Commit Graph

51 Commits

Author SHA1 Message Date
Henrik Rydgård f3127346d4 Add a setting (in developer tools) to control texture replacement load speed 2025-04-22 20:57:32 +02:00
Jamie Bainbridge 3d0ef8c6e1 SDL audio: Add config slider for audio samples
As described on Issue #12705 several users have problems with audio
popping, crackling, and distorion with different sample values.

Previous commit ece6edf reduced default samples from 1024 to 256 but
there does not seem to be an ideal value for all platforms.

Make the option configurable in Audio Backend Settings.

Signed-off-by: Jamie Bainbridge <jamie.bainbridge@gmail.com>
2025-04-15 18:18:42 +02:00
Henrik Rydgård b52e7913eb Add disable HLE flag for sceCcc (character conversion library). 2025-04-06 23:34:16 +02:00
Henrik Rydgård 62cd4bbefc Minor cleanups and fixes. sceJpeg will not work without HLE, so removed from disable-list. 2025-04-03 18:16:10 +02:00
Henrik Rydgård 343ca2600a Add a developer setting to disable individual HLE modules, allowing them to be loaded properly.
Some games survive with a loaded sceAtrac, and start talking to
sceAudioCodec instead, the underlying library, though unsuccessfully
since it's not properly implemented yet.
2025-04-02 10:19:24 +02:00
Nab 748e2e980e Add bouncing icon background animation 2025-03-31 20:59:28 +02:00
Henrik Rydgård c4241e283a Prepare to generalize file dumping 2025-03-19 09:46:25 +01:00
Henrik Rydgård e9b51f8c60 Add long-requested feature to take screenshots of the raw game images instead of the output. 2025-02-24 16:24:42 -06:00
Henrik Rydgård 852018e899 Windows: Hook up the UI scale setting. Need a manual resize to update. 2025-02-20 17:06:38 -06:00
Henrik Rydgård 33c4516e72 Implement new volume conversion functions, add test 2025-02-11 18:34:37 -06:00
Henrik Rydgård 27deabaea9 More intuitive volume curve for new-style volume settings 2025-02-11 17:42:09 -06:00
Henrik Rydgård cf90b24431 Add UI volume setting (affecting navigation sounds and preview audio). Convert alt speed volume into a 100-step percentage. 2025-02-11 17:42:09 -06:00
Henrik Rydgård 25bedc44b8 Switch from shift to multiplier for volume in StereoResampler 2025-02-11 15:55:39 -06:00
Henrik Rydgård 03f09aebd7 Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård e01ca5b057 Logging API change (refactor) (#19324)
* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård 305418813a Add option to control the iOS app switching mode 2024-07-05 20:08:12 +02:00
Henrik Rydgård 55adcb1a13 Warn the user if they try to run an extracted ISO, with a very in-your-face message.
Fixes #18735
2024-01-20 23:01:08 +01:00
Henrik Rydgård 71f1e29513 Remote ISO: Allow sharing a folder of ISOs instead of Recent. 2023-12-29 12:55:08 +01:00
Henrik Rydgård e62614498e Buildfix mac (name collision with NO...) 2023-12-13 16:48:07 +01:00
Henrik Rydgård caec201c4d Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users 2023-12-13 16:18:44 +01:00
Henrik Rydgård a6d717cb39 Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate
Might help #18514 and #18480 if we're lucky.
2023-12-12 15:30:39 +01:00
Henrik Rydgård 3621529df9 Debug: Add quick "Framebuffer List" overlay. 2023-12-02 14:07:31 +01:00
Henrik Rydgård 1da6da446b More std::string conversion 2023-11-13 23:43:57 +01:00
sum2012 6a844dd985 Add more delay as ForceUMDDelay
Also add setting in libretro
2023-10-23 20:03:42 +08:00
Unknown W. Brackets 622c69dbb9 x86jit: Expose option to select new IR based jit. 2023-08-20 22:28:54 -07:00
Henrik Rydgård cda59e8510 Vulkan: Keep track of some timestamps in a frame 2023-08-02 16:25:17 +02:00
Henrik Rydgård fc6879674e Refactor overlays into an enum 2023-08-02 13:03:04 +02:00
Henrik Rydgård d268dd639a Move the ScreenEdgePosition enum to a more appropriate location 2023-08-01 01:01:57 +02:00
Henrik Rydgård 6ac45ddba1 Extract the ConfigSetting implementation into its own file. 2023-04-08 09:22:02 +02:00
Henrik Rydgård fa0fb6eee6 Rework and simplify VIRTKEY_SPEED_ANALOG 2023-03-31 11:05:33 +02:00
Henrik Rydgård 59dec197d8 Add previews for more types, fix mappings. 2023-02-02 01:09:33 +01:00
Henrik Rydgård c554f4e2b6 Allow restoring only settings, recents or controls to defaults.
Fixes #16381 , though could make even more granular later.

