Commit Graph
27588 Commits
Author SHA1 Message Date
Sacha 7282a1c6a3 Support loading assets from QRC (inbuilt in binary). Some Qt fixes. Mobile UI compiles. Qt still has issues. 2013-03-31 16:55:48 +10:00
Henrik Rydgård 29b71d6153 Merge pull request #1119 from unknownbrackets/savedata
More sceUtility* changes
2013-03-30 23:37:16 -07:00
Henrik Rydgård 824d637989 Merge pull request #1114 from unknownbrackets/perf
Read structs directly from PSP ram on little endian
2013-03-30 23:34:58 -07:00
Henrik Rydgård 61e88b1d65 Merge pull request #1118 from unknownbrackets/symbol-map
Symbol map fixes
2013-03-30 23:33:50 -07:00
Henrik Rydgård 82d3713c40 Merge pull request #1113 from unknownbrackets/ios-ctrl
iOS: Don't lock input state for so long
2013-03-30 23:22:11 -07:00
Unknown W. Brackets 1f2de11dbe Add a basic impl of sceUtilityMsgDialogAbort().
Makes Enigmo work anyway.  Doesn't seem like a popular function.
2013-03-30 22:55:48 -07:00
Unknown W. Brackets 74302a9ecf Savedata doesn't always resched, add some errcodes. 2013-03-30 22:48:29 -07:00
Unknown W. Brackets 8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets c4a93d3bc3 Make emulation -> stop actually shut down.
Otherwise it pauses so it never gets around to it.
2013-03-30 22:37:11 -07:00
Unknown W. Brackets ba131f7ffb Oops, fix potential shutdown hang. 2013-03-30 22:36:28 -07:00
Unknown W. Brackets 8f911a0ebe Add a setting to autosave the symbol map.
And move it into system, needs to be after the coreParameter too.
2013-03-30 22:28:55 -07:00
Sacha 73177ff463 Allow loading VFS resources from QRC (Qt assets inbuilt in to binary) if they exist 2013-03-31 15:28:18 +10:00
Unknown W. Brackets 1cfdaa9349 Read structs directly from PSP ram on LE.
On BE, which doesn't even really work atm, this can be an auto class.
2013-03-30 20:12:22 -07:00
Unknown W. Brackets 31206e356b iOS: Don't lock input state for so long. 2013-03-30 17:44:00 -07:00
Henrik Rydgård 8155657ea3 Merge pull request #1112 from unknownbrackets/ios-ctrl
iOS: Fix button sticking (from @rock88)
2013-03-30 17:24:56 -07:00
rock88 4208f17c7c iOS: Fix input buttons sticking. 2013-03-30 17:12:45 -07:00
Unknown W. Brackets 7417188671 iOS: Port Android control fix. 2013-03-30 17:11:56 -07:00
Unknown W. Brackets 63db2081ee iOS: Oops, need -O2 on RelWithDebInfo for profiling. 2013-03-30 17:11:37 -07:00
Henrik Rydgard 0eda1a8fe5 Show bg and icon on pause screen. 2013-03-31 01:04:46 +01:00
Henrik Rydgård 3301fd5119 Merge pull request #1103 from raven02/patch-5
Improve sceMpegAvcDecode/YCbCr
2013-03-30 16:48:07 -07:00
Henrik Rydgård 7f16f33cd1 Merge pull request #1110 from unknownbrackets/callbacks
Improve callbacks with waits
2013-03-30 16:47:40 -07:00
Henrik Rydgård 2ef2087775 Merge pull request #1109 from unknownbrackets/clang-opt3
Use -O3 for Mac/iOS release builds
2013-03-30 16:44:39 -07:00
Henrik Rydgard 634e324975 More work on control 2013-03-31 00:39:58 +01:00
Henrik Rydgard d7a58a3154 Buttons don't have to clear state when not pressed after sticky fix. 2013-03-31 00:24:27 +01:00
Unknown W. Brackets 52a8997006 These are actually okay, happen on the second cb. 2013-03-30 16:12:40 -07:00
Unknown W. Brackets 2ecc3157de Fix waits within waits for lwmutexes.
Also, it turns out sceKernelLockMutexCB() doesn't call callbacks on lock.
2013-03-30 16:12:39 -07:00
Unknown W. Brackets fe60677f75 Make mutexes handle callbacks better + before.
Mutex and semaphores (but NOT lwmutexes) call callbacks before attempting
the lock, but only if it would not generate errors.

Have not yet tested other wait types.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets eace0e75c1 sceKernelWaitSemaCB() should run callbacks first.
Patapon 2 gets back to the menu with this.
2013-03-30 16:12:38 -07:00
Unknown W. Brackets 63bde2cb59 Handle waits inside semaphore waits properly. 2013-03-30 16:12:38 -07:00
Unknown W. Brackets d2abdf17be Add a waittype registry to handle callbacks right. 2013-03-30 16:12:37 -07:00
Unknown W. Brackets 776d6ee21e Use -O3 for Mac/iOS release builds. 2013-03-30 16:09:22 -07:00
Henrik Rydgard afa21588d7 Some work towards better control handling, includes stickyfix from native 2013-03-30 23:55:28 +01:00
Henrik Rydgard 7efbd96754 Android: Don't preserve state of buttons not set through jni between frames. 2013-03-30 23:54:23 +01:00
Henrik Rydgard 33abcdafd6 Update native (TouchCrossPad breaking arrows fix) 2013-03-30 22:33:19 +01:00
Henrik Rydgard 34c4700adb TouchCrossPad - don't break other input 2013-03-30 22:32:56 +01:00
Henrik Rydgard 341ff96369 More buildfixing.. 2013-03-30 21:14:18 +01:00
Henrik Rydgard 6f8b1be2a5 Linux/mac buildfix attempt 2013-03-30 21:02:08 +01:00
Henrik Rydgard 43b4bdfeef Buildfixing 2013-03-30 20:17:31 +01:00
Henrik Rydgard c23631a8fc Some experimental (disabled) code to have images in gamelist. Too slow, needs work. 2013-03-30 20:10:32 +01:00
raven02 d540ff816c Improve sceMpegAvcDecode/YCbCr 2013-03-31 03:10:29 +08:00
Henrik Rydgard 5bdd4bd663 Make generating mips optional for loaded-from-memory PNGs. 2013-03-30 20:10:01 +01:00
Henrik Rydgard c1acc02560 Show game icons on recent buttons. Later, we'll have a real game selector with images. 2013-03-30 19:34:15 +01:00
Henrik Rydgard 7ec766a980 Some drawing refactoring 2013-03-30 19:33:35 +01:00
Henrik Rydgard 36a6c179a0 Some drawing refactoring 2013-03-30 19:23:02 +01:00
Henrik Rydgard 51a798989b Let's not play noise when paused on Windows. 2013-03-30 18:54:10 +01:00
raven02 7b01828ef0 Quick fix 2013-03-31 01:08:23 +08:00
raven02 c6087ea3db Improve few sceKernel clock functions 2013-03-31 00:51:34 +08:00
Henrik Rydgard e78193b907 win32: Save/restore window position 2013-03-30 17:49:02 +01:00
Henrik Rydgard 0b87abe945 Revert accidentally increased .sln version number. also throw in lowp in UI shaders. 2013-03-30 17:32:00 +01:00
Henrik Rydgård da7f2880bd Merge pull request #1100 from raven02/patch-3
Improve few sceAudio functions
2013-03-30 09:01:11 -07:00