Commit Graph
27588 Commits
Author SHA1 Message Date
Henrik Rydgård 000222f550 Merge pull request #5331 from sum2012/patch-1
Fix MHP3 Chinese version crash in scempeg and scejpeg
2014-02-03 16:15:12 -08:00
sum2012 a2521ad01f Fix MHP3 Chinese version crash in scempeg and scejpeg 2014-02-04 08:00:29 +08:00
Henrik Rydgård 80c9f9b489 Merge pull request #5318 from sky-zer/ios-patch3
Force aligned memory access for iOS
2014-02-03 12:03:41 -08:00
Henrik Rydgård edfd77dd67 Merge pull request #5328 from lioncash/fix-proxy-block-destruction
Fix the destruction proxy blocks in DestroyBlock() in JitBlockCache.cpp.
2014-02-03 11:45:23 -08:00
lioncash aaf834c032 Fix the destruction proxy blocks in DestroyBlock() in JitBlockCache.cpp.
Prior to this, it was possible for the wrong block to be deleted multiple times.
2014-02-03 14:40:37 -05:00
Henrik Rydgård 341a491548 Merge pull request #5326 from lioncash/tiny-log-fix
Fix a missing logging format parameter in sceUtility.cpp
2014-02-03 10:34:54 -08:00
Lioncash 76f72e2167 Fix a missing logging format parameter in sceUtility.cpp 2014-02-03 13:10:36 -05:00
Henrik Rydgård 6f389365d0 Merge pull request #5317 from unknownbrackets/dialog
Minor dialog tweaks
2014-02-02 16:15:09 -08:00
Henrik Rydgård ac0d43e547 Merge pull request #5316 from unknownbrackets/vpl
Handle VPL fifo priority properly, fix sema fifo timeout
2014-02-02 16:14:45 -08:00
sky-zer 9158e948f3 Force aligned memory access for iOS 2014-02-03 04:00:50 +04:00
Unknown W. Brackets 54e8f28743 Allow confirm to bypass save load dialogs. 2014-02-02 16:00:01 -08:00
Unknown W. Brackets 6c8f310322 Draw 16, not 15 characters max in the OSK.
This is a convenient number because passwords in some games are 16
characters long.  16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets 77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Unknown W. Brackets fdbc36fb20 Fix semaphores not waking on fifo timeout. 2014-02-02 14:18:28 -08:00
Henrik Rydgård b25c9a5bb7 Merge pull request #5313 from hilesaz/master
Fixed infrequent segfault in CheckAlpha
2014-02-02 13:33:09 -08:00
Unknown W. Brackets 06bd06d030 In FIFO, wake the next waiting thread on timeout.
It may have been blocking the queue waiting for a larger size.
2014-02-02 13:32:50 -08:00
Bovine 2c0df8db79 Fixed infrequent segfault in CheckAlpha
pixelData was allocated with stride shorts per row and then advanced as
stride ints per row (reading every other row).  Upshot: fully solid
16-bit textures with alpha channels should now properly categorize as
ALPHA_FULL
2014-02-02 13:51:45 -07:00
Henrik Rydgård 35f72df8a8 Merge pull request #5309 from raven02/patch-20
Return PSP_UMD_READY when sceKernelGetCompiledSdkVersion() != 0
2014-02-02 11:15:06 -08:00
Henrik Rydgård c9c179d233 Merge pull request #5294 from thedax/netConfDialog
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-02-02 10:49:25 -08:00
Henrik Rydgård 593944f4b9 Merge pull request #5307 from sky-zer/ios-patch
iOS JIT check correction
2014-02-02 10:48:38 -08:00
Henrik Rydgård 1baf3636ce Merge pull request #5308 from raven02/patch-19
sceAudio : better logging
2014-02-02 10:48:17 -08:00
Henrik Rydgård a5309441d4 Merge pull request #5310 from unknownbrackets/vpl
Track vpl allocation in PSP ram, use similar algorithm to the PSP
2014-02-02 10:47:55 -08:00
Unknown W. Brackets c9652bab46 Block vpl fifo allocations to, not just wakes. 2014-02-02 10:17:26 -08:00
Unknown W. Brackets 7e565a5838 For FIFO vpls, block threads in order.
