Sacha
7282a1c6a3
Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues.
2013-03-31 16:55:48 +10:00
Henrik Rydgård
29b71d6153
Merge pull request #1119 from unknownbrackets/savedata
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More sceUtility* changes
2013-03-30 23:37:16 -07:00
Henrik Rydgård
824d637989
Merge pull request #1114 from unknownbrackets/perf
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Read structs directly from PSP ram on little endian
2013-03-30 23:34:58 -07:00
Henrik Rydgård
61e88b1d65
Merge pull request #1118 from unknownbrackets/symbol-map
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Symbol map fixes
2013-03-30 23:33:50 -07:00
Henrik Rydgård
82d3713c40
Merge pull request #1113 from unknownbrackets/ios-ctrl
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iOS: Don't lock input state for so long
2013-03-30 23:22:11 -07:00
Unknown W. Brackets
1f2de11dbe
Add a basic impl of sceUtilityMsgDialogAbort().
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Makes Enigmo work anyway. Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets
74302a9ecf
Savedata doesn't always resched, add some errcodes.
2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
c4a93d3bc3
Make emulation -> stop actually shut down.
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Otherwise it pauses so it never gets around to it.
2013-03-30 22:37:11 -07:00
Unknown W. Brackets
ba131f7ffb
Oops, fix potential shutdown hang.
2013-03-30 22:36:28 -07:00
Unknown W. Brackets
8f911a0ebe
Add a setting to autosave the symbol map.
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And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Sacha
73177ff463
Allow loading VFS resources from QRC (Qt assets inbuilt in to binary) if they exist
2013-03-31 15:28:18 +10:00
Unknown W. Brackets
1cfdaa9349
Read structs directly from PSP ram on LE.
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On BE, which doesn't even really work atm, this can be an auto class.
2013-03-30 20:12:22 -07:00
Unknown W. Brackets
31206e356b
iOS: Don't lock input state for so long.
2013-03-30 17:44:00 -07:00
Henrik Rydgård
8155657ea3
Merge pull request #1112 from unknownbrackets/ios-ctrl
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iOS: Fix button sticking (from @rock88)
2013-03-30 17:24:56 -07:00
rock88
4208f17c7c
iOS: Fix input buttons sticking.
2013-03-30 17:12:45 -07:00
Unknown W. Brackets
7417188671
iOS: Port Android control fix.
2013-03-30 17:11:56 -07:00
Unknown W. Brackets
63db2081ee
iOS: Oops, need -O2 on RelWithDebInfo for profiling.
2013-03-30 17:11:37 -07:00
Henrik Rydgard
0eda1a8fe5
Show bg and icon on pause screen.
2013-03-31 01:04:46 +01:00
Henrik Rydgård
3301fd5119
Merge pull request #1103 from raven02/patch-5
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Improve sceMpegAvcDecode/YCbCr
2013-03-30 16:48:07 -07:00
Henrik Rydgård
7f16f33cd1
Merge pull request #1110 from unknownbrackets/callbacks
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Improve callbacks with waits
2013-03-30 16:47:40 -07:00
Henrik Rydgård
2ef2087775
Merge pull request #1109 from unknownbrackets/clang-opt3
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Use -O3 for Mac/iOS release builds
2013-03-30 16:44:39 -07:00
Henrik Rydgard
634e324975
More work on control
2013-03-31 00:39:58 +01:00
Henrik Rydgard
d7a58a3154
Buttons don't have to clear state when not pressed after sticky fix.
2013-03-31 00:24:27 +01:00
Unknown W. Brackets
52a8997006
These are actually okay, happen on the second cb.
2013-03-30 16:12:40 -07:00
Unknown W. Brackets
2ecc3157de
Fix waits within waits for lwmutexes.
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Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
2013-03-30 16:12:39 -07:00
Unknown W. Brackets
fe60677f75
Make mutexes handle callbacks better + before.
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Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.
Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
eace0e75c1
sceKernelWaitSemaCB() should run callbacks first.
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Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
63bde2cb59
Handle waits inside semaphore waits properly.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets
d2abdf17be
Add a waittype registry to handle callbacks right.
2013-03-30 16:12:37 -07:00
Unknown W. Brackets
776d6ee21e
Use -O3 for Mac/iOS release builds.
2013-03-30 16:09:22 -07:00
Henrik Rydgard
afa21588d7
Some work towards better control handling, includes stickyfix from native
2013-03-30 23:55:28 +01:00
Henrik Rydgard
7efbd96754
Android: Don't preserve state of buttons not set through jni between frames.
2013-03-30 23:54:23 +01:00
Henrik Rydgard
33abcdafd6
Update native (TouchCrossPad breaking arrows fix)
2013-03-30 22:33:19 +01:00
Henrik Rydgard
34c4700adb
TouchCrossPad - don't break other input
2013-03-30 22:32:56 +01:00
Henrik Rydgard
341ff96369
More buildfixing..
2013-03-30 21:14:18 +01:00
Henrik Rydgard
6f8b1be2a5
Linux/mac buildfix attempt
2013-03-30 21:02:08 +01:00
Henrik Rydgard
43b4bdfeef
Buildfixing
2013-03-30 20:17:31 +01:00
Henrik Rydgard
c23631a8fc
Some experimental (disabled) code to have images in gamelist. Too slow, needs work.
2013-03-30 20:10:32 +01:00
raven02
d540ff816c
Improve sceMpegAvcDecode/YCbCr
2013-03-31 03:10:29 +08:00
Henrik Rydgard
5bdd4bd663
Make generating mips optional for loaded-from-memory PNGs.
2013-03-30 20:10:01 +01:00
Henrik Rydgard
c1acc02560
Show game icons on recent buttons. Later, we'll have a real game selector with images.
2013-03-30 19:34:15 +01:00
Henrik Rydgard
7ec766a980
Some drawing refactoring
2013-03-30 19:33:35 +01:00
Henrik Rydgard
36a6c179a0
Some drawing refactoring
2013-03-30 19:23:02 +01:00
Henrik Rydgard
51a798989b
Let's not play noise when paused on Windows.
2013-03-30 18:54:10 +01:00
raven02
7b01828ef0
Quick fix
2013-03-31 01:08:23 +08:00
raven02
c6087ea3db
Improve few sceKernel clock functions
2013-03-31 00:51:34 +08:00
Henrik Rydgard
e78193b907
win32: Save/restore window position
2013-03-30 17:49:02 +01:00
Henrik Rydgard
0b87abe945
Revert accidentally increased .sln version number. also throw in lowp in UI shaders.
2013-03-30 17:32:00 +01:00
Henrik Rydgård
da7f2880bd
Merge pull request #1100 from raven02/patch-3
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Improve few sceAudio functions
2013-03-30 09:01:11 -07:00