Sacha
55810809b0
Support left analog stick for game controllers on Blackberry.
2013-10-27 11:00:36 +10:00
Unknown W. Brackets
ffa0f2fb44
Fix some arm emitter warnings on win64.
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We link it in for debugging purposes.
2013-10-26 17:57:40 -07:00
Unknown W. Brackets
2757fb7096
Ignore import warnings from ffmpeg.
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Seems to be a known issue with the msvc ffmpeg stuff.
2013-10-26 17:37:08 -07:00
The Dax
78b7e52fba
Update PPSSPP.pro, too.
2013-10-26 17:33:25 -04:00
The Dax
08bf80ade6
Update other platforms, too.
2013-10-26 17:33:25 -04:00
The Dax
a92c72c7e9
Bump up version numbers in version.rc.
2013-10-26 17:33:24 -04:00
Henrik Rydgård
d3f2d71d4b
Merge pull request #4327 from thedax/win32UpdateVCProj
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Windows/Visual Studio: Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
2013-10-26 13:53:44 -07:00
The Dax
3a1a72c846
Remove stray xinput.lib dependency.
2013-10-26 16:30:49 -04:00
The Dax
105894fdc0
Remove useless ffmpeg Librarian dependencies from Core.
2013-10-26 16:10:58 -04:00
The Dax
1f1c8e4a48
Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
2013-10-26 15:54:17 -04:00
Sacha
a605c0a8e8
Switch to Qt vibrator instead of Symbian C++ one.
2013-10-27 05:34:23 +10:00
Sacha
7d8beb9449
Use a Qt vibrator instead of a Symbian C++ one. Potentially cross-platform? Also, this should select a better default vibrator (eg. touch instead of phone call) which should allow vibration to work during charging.
2013-10-27 05:32:31 +10:00
Sacha
3ca86d86f9
Symbian: add support for media keys such as volume up and volume down.
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Mappable in settings.
2013-10-27 03:49:46 +10:00
Sacha
4972e7b680
EnqueueList: Relocate code that depends on compatibility check to simplify the code
2013-10-27 03:49:46 +10:00
xsacha
70968b4a82
Merge pull request #161 from Summeli/master
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Added support for Symbian Mediakeys
2013-10-26 10:48:48 -07:00
Summeli
0feb3b05e6
Fix indents and use native keys.
2013-10-26 20:34:46 +03:00
Summeli
74e40608b3
fixed tabs, and using NativeKeys instead of forwarding keyevent though qapplication
2013-10-26 18:46:38 +03:00
Unknown W. Brackets
30bf067787
Generate a texture name even for fbo textures.
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Otherwise, when it stops being a render-to-texture, we won't have a
texture name and we'll get confused. A texture name shouldn't be
expensive to generate in this case anyway.
2013-10-26 08:37:52 -07:00
Unknown W. Brackets
453be5530e
Make sure we recheck a fb tex that didn't match.
2013-10-26 08:35:53 -07:00
Unknown W. Brackets
42f7b42af4
Avoid getting stuck with a bad tex framebuffer.
2013-10-26 08:35:52 -07:00
Unknown W. Brackets
8b64a2c70c
Fix unlikely case in DrawPixels().
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If linesize doesn't match, also use convBuf.
2013-10-26 08:35:52 -07:00
Henrik Rydgård
1507358b45
Merge pull request #4322 from unknownbrackets/gpu-minor
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Make sure frag shader ID matches generated code
2013-10-26 08:28:41 -07:00
Henrik Rydgård
1fa5718e4a
Merge pull request #4321 from unknownbrackets/fbo-minor
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Fix some video -> framebuffer issues
2013-10-26 08:16:34 -07:00
Summeli
a1622cd5c8
using native keycodes instead of my own as symbian mediakeys
2013-10-26 18:14:52 +03:00
Summeli
90bc1a8218
Added support for Symbian Mediakeys
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support for Symbian Mediakeys. Usually volume up/down, but it also
support play/stop etc. if user has "remotecontrol" provided with nokia
headset.
2013-10-26 17:20:08 +03:00
Sacha
77333b5cb3
Update native and ffmpeg.
2013-10-26 21:34:46 +10:00
Sacha
37cd71b2a4
Enable threaded audio on Symbian.
