Commit Graph
27588 Commits
Author SHA1 Message Date
Henrik Rydgård cff6d155f1 Add a null check. Make vtimer log ERROR until it works. 2012-12-31 12:18:53 +01:00
Florent Castelli be98bad49b Merge pull request #298 from raven02/sdk-add
Add sceKernelSetCompiledSdkVersion500_505/507
2012-12-31 01:24:04 -08:00
raven02 4a00bbbc33 Add sceKernelSetCompiledSdkVersion500_505/507 2012-12-31 17:12:14 +08:00
Sacha c3e50e8b4c Update Blackberry/Symbian packaging to v0.5 2012-12-31 17:55:53 +10:00
Sacha aa99c3f859 Make dir scan work cross-platform. Update Qt project files. 2012-12-31 17:52:57 +10:00
Henrik Rydgård 1ea34bb6e8 Stub out all of VTimer. 2012-12-30 21:30:33 +01:00
Florent Castelli e258227945 Fix Headless Windows project for x64 2012-12-30 17:18:36 +01:00
Florent Castelli b9408d30bd Add gpu/displaylist/state to test list 2012-12-30 16:35:51 +01:00
Florent Castelli 2431112b39 Update pspautotests 2012-12-30 16:29:16 +01:00
Henrik Rydgård 349b60cbbd Merge pull request #293 from unknownbrackets/headless
Headless w/GLES GPU
2012-12-30 02:12:15 -08:00
Unknown W. Brackets 62b1fe0fb1 sceIo doesn't have to do emu output, headless can. 2012-12-30 00:00:58 -08:00
Unknown W. Brackets 1c8280b15e Make graphics optional, it's slower to start.
Might also be nice to batch tests.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets ade0f4103b Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets 03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Henrik Rydgård 8f027a6282 Merge pull request #291 from unknownbrackets/ge-callbacks
Respect the desired GE callback
2012-12-29 16:31:17 -08:00
Henrik Rydgård 8a57008b90 Merge pull request #292 from unknownbrackets/analog-fix
Windows keyboard analog still wrong
2012-12-29 16:21:01 -08:00
Unknown W. Brackets e3943c390a Arg, I got these backwards. 2012-12-29 16:13:54 -08:00
Unknown W. Brackets 7bd16a7f97 Add warnings when GE callbacks are misused. 2012-12-29 15:55:05 -08:00
Unknown W. Brackets 97bdaf5dd2 Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets 2ed0902ae2 Cleanup sceGe stubs and void return values. 2012-12-29 15:43:17 -08:00
Henrik Rydgård acd1457308 Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
2012-12-29 15:34:57 -08:00
Henrik Rydgård af64a0b2e6 Merge pull request #290 from Xele02/master
Save mode 11
2012-12-29 15:34:12 -08:00
Henrik Rydgård 0d1a28d7c1 Merge pull request #289 from unknownbrackets/analog-fix
Reverse the analog Y for everyone.
2012-12-29 15:34:02 -08:00
Xele02 45c9ed389c Implement mode 11 2012-12-29 23:56:45 +01:00
Unknown W. Brackets 8c98c7b141 Reverse the analog Y for everyone.
Verified XInput is still happy this way.
2012-12-29 13:01:10 -08:00
Unknown W. Brackets 848a2e2d2a Arg, missed a crash in savedata for states. 2012-12-29 12:55:58 -08:00
Unknown W. Brackets 020f69e5fb Pause before browsing for a state file on Windows. 2012-12-29 12:50:13 -08:00
Unknown W. Brackets 589916fca2 Move GPU state to sceDisplay, reset GPU on load. 2012-12-29 12:49:49 -08:00
Unknown W. Brackets ea9f0be28a Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Henrik Rydgård 1d9f27f3e3 Merge pull request #286 from xsacha/master
Update Qt/Symbian
2012-12-29 08:19:28 -08:00
Henrik Rydgård af73ac11d3 Merge pull request #284 from unknownbrackets/savestates
Fix some missing things / bugs in save states.
2012-12-29 03:50:34 -08:00
Henrik Rydgård 9fd193ac88 Merge pull request #285 from unknownbrackets/mediaengine
Fix mediaengine save states
2012-12-29 03:49:08 -08:00
Unknown W. Brackets 6d65be5626 Fix android build. 2012-12-29 03:34:11 -08:00
Unknown W. Brackets cb0538c4db Can't just do that, might get the vtbl. Arg. 2012-12-29 03:19:13 -08:00
Unknown W. Brackets 0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Henrik Rydgård ec080eb2b6 Merge pull request #281 from unknownbrackets/savestates
Savestate tweaks (gzip, Windows cli/UI cleanup)
2012-12-29 00:47:09 -08:00
Henrik Rydgård 7509a2b83a Merge pull request #282 from unknownbrackets/mediaengine
mediaengine: Merge from master, add save states
2012-12-29 00:44:10 -08:00
Henrik Rydgård 17eec66a04 Restore run/pause shortcut. Reset doesn't need a shortcut. 2012-12-29 09:07:04 +01:00
Unknown W. Brackets 1d8b902591 Revert "Save states using gzip, load either way."
This reverts commit df627f7738.
2012-12-28 23:57:11 -08:00
Unknown W. Brackets e03044b241 Fix a crash with FPL objects in save states. 2012-12-28 23:30:43 -08:00
Unknown W. Brackets ac2768640a Add save stating changes to mediaengine.
Also makes it compile again.
2012-12-28 23:29:24 -08:00
Henrik Rydgård e8f1f46962 Merge pull request #280 from Orphis/gpucommon
Refactor some NullGPU and GLES common parts into GPUCommon class
2012-12-28 23:15:49 -08:00
Henrik Rydgård f937c0f699 Merge pull request #279 from raven02/linear-fix
Fall back to original filter logic when linear filter option is off
2012-12-28 23:14:40 -08:00
Unknown W. Brackets 6f9f9e1c98 Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.

Conflicts:
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Unknown W. Brackets df627f7738 Save states using gzip, load either way.
Could implement an option to save states uncompressed.  There's
a small performance hit.

Test files were 8% - 14% the size, but these are just from menus/etc.
2012-12-28 18:13:32 -08:00
Florent Castelli 36a71eafd0 Move InterpretList and ProcessDLQueue to GPUCommon 2012-12-29 03:11:36 +01:00
Florent Castelli 6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
raven02 b94bcad288 Fall back to original filter logic when filter option is off 2012-12-29 09:48:46 +08:00
Unknown W. Brackets da551d71c3 Disable load/save while no iso loaded. 2012-12-28 17:24:14 -08:00
Unknown W. Brackets 14ef840dd3 Add a command line option to load a state.
For debugging.
2012-12-28 17:23:05 -08:00