Henrik Rydgard
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30e18e9344
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Log level changes
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2013-07-30 01:09:12 +02:00 |
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Henrik Rydgard
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76e16d49f6
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VFPU: fix rounding in VF2IN
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2013-07-30 01:09:11 +02:00 |
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Henrik Rydgard
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d8294f025f
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More VFPU stuff (nothing new activated)
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2013-07-30 01:09:11 +02:00 |
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Henrik Rydgard
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6ed4e348db
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Some logging tweaks, fix running cpu tests on ARM
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2013-07-30 01:09:10 +02:00 |
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Henrik Rydgård
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362f2dfac9
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Merge pull request #102 from thedax/master
Visual Studio 2012 build fix.
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2013-07-29 15:57:56 -07:00 |
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The Dax
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45c5da2b77
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Ifdef it instead.
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2013-07-29 18:55:52 -04:00 |
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Henrik Rydgård
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6580d238e6
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Merge pull request #2987 from thedax/win32UICleanup
Win32 UI: More cleanups.
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2013-07-29 15:53:40 -07:00 |
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The Dax
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08376fe8c2
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Visual Studio 2012 build fix.
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2013-07-29 18:46:23 -04:00 |
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Henrik Rydgård
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d8cdf37815
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Merge pull request #2986 from neobrain/math3d-extensions2
Math3d extensions2
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2013-07-29 15:16:16 -07:00 |
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The Dax
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396c51510a
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More cleanup, remove old CONTROLS dialog info.
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2013-07-29 18:05:08 -04:00 |
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Henrik Rydgård
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0988516e00
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Merge pull request #2977 from thedax/win32UICleanup
Win32 UI: Major code cleanups.
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2013-07-29 13:49:23 -07:00 |
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neobrain
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2228ff1cd0
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GPU/Math3D: Add a 4x4 matrix class.
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2013-07-29 22:49:19 +02:00 |
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Henrik Rydgard
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411a41e948
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Move a couple of math functions heret:
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2013-07-29 22:35:34 +02:00 |
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neobrain
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9f73789c22
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GPU/Math3D: Add a 3x3 matrix class.
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2013-07-29 22:26:42 +02:00 |
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neobrain
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d3e33c527e
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GPU/Math3D: Replace VecX::Lerp methods with more general and clearer Lerp and LerpInt template functions.
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2013-07-29 22:26:42 +02:00 |
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neobrain
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f080abc9e9
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GPU/Math3D: Add methods for casting vectors.
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2013-07-29 22:26:42 +02:00 |
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neobrain
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4ab080d083
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
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neobrain
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97f4318ce5
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GPU/Math3D: Rename VecXRef::Mul to the star operator.
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2013-07-29 22:26:42 +02:00 |
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neobrain
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878550ec68
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GPU/Math3D: Add component swizzlers for Vec2, Vec3 and Vec4.
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2013-07-29 22:26:42 +02:00 |
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neobrain
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45d1645c6a
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GPU/Math3D: Add a Vec2 class.
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2013-07-29 22:26:42 +02:00 |
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neobrain
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9a5958d353
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GPU/Math3D: Add a Vec4 class.
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2013-07-29 22:26:41 +02:00 |
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neobrain
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6926926267
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GPU/Math3D: Change Vec3 to allow for arbitrary component base types.
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2013-07-29 22:26:41 +02:00 |
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neobrain
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0ed6e93b22
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GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object.
Possibly fixes a bug or two because the old code was using the constructors incorrectly.
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2013-07-29 22:26:41 +02:00 |
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neobrain
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c502429c8f
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GPU/Math3D: Add some getter functions to allow indexing Vec3 objects like colors or texture coordinates.
GPU/Math3D: Replace Vec3::v array with a method called "AsArray".
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2013-07-29 22:26:41 +02:00 |
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neobrain
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17759082dc
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GPU/Math3D: Replace * and % operators with the less ambiguous function names Dot and Cross.
