Henrik Rydgard
357d224414
Use an EGLConfigChooser to give us more control over which display config to use.
2013-10-10 11:08:38 +02:00
Henrik Rydgård
a01e6bb5bb
Merge pull request #150 from thedax/addSysProp
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Add new System Property.
2013-10-10 00:39:48 -07:00
The Dax
615e01b2af
Add new System Property.
2013-10-09 20:31:29 -04:00
Henrik Rydgård
4c57aa7978
Merge pull request #4095 from thedax/detectWin32Ver
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Win32/Sys info screen: Detect system architecture(e.g. ARM, x86, x64) as well.
2013-10-09 14:42:53 -07:00
The Dax
b479769002
Detect x86 properly.
2013-10-09 17:40:13 -04:00
The Dax
70804ae697
System Info: Detect system architecture(e.g. ARM, x86, x64) on Windows as well.
2013-10-09 17:17:28 -04:00
Henrik Rydgard
5c3f6bae25
Prescale UV bugfixes
2013-10-09 23:09:16 +02:00
Henrik Rydgård
d0c3988eea
Merge pull request #4089 from thedax/detectWin32Ver
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Win32: Properly detect OS version in System_GetProperty.
2013-10-09 11:34:23 -07:00
The Dax
7883a89c00
Remove unused variable.
2013-10-09 13:17:56 -04:00
The Dax
04aeadec24
Fix braces.
2013-10-09 13:17:55 -04:00
The Dax
b85aa88e45
Allow System_GetProperty to properly detect the version of Microsoft Windows instead of just returning "PC: Windows".
2013-10-09 13:17:55 -04:00
Henrik Rydgård
95fda8dffa
Set line width in constructor too.
2013-10-09 19:01:28 +02:00
raven02
23b817f86c
Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points.
2013-10-09 19:01:21 +02:00
Sacha
c18d1bcc6d
Still expects gl2 header from gl3stub.
2013-10-10 01:32:13 +10:00
Henrik Rydgård
014b3d0a2b
Better vertical layout for home screen
2013-10-09 16:26:15 +02:00
Henrik Rydgård
39d28c27e2
Update native with gl shutdown fix (helps orientation change).
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This also adds some logging that helped me figure things out.
2013-10-09 16:09:16 +02:00
Henrik Rydgård
67bea6c7ed
Run gl_lost() on gl shutdown
2013-10-09 16:08:02 +02:00
Henrik Rydgård
8489bd15db
Unlock orientation again after some native fixes. Experiment with Google App Analytics.
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The app analytics only tracks usage, sends no other information about
what you do with the app. Interested in opinions if anyone thinks this
is too much or maybe should be disabled by default.
2013-10-09 15:32:37 +02:00
Henrik Rydgård
3778d8d8b1
Android: Reorganize the display resize stuff. Assorted cleanup and fixes.
2013-10-09 15:29:02 +02:00
Sacha
1eec3a54f1
Update README. After VRAM fix, this is not required for Symbian.
2013-10-09 23:09:00 +10:00
Henrik Rydgård
87858386ce
Merge pull request #4085 from raven02/patch-26
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Extra cycles executed.
2013-10-09 05:25:35 -07:00
Henrik Rydgård
09ff13dbdd
Merge pull request #4084 from shenweip/patch-2
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Set saveDataSize and installDataSize to 0 if deleted savedata.
2013-10-09 05:24:28 -07:00
raven02
2cdb2d1e1f
Extra cycles execute .Fix #3979 & #3883
2013-10-09 19:45:28 +08:00
shenweip
63b54db45e
Set saveDataSize and installDataSize to 0 if deleted savedata.
2013-10-09 19:34:36 +08:00
Henrik Rydgård
6d6ea77df2
Add comments (speedup plans for GLES) and reformat a bit (no changes)
2013-10-09 11:56:46 +02:00
Henrik Rydgård
ab759a9350
If bPrescaleUV is enabled, no need to flush on change of these params.
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Also disable the QCOM hint, not sure it does any good at all.
2013-10-09 10:44:12 +02:00
Henrik Rydgård
996e468562
Merge pull request #4079 from unknownbrackets/thread-funcs
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Fix crash deleting a never started thread w/ clearstack
2013-10-09 00:47:11 -07:00
Henrik Rydgård
d540c821b3
Merge pull request #4081 from unknownbrackets/io-minor
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Don't run io on an fd when it's busy with async
2013-10-09 00:46:50 -07:00
Henrik Rydgård
31f5610292
Disable the glTexStorage2D path for now, too many issues.
2013-10-09 09:44:23 +02:00
Unknown W. Brackets
132577a050
Ignore leading spaces on absolute paths.
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Weird but true. Not sure if it will help any game.
2013-10-08 23:55:51 -07:00
Unknown W. Brackets
73d5c42596
Don't allow a new async cmd while one is busy.
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Fixes Valhalla Knights 1. Also some logging tweaks.
2013-10-08 23:49:24 -07:00
Sacha
c690d4c0e1
Buildfix for Symbian. Just don't compile GLES3 stuff at all.
2013-10-09 16:15:34 +10:00
Unknown W. Brackets
a194006aad
Fix crash deleting a never started thread.
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Fixes #4069 .
2013-10-08 22:39:49 -07:00
Sacha
02e076ec95
Build fixes.
2013-10-09 14:17:48 +10:00
Sacha
3061347b41
Buildfix where GLchar isn't defined (Symbian).
2013-10-09 14:15:52 +10:00
Henrik Rydgård
0f68de275c
Minor fixes
2013-10-09 00:44:45 +02:00
Henrik Rydgard
f8e626b574
Update native with crashfix
2013-10-08 23:13:39 +02:00
Henrik Rydgard
3263ebcc4c
Fix gl version parsing (sort of)
2013-10-08 23:13:22 +02:00
Henrik Rydgard
3608ee8233
Update native with android buildfix
2013-10-08 23:06:45 +02:00
Henrik Rydgard
a9544d76dc
Android buildfix
2013-10-08 23:06:30 +02:00
Henrik Rydgard
4c2c015774
Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
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It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.
Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Henrik Rydgard
7a0b1e40c6
Update native (making GLES3 features possible on desktop). Minor optimization.
2013-10-08 21:50:43 +02:00
Henrik Rydgard
cf8ee87223
Enable GLES3 on desktop where supported now that glew has been upgraded
2013-10-08 21:49:37 +02:00
Henrik Rydgard
81bbc65216
Update glew
2013-10-08 21:15:09 +02:00
Henrik Rydgard
e08ac100ce
Update native with workaround for #4078 and add some comments
2013-10-08 20:11:01 +02:00
Henrik Rydgard
5bbab2794a
Let's not use GLES3 features on Mali for now (see #4078 ).
2013-10-08 20:09:10 +02:00
Henrik Rydgård
a0f10d5cdf
Update lang and native (buildfix on linux desktop)
2013-10-08 19:55:56 +02:00
Henrik Rydgård
e409b65e85
Don't even try to build the gl3stub on desktop platforms
2013-10-08 19:54:56 +02:00
Sacha
92cd84e54e
Include KHR platform for GLES3 defines. Fixes Symbian.
2013-10-09 02:23:12 +10:00
Henrik Rydgård
0a4750909e
Try to avoid unnecessary calls to glEnable/DisableVertexAttribArray
2013-10-08 17:47:47 +02:00