2013-10-26 19:51:29 +10:00
Unknown W. Brackets
2c56ccef18
Make sure frag shader ID matches generated code.
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Before, we would use an id with alphatest on, but not actually compile in
alphatest. Or, we would use a shader with alphatest, when we actually
could compile it out.
2013-10-26 02:19:02 -07:00
Unknown W. Brackets
f9352ad0b8
Update fbos even if they're not the display.
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But only when coming from a video or other safe source, to ensure we don't
hurt speed. Although, might be interesting to do it always?
With the previous commit, fixes #4273 .
2013-10-26 00:36:37 -07:00
Unknown W. Brackets
7aa70b473b
Set the viewport properly on video frame draw.
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Fixes #3771 , video frames being drawn at the wrong size at non-1x.
2013-10-26 00:32:03 -07:00
Unknown W. Brackets
b06fdfeb02
Fix crash in wine (it not works.)
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It was sending the notify early, and we didn't have tabs set up yet.
Fixes #4173 , at least for the current wine-1.6 Ubuntu packages.
2013-10-25 23:48:54 -07:00
Henrik Rydgård
4cc6171cf9
Merge pull request #4316 from shenweip/patch-12
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Fallback to default path if current directory doesn't exist.
2013-10-25 14:38:33 -07:00
shenweip
6a149200b6
Fallback to default path if current directory doesn't exist.
2013-10-26 00:44:19 +08:00
Sacha
0282b505b0
Fix CPUDetect for i386 devices. Thanks @Sonic1. Confirmed by ganoo.
2013-10-26 01:18:59 +10:00
Sacha
cc5934a588
Blackberry threading optimisations.
2013-10-25 21:52:50 +10:00
Sacha
4c52346063
Use Blackberry/UNIX time functions instead of fallbacks.
2013-10-25 21:52:50 +10:00
Sacha
fc37c16aa2
No need to enable FZ every frame.
2013-10-25 21:52:50 +10:00
Henrik Rydgård
4590e44954
add "onFinish" to screens so that ESC (etc) works the same as the back
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touch button.
2013-10-25 13:19:08 +02:00
Henrik Rydgård
c53bf92350
Add onFinish callback to screens, hook up for UIScreen::OnBack
2013-10-25 13:09:47 +02:00
Henrik Rydgård
b896a29ec0
New attempt at solving #4272 by not using alpha in the backbuffer.
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If some effect ends up requiring destination alpha, just use buffered
rendering.
2013-10-25 12:44:21 +02:00
Henrik Rydgård
0c397c3e68
Fix the vcxproj
2013-10-25 12:44:03 +02:00
Henrik Rydgård
ad85b8e69d
Ignore alpha when creating the backbuffer. Getting weird problems on some android devices.
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Add BroadCom to GPU vendors
2013-10-25 12:35:53 +02:00
Henrik Rydgård
f73aec2570
Only disable buffered rendering by default on Galaxy Y instead of all
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Armv6 devices.
Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.
Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Henrik Rydgård
4c676c3904
Move GLExtensions to a new header that is not pulling in GL headers.
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Start moving out detection functionality that does not need GL headers to gpu_features.cpp.
2013-10-25 11:43:40 +02:00
Sacha
421261de82
Fix atomics on Blackberry. Was not clearing.
2013-10-25 19:05:27 +10:00
Henrik Rydgård
00ee8847e8
Merge pull request #4308 from unknownbrackets/mp3-minor
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Fix mp3 savestates and savestate backwards compat
2013-10-25 01:37:46 -07:00
Henrik Rydgård
877b109729
Merge pull request #4309 from unknownbrackets/tests
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Update tests
2013-10-25 01:10:21 -07:00
Henrik Rydgård
b865bc1478
Merge pull request #4310 from unknownbrackets/gpu-minor
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Fix u_uvscaleoffset shader compilation error
2013-10-25 01:09:53 -07:00
Unknown W. Brackets
deaaa99763
Exclude 0xFF from logging, happens a lot.
2013-10-24 22:03:10 -07:00
Unknown W. Brackets
ac027fac81
Fix missing uniform for GE_TEXMAP_TEXTURE_MATRIX.
2013-10-24 21:59:44 -07:00