Unknown W. Brackets
18bfff5f75
UI: Reinit UI texture during game when used.
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Otherwise we may try to use it when it doesn't exist. This should only
happen on graphics restart.
Potentially related to first crash in #11116 .
2018-06-01 21:07:09 -07:00
Unknown W. Brackets
e6af167cd9
Merge pull request #11119 from hrydgard/vk-nulltexture
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Never bind a NULL image view in Vulkan, not even through thin3d
2018-06-01 23:53:18 -04:00
Unknown W. Brackets
72af11f9f6
Merge pull request #11118 from hrydgard/framebuffer-download-size
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When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
2018-06-01 23:51:59 -04:00
Henrik Rydgård
8d3dbee823
Fix a GL error when taking a screenshot in non-buffered. May help #11056
2018-06-01 22:25:27 +02:00
Henrik Rydgård
04fefa2417
Vulkan image readback: Fix a couple scary cases of wrong argument order in image transitions, leading to transitioning 0 mips
2018-06-01 22:16:20 +02:00
Henrik Rydgård
2917f3ffbb
Better return the right pointer.
2018-06-01 22:05:21 +02:00
Henrik Rydgård
c1d113e0e9
When creating temp framebuffers for download, size them using bufferWidth/Height instead of width/height.
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Or maybe we should make sure to only download within the width/height by
adding more clamps at the beginning of ReadFramebufferToMemory but seems
more dangerous.
Plus some minor things.
Should help #11113
2018-06-01 21:16:07 +02:00
Henrik Rydgård
9485b04914
Never bind a NULL image view in Vulkan no matter what.
2018-06-01 18:51:37 +02:00
Henrik Rydgård
aadced94f5
Update lang submodule
2018-06-01 17:31:29 +02:00
Henrik Rydgård
30de8194a5
Merge pull request #11111 from weihuoya/gles-int-highp
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depal shader use high int precision for opengl es
2018-06-01 08:41:25 +02:00
weihuoya
e01e77e025
fx depal int precision for opengl es
2018-06-01 00:58:44 +08:00
Henrik Rydgård
cae79bf979
Merge pull request #11110 from unknownbrackets/d3d11-screenshot
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D3D11: Fix crash on screenshot
2018-05-31 10:40:21 +02:00
Unknown W. Brackets
f369086987
D3D11: Fix crash on screenshot.
2018-05-31 00:04:40 -07:00
Jan Beich
c783e7761c
cityhash: disable SSE 4.2 optimization on x86
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$ c++ -m32 -msse4.2 -c ext/native/ext/cityhash/city.cpp
ext/native/ext/cityhash/city.cpp:569:5: error: use of undeclared identifier '_mm_crc32_u64'
CHUNK(0); PERMUTE3(a, h, c);
^
ext/native/ext/cityhash/city.cpp:562:9: note: expanded from macro 'CHUNK'
z = _mm_crc32_u64(z, b + g); \
^
2018-05-30 19:53:26 +00:00
Henrik Rydgård
00e5da2c35
Update to 1.6.2
v1.6.2
2018-05-30 19:47:20 +02:00
Henrik Rydgård
c964bc4ba2
Fix another of these pesky GL task switching bugs.
2018-05-30 19:29:26 +02:00
Henrik Rydgård
3f7474e5b8
More (disabled by default) gl error logging..
2018-05-30 18:14:13 +02:00
Henrik Rydgård
7e756544ee
Add a missing virtual destructor, fix a warning
2018-05-30 18:01:49 +02:00
Unknown W. Brackets
c59c3d6c34
Merge pull request #11105 from hrydgard/crash-fix-attempts-1.6.1
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1.6.1 crashfixes
2018-05-29 20:56:28 -04:00
Henrik Rydgård
4f59ebad05
sprintf->snprintf. Don't think any of these are likely overflows though.
2018-05-29 23:42:54 +02:00
Henrik Rydgård
b1df7b2cd0
Thin3D: Handle binding a null texture better.
2018-05-29 23:35:27 +02:00
Henrik Rydgård
1c17373039
GLES: Properly restore the pointer to the render manager in more places
2018-05-29 23:07:22 +02:00
Henrik Rydgård
88e358afc8
Update to 1.6.1
v1.6.1
2018-05-28 18:47:10 +02:00
Unknown W. Brackets
43b18578f4
Update default firmware version to 6.60.
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Not many games call sceKernelDevkitVersion(), but we mostly match 6.60.
See also: https://report.ppsspp.org/logs/kind/883?status=any
2018-05-28 08:44:00 -07:00
Unknown W. Brackets
c588046d99
Savedata: Respect secureVersion parameter.
