4115 Mipmapping! Fixes issue #614 2013-02-08 00:04:34 +01:00