Commit Graph
1422 Commits
Author SHA1 Message Date
Unknown W. Brackets b27701ac7d Fix VDot returning -0.0 in x86 jit. 2013-02-16 10:37:42 -08:00
Unknown W. Brackets 1c4c5e718b Optimize VDot and VecDo3 to avoid temporaries. 2013-02-16 10:19:05 -08:00
Unknown W. Brackets 0bd382c518 Discard temp regs right away, some helper funcs. 2013-02-16 10:18:13 -08:00
Unknown W. Brackets 0d5da967eb Enable VDot and Vec3 in x86 jit. 2013-02-16 03:27:48 -08:00
Unknown W. Brackets 35537b3c97 Add TEMP0 fpu regs to x86 like in armjit.
But... will probably need more and the ability to swap into memory
if we want to deal with prefixes.
2013-02-16 03:27:03 -08:00
Unknown W. Brackets 1ef4ccc5a1 Log an error when vfpu swizzle is used badly. 2013-02-16 02:04:04 -08:00
Henrik Rydgard 37f998407b Replace "Core" with "Jit" in ini. Don't show Open dialog by default (use Ctrl+A or Ctrl+O to open it).
Delete "Slightly Faster Interpreter".
2013-02-16 09:49:33 +01:00
Henrik Rydgard 159f423135 VFPUutil style & simplification 2013-02-16 09:28:56 +01:00
Henrik Rydgard 909b768f47 Don't need separate variables for writemask. Some optimizations. 2013-02-16 09:28:55 +01:00
Unknown W. Brackets be8ddf12aa Don't go out of bounds applying vfpu swizzle. 2013-02-15 23:43:40 -08:00
Unknown W. Brackets b1f31f052e Apply prefixes on vscl to t.
It seems to do so with bugs on a real PSP.
2013-02-15 23:43:25 -08:00
Unknown W. Brackets e65e551f52 Fix VFPU D prefix handling for -0.0f. 2013-02-15 20:40:00 -08:00
Henrik Rydgard b21d358f1b Default JIT to on. 2013-02-15 19:28:40 +01:00
Unknown W. Brackets e42e7bf22e Don't flush all regs in mfvc, just prefixes. 2013-02-15 09:50:07 -08:00
Unknown W. Brackets f95e66eb98 Forget cached prefixes when calling generic.
It may eat them, or maybe always does?
2013-02-15 08:35:34 -08:00
Unknown W. Brackets 2b441f1638 Initial implementation of jit vadd/vsub/vdiv/vmul. 2013-02-15 08:35:34 -08:00
Unknown W. Brackets b9506c9568 Minor cleanup for vdot in x86 jit. 2013-02-15 08:35:34 -08:00
Unknown W. Brackets ccad259ae5 Keep track of VFPU prefixes and flush them in jit. 2013-02-15 08:35:33 -08:00
Unknown W. Brackets f6f2927526 Add curlies around DISABLE/CONDITIONAL_DISABLE. 2013-02-15 08:35:33 -08:00
lioncash a88a7214bf Fix parentheses placement in case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE. 2013-02-14 07:57:00 -05:00
Unknown W. Brackets 4eca76e0cc Check for s/t/d prefix reg changes in jit. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets 3b58cc27bd Oops, vfpu was missing CONDITIONAL_DISABLEs. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets abe390e6f3 Add some checks for fpu/vfpu writing to $0. 2013-02-14 00:27:09 -08:00
Unknown W. Brackets 4789a8e5eb Oops, can't have CONDITIONAL_DISABLE here, no op. 2013-02-14 00:27:08 -08:00
Unknown W. Brackets b0690f6ab8 Enable Comp_VPFX. 2013-02-14 00:27:08 -08:00
Henrik Rydgard 36f49706e0 Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Unknown W. Brackets f1386dfca1 Add a quick optimization to the x86 fpu comps. 2013-02-13 02:21:26 -08:00
Unknown W. Brackets 19cc652a37 Correct NaN handling in fpu comparisons. 2013-02-13 01:54:07 -08:00
Unknown W. Brackets 3cab6986c5 Jit the FPU comparisons on x86.
Probably not too fast.  Also, NaN handling seems wrong?
2013-02-13 00:55:10 -08:00
Henrik Rydgard ca23c076a1 Minor sceFont fixes 2013-02-13 00:50:26 +01:00
Henrik Rydgard 5ace14dd30 Log level adjustments 2013-02-12 22:09:40 +01:00
Unknown W. Brackets 21483f2d4c Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
2013-02-12 07:45:20 -08:00
Unknown W. Brackets c00bdb6f82 Don't savestate the last frame time. 2013-02-12 01:24:03 -08:00
raven02 a7f46351c8 FPS: 0.7f for mobile and 0.5f for windows platform/rest 2013-02-12 15:07:17 +08:00
Henrik Rydgard 2c01b36585 Some FPU optimization 2013-02-12 00:58:31 +01:00
Henrik Rydgard 69da33bd29 Add Show FPS to in-game menu on mobile. Make it green and right-adjusted. 2013-02-12 00:34:59 +01:00
Henrik Rydgard f0c632131e Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest. 2013-02-11 19:03:11 +01:00
Henrik Rydgard 3ce4a8a719 Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
raven02 66417155c9 Add option to set AnisotropyLevel , default 4 2013-02-11 21:03:53 +08:00
raven02 944e803b14 Change appropriate name to calculateFPS 2013-02-11 18:20:12 +08:00
raven02 88d060848b Prevent FPS overlap and add FPS to debug statistics 2013-02-11 18:00:18 +08:00
Unknown W. Brackets 537fbe4d7d Minor perf gain in __KernelNextThread.
Just like .1% but was hoping Mr. Optimizer would do this for me.
2013-02-11 01:27:08 -08:00
Unknown W. Brackets 6ca1cad28c Add a std::vector wrapper to do remove/pop/push.
It showed up in a profile after all.  Cut down more than 1%.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets f552cb3370 Wake delayed threads directly, rather than looping.
This saves ~1% during fast forward on a release build.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets da5026ea17 Spend less time moving ts events in CoreTiming. 2013-02-11 01:27:07 -08:00
Unknown W. Brackets 9a5589a180 Move running thread resched to __KernelNextThread.
Pretty sure this is needed, but apparently it breaks Sol Trigger.
2013-02-11 01:27:07 -08:00
Unknown W. Brackets fd1c686edf Move currentThread init to a better place. 2013-02-11 01:27:06 -08:00
Unknown W. Brackets f8de30b94d Put the fps on the right side.
This way it doesn't overlap the debug text.
2013-02-11 00:39:01 -08:00
Unknown W. Brackets a3610ec49e Make PPGeMeasureText() actually measure the text.
Specifically, it was skipping newlines and ignoring the last line,
so always returning 0.
2013-02-11 00:38:08 -08:00
Henrik Rydgård c07370ac3c Merge pull request #650 from KentuckyCompass/fps_counter
Fps counter
2013-02-10 23:04:22 -08:00