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This isn't used in many games, but see #10814 .
2018-05-28 08:42:48 -07:00
Henrik Rydgård
79f8388e65
Merge pull request #11088 from unknownbrackets/vulkan-state
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Vulkan: Update shaders/state when dirty properly
2018-05-28 08:34:11 +02:00
Unknown W. Brackets
e7d07aff71
Vulkan: Update shaders/state when dirty properly.
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Can't have been right before.
2018-05-27 22:28:09 -07:00
Henrik Rydgård
87beddc393
Merge pull request #11084 from hrydgard/crash-fix-attempts-1.6
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Various fixes for 1.6.1
2018-05-27 23:27:57 +02:00
Henrik Rydgård
0c0c258c50
Merge pull request #11085 from unknownbrackets/vulkan-combine
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Vulkan: Don't merge render passes if read from
2018-05-27 23:27:31 +02:00
Unknown W. Brackets
423309da50
Vulkan: Don't merge render passes if read from.
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In the future, we might actually track dependencies so we can smartly
sort the render passes instead.
See #11079 - screen got brighter because a cleared framebuffer was used as
a texture.
2018-05-27 14:15:54 -07:00
Henrik Rydgård
14d17419b1
Minor cleanup
2018-05-27 22:51:00 +02:00
Henrik Rydgård
0d6be3a476
GLES: Refresh the draw context in DrawEngineGLES on DeviceRestore. How did we miss this?
2018-05-27 22:25:15 +02:00
Henrik Rydgård
343763cf5a
More paranoia from Google Play
2018-05-27 22:16:36 +02:00
Henrik Rydgård
b730d187e8
Add some paranoid checks guided by stack traces from Google Play
2018-05-27 22:12:59 +02:00
Henrik Rydgård
d7770307f3
Change some log levels to verbose
2018-05-27 21:53:27 +02:00
Henrik Rydgård
d35de81a76
Check for a valid screen manager in NativeIsAtTopLevel
2018-05-26 17:50:37 +02:00
Henrik Rydgård
09e85eb150
Update version to 1.6 in AndroidManifest.xml
v1.6
2018-05-26 14:26:32 +02:00
Henrik Rydgård
e8da82c011
Update lang
2018-05-26 14:26:32 +02:00
Henrik Rydgård
d897d58727
Merge pull request #11071 from hrydgard/android-navbar-black
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Android: In v21 and later, make the navigation bar black using styles.xml
2018-05-26 14:25:30 +02:00
Henrik Rydgård
29164c4990
Merge pull request #10954 from hrydgard/readme-1.6
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Update README.md for 1.6
2018-05-26 11:27:49 +02:00
Henrik Rydgård
66e7e75c2e
Merge pull request #11072 from hrydgard/android-more-size-fixes
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Android immersive mode: Fix display size stretch and touch screen inaccuracy
2018-05-26 09:45:41 +02:00
Henrik Rydgård
7c921c5367
Android immersive mode: Fix display size stretch and touch screen inaccuracy when toggling immersive mode
2018-05-25 23:40:34 +02:00
Henrik Rydgård
0e0a3d2804
Android: In v21 and later, make the navigation bar black using styles.xml
2018-05-25 22:42:43 +02:00
Henrik Rydgård
3472d62fff
Merge pull request #11061 from unknownbrackets/savestate
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SaveState: Fix rename when undo disabled
2018-05-21 09:16:14 +02:00
Unknown W. Brackets
037a20e7c7
SaveState: Fix rename when undo disabled.
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On Windows, for example, the rename target cannot exist.
This also fixes the screenshot rename for the undo.
2018-05-20 20:51:29 -07:00
Henrik Rydgård
3733669112
Merge pull request #11058 from unknownbrackets/load-fail
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Core: Shutdown properly on load failure
2018-05-20 23:48:11 +02:00
Unknown W. Brackets
9b6dee126d
Core: Shutdown properly on load failure.
2018-05-20 14:17:01 -07:00
Henrik Rydgård
ab65c5210c
GLES shader depal fix. Again, this is disabled by default so should not affect anything.
2018-05-14 21:20:51 +02:00
Henrik Rydgård
061f92c177
Minor code simplification
2018-05-14 21:19:48 +02:00
Henrik Rydgård
4ba9fe3e0e
GLES depal (currently disabled): Use high int precision.
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Should fix issue mentioned in https://github.com/hrydgard/ppsspp/commit/fb7a63bd11ba785209babfe9631956110d46c9bf
2018-05-13 20:51:20 +02:00