Even for a smaller size later in the fifo queue.
2014-02-02 10:15:11 -08:00
Unknown W. Brackets ecdffabf26 Correct some vpl allocation logic.
Tricky.  This makes more tests pass, seems right.
2014-02-02 08:13:41 -08:00
raven02 3891d24649 Return PSP_UMD_READY when sceKernelGetCompiledSdkVersion() != 0 2014-02-02 23:53:37 +08:00
Unknown W. Brackets 4cec22823f Implement the PSP's VPL allocation method.
May help some games which hit allocation / free errors.  VPLs are not
common.

May improve performance in games using VPLs heavily, like Pangya.
2014-02-02 07:46:22 -08:00
raven02 32cae21bb7 sceAudio : better logging 2014-02-02 23:45:23 +08:00
sky-zer 90a8ea6a17 love tab not space 2014-02-02 18:50:29 +04:00
sky-zer b59d7206f5 iOS JIT check correction. Check for controllers connected before launching PPSSPP. 2014-02-02 18:44:06 +04:00
Henrik Rydgård faf6f95157 Merge pull request #5302 from raven02/patch-18
sceMpeg : Not to check as Mpeg handle
2014-02-02 02:27:49 -08:00
Henrik Rydgård 0424bb10d0 Merge pull request #5301 from raven02/patch-17
Code clean-up sceMpeg()
2014-02-02 02:27:26 -08:00
Henrik Rydgård 27ae8be39b Merge pull request #5303 from sum2012/sce-utility3
Fix PSPSaveDialog::Update
2014-02-01 15:28:58 -08:00
sum2012 ffc66b7859 Fix logic 2014-02-02 02:16:51 +08:00
sum2012 0498b9d4a5 Fix PSPSaveDialog::Update
Fix Miyako lock up in saving screen
2014-02-02 00:55:54 +08:00
raven02 572cbf62b7 Few advice fixes 2014-02-02 00:43:40 +08:00
raven02 6dbed955d9 sceMpeg : Not to check as Mpeg handle 2014-02-02 00:19:45 +08:00
Unknown W. Brackets de0aca4054 Merge pull request #5300 from sum2012/patch-6
Fix sceUtilityScreenshotUpdate
2014-02-01 08:19:01 -08:00
raven02 32aac27c19 Tidy up sceMpeg() 2014-02-01 23:56:34 +08:00
raven02 0b4c7d3d1d Add ERROR_MPEG_AVC_DECODE_FATAL in sceMpeg.h 2014-02-01 23:53:48 +08:00
sum2012 6f5d3eeab0 Fix sceUtilityScreenshotUpdate
Sorry ,typo in #5293
2014-02-01 22:45:51 +08:00
Henrik Rydgård 3e84a207c1 Merge pull request #5284 from sum2012/sce-Utility
Fix sceUtilityMsgDialogAbort
2014-02-01 03:33:23 -08:00
Henrik Rydgård ef3ccbec4b Merge pull request #5293 from sum2012/patch-5
Add more log information in sceUtlity
2014-02-01 02:24:53 -08:00
Henrik Rydgård ff0be37c97 Merge pull request #5297 from unknownbrackets/atrac-minor
Try to ignore unimplemented ATRAC features
2014-02-01 02:20:22 -08:00
Unknown W. Brackets 55c59164f7 Try to ignore unimplemented ATRAC features.
Even if it causes the audio to blip, it should continue.  May fix Class of
Heroes and zero no Kiseki (see #5286.)
2014-01-31 21:40:15 -08:00
The Dax abe98775b2 Add/clarify some comments. 2014-01-31 23:18:34 -05:00
The Dax 9174e9772d Shorten translation key. 2014-01-31 19:20:26 -05:00
The Dax 7be82a89ab Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect. 2014-01-31 19:08:52 -05:00
sum2012 ef8d996803 Add more log information in sceUtlity 2014-02-01 07:25:41 +08:00
Henrik Rydgård 652008e422 Merge pull request #5290 from unknownbrackets/callbacks
Remove callback return injection and related
2014-01-31 13:32:40 -08:00