The only translation change was deleting one sentence from a longer
string - used Google Translate to assist me in removing the correct part
for a few of them, most were obvious. Hope they're all right.
2023-01-31 18:56:18 +01:00
Henrik Rydgård 4287365411 Update URLs, fix feedback from #16851 2023-01-29 00:25:27 +01:00
Unknown W. Brackets 2168188cb8 Config: Remove unused values. 2022-12-13 18:24:59 -08:00
Unknown W. Brackets e159cb2b91 UI: Clamp analog speed to 0 on opposite value. 2022-07-05 16:07:09 -07:00
Unknown W. Brackets c15c4a6967 UI: Add analog speed limit mapping.
Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Unknown W. Brackets e1d261b707 Display: Remove frameskip fast-forward mode.
Fixes #13546.
2021-10-12 20:38:57 -07:00
iota97 fb5b528b97 Moving Background 2021-09-10 01:55:23 +02:00
iota97 01aaed54d6 Wave animation 2021-09-08 15:57:41 +02:00
Henrik Rydgård 6b76bcf070 Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
It does this by enforcing mipmapping and minification filters, and
always autogenerates mipmaps and enforces anisotropic filtering for all
modes (if that's separately enabled).

This looks nice and flicker free in most games without any additional
tweaking, including GTA and Burnout which have long been painfully
flickery in the distance due to undersampling.

Needs a bit more testing before merge, maybe.

Fixes #13888
2021-09-03 00:14:58 +02:00
Henrik Rydgård 928bc88b01 Rename Unthrottle to Fast-forward globally 2021-08-18 09:28:13 +02:00
Unknown W. Brackets ff9b9f7321 Sas: Add option to control reverb volume.
This also allows you to turn it off.
2021-08-09 20:47:24 -07:00
Unknown W. Brackets e2a8c83b9f UI: Add BG animation for recent games.
Just a subdued slideshow in the background.
2021-04-04 10:48:42 -07:00
Unknown W. Brackets 4ef63843d2 Display: Allow unthrottle to skip only flipping.
Before, it either flipped continuously, or forced frameskip on.  This
makes it so you can still draw frames, but skip actual flips.

This is useful when games draw things only in a single frame and reuse
later.  It's also useful when measuring speed improvements if you already
get 100% speed on a device.
2020-07-19 13:57:04 +02:00
Unknown W. Brackets c8da2d00cc Core: Ignore case of GPU backend setting. 2019-06-22 12:49:15 -07:00
Unknown W. Brackets df6c5f38dc Core: Use readable names for failed backends. 2019-06-22 12:48:56 -07:00
Henrik Rydgård 172bcbbf47 Android: Default screen rotation to auto landscape for new users. Fixes #11832 2019-02-23 17:17:40 +01:00
hissingshark 64e432e12d Moved from using enum to enum class 2018-06-26 07:52:02 +01:00
hissingshark 7fd7afeba9 Added "oldest save" and "slots 1-5" as options for "auto load savestate" 2018-06-25 21:45:51 +01:00
Unknown W. Brackets e2c217ab29 Core: More consistently use config enums. 2018-06-23 10:59:18 -07:00