Henrik Rydgård
000222f550
Merge pull request #5331 from sum2012/patch-1
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Fix MHP3 Chinese version crash in scempeg and scejpeg
2014-02-03 16:15:12 -08:00
sum2012
a2521ad01f
Fix MHP3 Chinese version crash in scempeg and scejpeg
2014-02-04 08:00:29 +08:00
Henrik Rydgård
80c9f9b489
Merge pull request #5318 from sky-zer/ios-patch3
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Force aligned memory access for iOS
2014-02-03 12:03:41 -08:00
Henrik Rydgård
edfd77dd67
Merge pull request #5328 from lioncash/fix-proxy-block-destruction
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Fix the destruction proxy blocks in DestroyBlock() in JitBlockCache.cpp.
2014-02-03 11:45:23 -08:00
lioncash
aaf834c032
Fix the destruction proxy blocks in DestroyBlock() in JitBlockCache.cpp.
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Prior to this, it was possible for the wrong block to be deleted multiple times.
2014-02-03 14:40:37 -05:00
Henrik Rydgård
341a491548
Merge pull request #5326 from lioncash/tiny-log-fix
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Fix a missing logging format parameter in sceUtility.cpp
2014-02-03 10:34:54 -08:00
Lioncash
76f72e2167
Fix a missing logging format parameter in sceUtility.cpp
2014-02-03 13:10:36 -05:00
Henrik Rydgård
6f389365d0
Merge pull request #5317 from unknownbrackets/dialog
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Minor dialog tweaks
2014-02-02 16:15:09 -08:00
Henrik Rydgård
ac0d43e547
Merge pull request #5316 from unknownbrackets/vpl
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Handle VPL fifo priority properly, fix sema fifo timeout
2014-02-02 16:14:45 -08:00
sky-zer
9158e948f3
Force aligned memory access for iOS
2014-02-03 04:00:50 +04:00
Unknown W. Brackets
54e8f28743
Allow confirm to bypass save load dialogs.
2014-02-02 16:00:01 -08:00
Unknown W. Brackets
6c8f310322
Draw 16, not 15 characters max in the OSK.
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This is a convenient number because passwords in some games are 16
characters long. 16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets
77acd0729f
Use the latch in dialogs throughout.
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This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Unknown W. Brackets
fdbc36fb20
Fix semaphores not waking on fifo timeout.
2014-02-02 14:18:28 -08:00
Henrik Rydgård
b25c9a5bb7
Merge pull request #5313 from hilesaz/master
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Fixed infrequent segfault in CheckAlpha
2014-02-02 13:33:09 -08:00
Unknown W. Brackets
06bd06d030
In FIFO, wake the next waiting thread on timeout.
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It may have been blocking the queue waiting for a larger size.
2014-02-02 13:32:50 -08:00
Bovine
2c0df8db79
Fixed infrequent segfault in CheckAlpha
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pixelData was allocated with stride shorts per row and then advanced as
stride ints per row (reading every other row). Upshot: fully solid
16-bit textures with alpha channels should now properly categorize as
ALPHA_FULL
2014-02-02 13:51:45 -07:00
Henrik Rydgård
35f72df8a8
Merge pull request #5309 from raven02/patch-20
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Return PSP_UMD_READY when sceKernelGetCompiledSdkVersion() != 0
2014-02-02 11:15:06 -08:00
Henrik Rydgård
c9c179d233
Merge pull request #5294 from thedax/netConfDialog
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Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-02-02 10:49:25 -08:00
Henrik Rydgård
593944f4b9
Merge pull request #5307 from sky-zer/ios-patch
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iOS JIT check correction
2014-02-02 10:48:38 -08:00
Henrik Rydgård
1baf3636ce
Merge pull request #5308 from raven02/patch-19
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sceAudio : better logging
2014-02-02 10:48:17 -08:00
Henrik Rydgård
a5309441d4
Merge pull request #5310 from unknownbrackets/vpl
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Track vpl allocation in PSP ram, use similar algorithm to the PSP
2014-02-02 10:47:55 -08:00
Unknown W. Brackets
c9652bab46
Block vpl fifo allocations to, not just wakes.
