- The texture and fragment test caches dropped their GLRTexture objects on
DeviceLost without queueing them for deletion, leaking them on every
Android background/resume. The deleter already skips the GL calls when
the context is gone.
- GLRenderManager::ThreadEnd cleared unsubmitted init and render steps
without freeing the data they own. Run them through the dry run instead,
which now also frees stereo matrices and shader code.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>