Commit Graph
27588 Commits
Author SHA1 Message Date
Unknown W. Brackets 0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
Unknown W. Brackets 4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
Unknown W. Brackets 6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets a7f9723528 Warning fixes. 2013-09-22 19:06:01 -07:00
Unknown W. Brackets d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00
Unknown W. Brackets 6af44910c1 Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
Henrik Rydgard 806e482545 Add the sceAac NIDs (function list), no implementation. 2013-09-23 00:28:36 +02:00
Henrik Rydgård e7d906c8f7 Merge pull request #3886 from thedax/win32FixOffscreenBug
Win32: Move PPSSPP back onto the screen if it's offscreen when opening.
2013-09-22 15:17:51 -07:00
The Dax 17afe43ce5 Make the changes more multi-monitor friendly. Credit goes to [Unknown]. 2013-09-22 16:05:17 -04:00
The Dax bb7e6f2494 If WindowWidth or WindowHeight are <= 0, fix them. 2013-09-22 15:01:58 -04:00
The Dax 8ccb4cc863 Move PPSSPP back onto the primary monitor if it's offscreen when opening. 2013-09-22 14:44:35 -04:00
Unknown W. Brackets 2ad5167f75 Better to have its own directory. 2013-09-22 11:03:29 -07:00
Henrik Rydgård 7767495565 Merge pull request #3885 from unknownbrackets/debugger
Initial interface/hooks for GE debugger
2013-09-22 11:02:00 -07:00
Unknown W. Brackets 18b70c89ef Add an initial GE debugger interface on Windows. 2013-09-22 10:27:09 -07:00
Unknown W. Brackets 3787471791 Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
Unknown W. Brackets eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
Henrik Rydgård 1dccc952d9 Merge pull request #3882 from Kingcom/BranchLines
Crash fix and more scanning
2013-09-22 04:37:54 -07:00
Kingcom 595693cacb Scan after assembling 2013-09-22 13:04:31 +02:00
Kingcom 86cba76bb2 Crash fix and more scanning 2013-09-22 13:00:25 +02:00
vnctdj 4968cd56e5 Some translation changes
"DeleteSaveData" & "DeleteGame" are now replaced by "ConfirmDelete"
2013-09-22 12:43:54 +02:00
Henrik Rydgård 590d4ab3d8 Merge pull request #3880 from Kingcom/BranchLines
Small branch line fix
2013-09-22 03:27:45 -07:00
vnctdj 85a1d0fb2e Revert to https://github.com/hrydgard/ppsspp/commit/4e3c4504b00986c82cada2edef3b1e34640df2b4
papel is wrong
2013-09-22 12:25:27 +02:00
Kingcom 1c219e9b65 Remove useless comment... 2013-09-22 12:24:12 +02:00
Kingcom 2d496791ab Sort branch lines to prevent conflicts 2013-09-22 12:20:33 +02:00
Henrik Rydgård f8eebdb3bc Merge pull request #3877 from raven02/patch-1
Try another attempt for reading framebuffer to memory and code cleanup
2013-09-22 02:51:57 -07:00
Henrik Rydgård 01e50cc26b Merge pull request #3878 from Kingcom/BranchLines
Better branch lines
2013-09-22 02:36:06 -07:00
Henrik Rydgard 50025016e3 Update submodules 2013-09-22 11:34:33 +02:00
Kingcom d56ade56ae -don't use typedefs
-clear functions on NotifyMapLoaded
2013-09-22 11:09:11 +02:00
raven02 4bda275acd Try another attempt for reading framebuffer to memory and code cleanup 2013-09-22 17:03:39 +08:00
Kingcom ea397351c3 Better branch lines 2013-09-22 11:00:44 +02:00
Henrik Rydgard 0c873fb1c3 Spline/Bezier: Fix UV generation issue. 2013-09-22 10:51:11 +02:00
Henrik Rydgård 24509d70b6 Merge pull request #3875 from raven02/patch-32
Buildfix
2013-09-22 01:38:25 -07:00
raven02 ddd5b26e61 Buildfix 2013-09-22 16:37:22 +08:00
Henrik Rydgård f6ca0bd90c Merge pull request #3849 from raven02/patch-21
Add reporting for unsupported GE commands (BJUMP/BOUNDINGBOX)
2013-09-22 01:32:33 -07:00
Henrik Rydgard 3e96b624a2 Bezier/Spline: Don't generate UVs if UVs are already specified in the control points 2013-09-22 10:21:15 +02:00
raven02 aa38dc238d Merge remote-tracking branch 'upstream/master' into patch-21
Conflicts:
	GPU/GLES/GLES_GPU.cpp
2013-09-22 16:08:44 +08:00
Henrik Rydgard 5fcc96828a Actually generate those poor-quality normals on splines and beziers 2013-09-22 10:01:46 +02:00
raven02 67b7ed53c7 Log which GE command get called 2013-09-22 15:55:53 +08:00
Henrik Rydgard d7ae3f88a1 Do Beziers more correctly (although still not tesselating properly).
Snow now visible in SSX.
2013-09-22 09:52:46 +02:00
Henrik Rydgård c69852444b Merge pull request #3873 from unknownbrackets/ge-minor
Improve sceGeBreak and offsetAddr handling
2013-09-22 00:18:59 -07:00
Henrik Rydgård ceb00054d1 Merge pull request #3869 from unknownbrackets/mpeg-minor
Check log level from ffmpeg, use levels
2013-09-22 00:18:17 -07:00
Unknown W. Brackets 2e2fa53201 Preseve offsetAddr on stall, instead of reset to 0.
Only for new lists is it reset to 0, afaict.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets 881cefbc83 A paused list will allow a context save.
Just not stall, drawing, etc.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets db1f2f2535 Oops, fix return of sceGeBreak(0).
Needs to match dlist ids.
2013-09-21 21:01:41 -07:00
Unknown W. Brackets e10ae1530b Error and reporting for sceGeBreak's second param. 2013-09-21 21:01:40 -07:00
raven02 e5305f655d Chane to ATRAC_ERROR_NO_LOOP_INFORMATION 2013-09-22 11:41:58 +08:00
Unknown W. Brackets 6ffbf3964a Use the right vertex/index addr in NullGpu. 2013-09-21 18:56:26 -07:00
Unknown W. Brackets 8fb2cb5bf6 Check log level from ffmpeg, use levels. 2013-09-21 17:19:57 -07:00
Unknown W. Brackets 36fd5df53f Typo. 2013-09-21 17:04:05 -07:00
Unknown W. Brackets d305d1faa2 Check enqueue as well, should be safer.
Also, make sure not to eat a bunch more cycles when forcing a check.
2013-09-21 17:00:52 -07:00