2014-02-02 10:17:26 -08:00
Unknown W. Brackets
7e565a5838
For FIFO vpls, block threads in order.
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Even for a smaller size later in the fifo queue.
2014-02-02 10:15:11 -08:00
Unknown W. Brackets
ecdffabf26
Correct some vpl allocation logic.
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Tricky. This makes more tests pass, seems right.
2014-02-02 08:13:41 -08:00
raven02
3891d24649
Return PSP_UMD_READY when sceKernelGetCompiledSdkVersion() != 0
2014-02-02 23:53:37 +08:00
Unknown W. Brackets
4cec22823f
Implement the PSP's VPL allocation method.
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May help some games which hit allocation / free errors. VPLs are not
common.
May improve performance in games using VPLs heavily, like Pangya.
2014-02-02 07:46:22 -08:00
raven02
32cae21bb7
sceAudio : better logging
2014-02-02 23:45:23 +08:00
sky-zer
90a8ea6a17
love tab not space
2014-02-02 18:50:29 +04:00
sky-zer
b59d7206f5
iOS JIT check correction. Check for controllers connected before launching PPSSPP.
2014-02-02 18:44:06 +04:00
Henrik Rydgård
faf6f95157
Merge pull request #5302 from raven02/patch-18
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sceMpeg : Not to check as Mpeg handle
2014-02-02 02:27:49 -08:00
Henrik Rydgård
0424bb10d0
Merge pull request #5301 from raven02/patch-17
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Code clean-up sceMpeg()
2014-02-02 02:27:26 -08:00
Henrik Rydgård
27ae8be39b
Merge pull request #5303 from sum2012/sce-utility3
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Fix PSPSaveDialog::Update
2014-02-01 15:28:58 -08:00
sum2012
ffc66b7859
Fix logic
2014-02-02 02:16:51 +08:00
sum2012
0498b9d4a5
Fix PSPSaveDialog::Update
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Fix Miyako lock up in saving screen
2014-02-02 00:55:54 +08:00
raven02
572cbf62b7
Few advice fixes
2014-02-02 00:43:40 +08:00
raven02
6dbed955d9
sceMpeg : Not to check as Mpeg handle
2014-02-02 00:19:45 +08:00
Unknown W. Brackets
de0aca4054
Merge pull request #5300 from sum2012/patch-6
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Fix sceUtilityScreenshotUpdate
2014-02-01 08:19:01 -08:00
raven02
32aac27c19
Tidy up sceMpeg()
2014-02-01 23:56:34 +08:00
raven02
0b4c7d3d1d
Add ERROR_MPEG_AVC_DECODE_FATAL in sceMpeg.h
2014-02-01 23:53:48 +08:00
sum2012
6f5d3eeab0
Fix sceUtilityScreenshotUpdate
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Sorry ,typo in #5293
2014-02-01 22:45:51 +08:00
Henrik Rydgård
3e84a207c1
Merge pull request #5284 from sum2012/sce-Utility
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Fix sceUtilityMsgDialogAbort
2014-02-01 03:33:23 -08:00
Henrik Rydgård
ef3ccbec4b
Merge pull request #5293 from sum2012/patch-5
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Add more log information in sceUtlity
2014-02-01 02:24:53 -08:00
Henrik Rydgård
ff0be37c97
Merge pull request #5297 from unknownbrackets/atrac-minor
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Try to ignore unimplemented ATRAC features
2014-02-01 02:20:22 -08:00
Unknown W. Brackets
55c59164f7
Try to ignore unimplemented ATRAC features.
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Even if it causes the audio to blip, it should continue. May fix Class of
Heroes and zero no Kiseki (see #5286.)
2014-01-31 21:40:15 -08:00
The Dax
abe98775b2
Add/clarify some comments.
2014-01-31 23:18:34 -05:00
The Dax
9174e9772d
Shorten translation key.
2014-01-31 19:20:26 -05:00
The Dax
7be82a89ab
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-01-31 19:08:52 -05:00
sum2012
ef8d996803
Add more log information in sceUtlity
2014-02-01 07:25:41 +08:00
Henrik Rydgård
652008e422
Merge pull request #5290 from unknownbrackets/callbacks
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Remove callback return injection and related
2014-01-31 13:32:40 -08:00