Henrik Rydgård
299cb007c2
Add a comment, revert a reporting change.
2017-12-10 02:05:25 +01:00
Unknown W. Brackets
2943bbdbfd
UI: Cancel loaders on shutdown.
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Improves backend switching / locking / etc. performance when the recent
list has games that aren't currently available.
Also, remove unnecessary duplicate gameinfo flush on EGL loop shutdown.
Already happens in NativeShutdownGraphics().
2017-12-09 16:48:38 -08:00
Unknown W. Brackets
ee5b68f1fc
Loaders: Add cancelation to all file loaders.
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Mainly, for HTTP which might be stalled trying to connect (especially if
you're not near your PC right now and it's in your recent, for example.)
2017-12-09 16:47:37 -08:00
Henrik Rydgård
8d5c85fa40
Merge pull request #10378 from unknownbrackets/ui-gamepad
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Reset views after loading per game config
2017-12-10 00:17:51 +01:00
Unknown W. Brackets
c097910439
UI: Reset touch controls after config load.
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This is potentially earlier than full init, better to move the controls as
soon as possible.
2017-12-09 14:11:39 -08:00
Unknown W. Brackets
cf6ccfca99
UI: Persist tween data on view recreate.
2017-12-09 14:10:42 -08:00
Henrik Rydgård
6e3cb0cd48
Add missing IF statement for instance rendering check..
2017-12-08 15:53:33 +01:00
Henrik Rydgård
4a0c2ad683
Minor uniform cleanup
2017-12-08 11:54:49 +01:00
Henrik Rydgård
2afb6715d7
Merge pull request #10369 from hrydgard/shader-translate-gl-core
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Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later
2017-12-08 11:31:52 +01:00
Henrik Rydgård
58fd674bbf
Try to fix build with the old Android build system too...
2017-12-08 10:25:42 +01:00
Henrik Rydgård
b895f944ff
SPIRV-Cross should build on Android now, so remove another platform check.
2017-12-08 10:25:42 +01:00
Henrik Rydgård
99b34c7b45
Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
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Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00
Henrik Rydgård
253bba28d8
Update travis config to use NDK 16b
2017-12-08 08:52:20 +01:00
Henrik Rydgård
c268e37818
Merge pull request #10371 from hrydgard/switch-android-stl
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From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so make the switch.
2017-12-08 00:29:44 +01:00
Henrik Rydgård
1076e358e0
Also update Application.mk for the old build system.
2017-12-07 23:47:54 +01:00
Henrik Rydgård
18f93342f3
From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so switch.
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No apparent issues, even on Nexus One with Android 2.3.
2017-12-07 23:45:36 +01:00
Henrik Rydgård
3eda310009
Merge pull request #10366 from hrydgard/gl-lost-device-rework
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 22:48:43 +01:00
Henrik Rydgård
b75c8b72c6
Fix another little inconsistency (two uniforms were merged for bad reasons)
2017-12-07 21:39:09 +01:00
Henrik Rydgård
fb74c9dfeb
Clean up a small inconsistency
2017-12-07 21:09:09 +01:00
Henrik Rydgård
7d0fc9ce65
Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
2017-12-07 15:05:59 +01:00
Henrik Rydgård
026d3d4a00
Recreate views after boot is done, to workaround #10360 . Not the best solution..
2017-12-07 10:21:33 +01:00
Henrik Rydgård
bd40479224
Vulkan: Add facility to auto-generate mipmap levels. Not yet used.
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Intended for replacement textures and optional quality improvements
later.
2017-12-07 09:28:18 +01:00
Henrik Rydgård
2ebae034a4
Vulkan: Show samplers in "shader debug"
2017-12-07 09:28:18 +01:00
Henrik Rydgård
3b78687672
Merge pull request #10213 from hrydgard/immediate-flip
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Flip immediately if that's OK, instead of waiting for VBlank.
2017-12-06 21:14:23 +01:00
Henrik Rydgård
54ff4c8822
Avoid multiple flips per frame, fixes immediate flip for God of War
2017-12-06 14:29:08 +01:00
Henrik Rydgård
4c720631c1
Add mitigation for games like GTA that never call sceDisplaySetFramebuf
2017-12-06 14:29:08 +01:00
Henrik Rydgård
522de63eed
Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched.