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2013-07-29 22:26:41 +02:00 |
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The Dax
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e2e5e8674c
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More cleanups.
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2013-07-29 15:34:52 -04:00 |
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The Dax
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0f0ab8c61a
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Add license info to WndMainWindow.cpp.
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2013-07-29 15:34:52 -04:00 |
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The Dax
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9a1b87f36b
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Correct the 4XXXX menu IDs.
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2013-07-29 15:34:51 -04:00 |
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The Dax
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21f0bf2079
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Put TextureFiltering enumerator name back. It was deleted by accident.
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2013-07-29 15:34:51 -04:00 |
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The Dax
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83a255d413
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Remove BufferedRendering enumerator name.
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2013-07-29 15:34:51 -04:00 |
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The Dax
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5ef3a558ff
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Remove more magic numbers and remove enumerator names.
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2013-07-29 15:34:51 -04:00 |
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The Dax
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fefab90a42
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Improve skip frame onscreen messages by removing switch, fix some typos, remove qualifier(generates a non-standard warning for some reason).
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2013-07-29 15:34:50 -04:00 |
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The Dax
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b2dfdf6401
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Perform some Windows UI cleanups. Dozens of unused IDs were leftover from Dolphin, and I doubt they'll ever be used again. Also remove several magic numbers, instead using enumerators to clarify code.
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2013-07-29 15:34:50 -04:00 |
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Henrik Rydgard
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f70e8a2fe0
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Android buildfix & retab
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2013-07-29 21:24:24 +02:00 |
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Sacha
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663f888a54
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Sonic: Fix encoding in VADD (cross-project merge).
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2013-07-30 04:37:47 +10:00 |
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Sacha
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b0c5906c2b
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Linux Desktop buildfix.
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2013-07-30 04:31:35 +10:00 |
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Sacha
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3fb76106fd
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Merge Sonic's ArmCpuDetect changes (cross-project merge).
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2013-07-30 04:31:35 +10:00 |
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Henrik Rydgård
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c9dd922fa0
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Merge pull request #2983 from Kingcom/DisassemblySpeedup
Disassembly view speedup in debug builds
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2013-07-29 10:47:59 -07:00 |
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Kingcom
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584c20a84e
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Slightly more efficient implementation of getDirectSymbol
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2013-07-29 19:38:20 +02:00 |
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Henrik Rydgård
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c68f5f78fb
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Merge pull request #2970 from raven02/patch-5
Assign HW select button on X360 to "SELECT" button
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2013-07-29 09:32:05 -07:00 |
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Henrik Rydgård
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27d1f81805
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Merge pull request #2971 from unknownbrackets/virtfs
Fix VirtualDiscFileSystem handlers on Linux/Mac
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2013-07-29 09:30:58 -07:00 |
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Henrik Rydgård
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e2468dbec8
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Merge pull request #2978 from Kingcom/Sym
Basic .sym support
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2013-07-29 04:20:03 -07:00 |
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Kingcom
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862cf047da
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Basic .sym support
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2013-07-29 13:06:01 +02:00 |
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Sacha
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a046448596
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Buildfix.
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2013-07-29 19:46:22 +10:00 |
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Henrik Rydgård
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79ae085f88
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Merge pull request #2976 from raven02/patch-7
GPUState code cleanup
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2013-07-29 02:45:57 -07:00 |
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raven02
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adf0680897
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gstate code cleanup
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2013-07-29 17:25:07 +08:00 |
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Henrik Rydgård
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832fd53393
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Merge pull request #2975 from raven02/patch-6
VertexDecoder: Fix a typo and default case
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2013-07-29 02:22:55 -07:00 |
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raven02
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9cfe48dd33
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Float code cleanup
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2013-07-29 17:12:02 +08:00 |
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raven02
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3ff54b53a1
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TransformPipeline : Set case 3 as default #1
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2013-07-29 16:54:09 +08:00 |
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raven02
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ba458bf421
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VertexShader : Set case 3 as default #1
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2013-07-29 16:53:06 +08:00 |
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