2017-12-06 14:29:08 +01:00
Henrik Rydgård
cf5ede493b
Merge pull request #10247 from unknownbrackets/ui-tween
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UI: Show a loading message during shader preload
2017-12-06 14:24:21 +01:00
Henrik Rydgård
e3eb6d36b1
Merge pull request #10113 from unknownbrackets/core-context
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Request a core profile in OpenGL (after 1.5.0)
2017-12-06 14:10:58 +01:00
Henrik Rydgård
9a732fe52e
Merge pull request #10230 from unknownbrackets/savedata-new
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Savedata: Show icon for new saves more often
2017-12-06 14:10:41 +01:00
Henrik Rydgård
e11f67ed74
Merge pull request #10226 from unknownbrackets/max-flips
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Display: Correct max FPS limiting skew
2017-12-06 14:10:17 +01:00
Henrik Rydgård
cb835fb17d
Merge pull request #10240 from unknownbrackets/vertdec
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arm64: Use LDRUH instead of two LDRBs
2017-12-06 14:09:26 +01:00
Henrik Rydgård
a1e74d0d4f
v1.5.4
v1.5.4
2017-12-05 14:51:51 +01:00
Henrik Rydgård
44b1dc8daf
Try to fix iOS builds on the Travis buildbot. #10254
2017-12-05 13:23:13 +01:00
Henrik Rydgård
e8db163072
Replacement: Break the mip loading loop if a level is wrong. Also shrink the log output.
2017-12-05 13:20:25 +01:00
Unknown W. Brackets
db68d38a06
Merge pull request #10260 from hrydgard/replace-fixup
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Don't try to load replacement mipmaps with bad sizes.
2017-12-05 07:15:33 -05:00
Henrik Rydgård
b3086b1465
Reject texture replacement mipmaps of the wrong size
2017-12-05 13:07:03 +01:00
Henrik Rydgård
85b743c732
Just some debug output for future decisions
2017-12-05 11:42:51 +01:00
Henrik Rydgård
1d2dbdcebc
Update submodule lang
2017-12-05 08:27:58 +01:00
Henrik Rydgård
20af8264c2
Also disable dualsrc blend on Tegra K1. Should help #10208
2017-12-05 08:24:20 +01:00
Henrik Rydgård
62fc802543
Merge pull request #10254 from sergiobenrocha2/patch-1
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Missing -lEGL when -DUSING_EGL=ON
2017-12-04 19:41:09 +01:00
sergio-br2
4b59fe6dac
Missing -lEGL when -DUSING_EGL=ON
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Related to #9565
I tested only on ARM Linux (Ubuntu 14.04 on Odroid U3). Qt is building fine and working.
2017-12-04 16:09:06 -02:00
Henrik Rydgård
d0d2675645
Android: Warn if PPSSPP fails to save the config file.
2017-12-04 18:37:03 +01:00
Henrik Rydgård
7e10633472
Merge pull request #10253 from hrydgard/riff-cleanup
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RIFF reader cleanup and sanity checks
2017-12-04 18:25:00 +01:00
Henrik Rydgård
c4e8c509d6
RIFF: Add check for truncated files, cleanup a little more.
2017-12-04 18:01:51 +01:00
Henrik Rydgård
b3b57f1b47
Try to protect against bad data in RIFF files (used for menu background audio only)
2017-12-04 17:41:06 +01:00
Henrik Rydgård
b47251dbd4
Even more cleanup of RIFFReader
2017-12-04 17:34:47 +01:00
Henrik Rydgård
210b70ff0c
Kill off more unused code in RIFFReader
2017-12-04 17:30:16 +01:00
Henrik Rydgård
1c0a0fefdb
Remove write support from chunk_file, rename to RIFFReader
2017-12-04 17:27:47 +01:00
Henrik Rydgård
14a263d5b6
Reformat chunk_file. Don't usually reformat whole files, but this was too ugly to work on :P
2017-12-04 17:23:29 +01:00