Commit Graph
27588 Commits
Author SHA1 Message Date
Unknown W. Brackets a414abfe4a Don't calculate lighting when not enabled.
We just ignore it anyway.  2% improvement in Tales of Phantasia X.
2014-03-24 22:57:58 -07:00
The Dax 1ca3d39a50 Disable the adaptive vsync checks by commenting them out. No need to have a disabled check run every frame. 2014-03-24 20:15:41 -04:00
The Dax bda7db293d Win32/NVidia: switch to fullscreen after showing the window. Fixes a weird issue with vsync being ignored otherwise. 2014-03-24 20:13:35 -04:00
Henrik Rydgård ff498ed63b Merge pull request #5710 from hrydgard/avoid-alpha-test
Avoid alpha test when vertexFullAlpha && textureFullAlpha
2014-03-25 00:51:53 +01:00
Henrik Rydgård 382db79307 Merge pull request #5698 from raven02/patch-32
Do it inside inColon
2014-03-25 00:27:28 +01:00
Henrik Rydgard dc07d3410a More checks for alpha test elimination 2014-03-24 17:33:20 +01:00
Henrik Rydgard b158824014 Update native (arm vfp fastmode) 2014-03-24 16:48:37 +01:00
Henrik Rydgard 3139ac497f Improve ARM fastmode setting, probably correct now. 2014-03-24 16:47:21 +01:00
Henrik Rydgård 5c81434b35 Merge pull request #5711 from raven02/patch-33
Divide by 65536.f instead of 65535.f
2014-03-24 16:35:17 +01:00
Henrik Rydgard f30d0d810e ARM buildfix 2014-03-24 14:44:46 +01:00
raven02 ffcbb8703d Divide by 65536 instead of 65535 2014-03-24 21:33:29 +08:00
Henrik Rydgard f33ddad364 Eliminate further alpha tests 2014-03-24 12:41:33 +01:00
Henrik Rydgard 2240cae3bf Prevent overrunning the debug print overlay buffer 2014-03-24 11:41:18 +01:00
Henrik Rydgard 97e7270ec9 Merge branch 'unknownbrackets-vertexalpha' into avoid-alpha-test
Conflicts:
	GPU/GLES/VertexDecoderX86.cpp
2014-03-24 11:27:45 +01:00
Henrik Rydgard 975c564893 Merge branch 'vertexalpha' of github.com:unknownbrackets/ppsspp into unknownbrackets-vertexalpha 2014-03-24 11:22:05 +01:00
Henrik Rydgard 2c76e6d023 Correctly keep track of "full alpha" in vertices (x86 jit only). 2014-03-24 11:19:44 +01:00
Henrik Rydgard 6260ac4bc7 Fix the latest fog issue for software transform as well 2014-03-24 10:57:53 +01:00
Henrik Rydgard f2f0355d94 Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
Will allow the alphatest avoiding optimization later.
2014-03-24 10:55:07 +01:00
Unknown W. Brackets 604160f60c Switch to fullAlphaReg not hasAlphaReg. 2014-03-24 01:27:13 -07:00
Unknown W. Brackets 61f5d3d360 Initial stab at tracking vertex alpha.
Not sure what efficient method to use on x86...
2014-03-24 01:26:55 -07:00
Unknown W. Brackets 893a719c4e Fix a typo.
Not sure how this one happened...
2014-03-24 01:15:37 -07:00
Unknown W. Brackets 3b0924278c Apply the volatile mem thread on the right thread.
Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread.  This was causing the tests to hang and die.
2014-03-24 00:55:47 -07:00
Henrik Rydgård 108ebca595 Merge pull request #5706 from unknownbrackets/win-input
Poll controllers on a separate thread on Windows
2014-03-24 08:46:59 +01:00
Henrik Rydgård a29b0119c4 Merge pull request #5707 from unknownbrackets/savedata
Return an error for invalid savedata sizes
2014-03-24 08:45:50 +01:00
Unknown W. Brackets b641ced7e0 Poll controllers on a separate thread on Windows.
This means controllers will sample more than the game fps, and will work
whenever keyboards do.
2014-03-23 23:46:10 -07:00
Unknown W. Brackets bbda0d8c08 Fix Qt build on x86 and probably NEON. 2014-03-23 23:40:37 -07:00
Unknown W. Brackets fc833adde0 Return an error for invalid savedata sizes.
May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
2014-03-23 23:14:40 -07:00
Unknown W. Brackets b589d3b170 vertexjit: Fix a silly mistake in weights > 4.
Darn switch, took me way too long to notice this.
2014-03-23 19:02:40 -07:00
Unknown W. Brackets 717e6db3a7 Fix VDUP so that it actually works. 2014-03-23 17:51:32 -07:00
Unknown W. Brackets 7be619cad2 vertexjit: Fix typo in NEON weights. 2014-03-23 17:50:53 -07:00
Henrik Rydgard 962e08ecda Attempt to fix Qt build on x86/x64 (untested). See #5702 2014-03-24 01:39:07 +01:00
Henrik Rydgård 31e5d0dcdb Merge pull request #5687 from unknownbrackets/vertexjit
Jitify the rest of ARM and x86 vertex morphs + some tweaks (not ready, just review)
2014-03-24 01:09:31 +01:00
Unknown W. Brackets 75ca544e73 vertexjit: Avoid the remaining VFP instrs.
So now, unless there's skin+morph, it should be all-NEON, I think.
2014-03-23 16:26:22 -07:00
Unknown W. Brackets 5ee4ba54b7 vertexjit: Use NEON loads for up to 8 weights. 2014-03-23 16:26:21 -07:00
Unknown W. Brackets cb02d66d8f vertexjit: Use NEON for prescale as well.
Just to keep the VFP out of the picture.
2014-03-23 16:26:20 -07:00
Unknown W. Brackets 0dc881e9aa vertexjit: Avoid the VFP more in some weight funcs. 2014-03-23 16:26:19 -07:00
Unknown W. Brackets c5e5bed59d vertexjit: Avoid skinning VFP switching. 2014-03-23 16:26:19 -07:00
Unknown W. Brackets 0048352318 vertexjit: Update some documentation.
We currently never skin and morph at the same time.
2014-03-23 16:26:18 -07:00
Unknown W. Brackets 9cfb0782bf vertexjit: Turn on NEON color morphs on ARM. 2014-03-23 16:26:17 -07:00
Unknown W. Brackets 4c48031724 vertexjit: Try to avoid a few more VFP switches. 2014-03-23 16:26:17 -07:00
Unknown W. Brackets 58fe022ecd vertexjit: Avoid switching to VFP from NEON. 2014-03-23 16:26:17 -07:00
Unknown W. Brackets a1301f5c4d Log if any games are actually using s8 through.
Not sure about z sign.
2014-03-23 16:26:16 -07:00
Unknown W. Brackets 154b0d14a5 vertexjit: Combine a few loads and stores on ARM. 2014-03-23 16:26:16 -07:00
Unknown W. Brackets b55ad0d9c6 vertexjit: Improve NEON align on color morph ARM. 2014-03-23 16:26:15 -07:00
Unknown W. Brackets 9698a565b7 vertexjit: Implement NEON color morphs on ARM. 2014-03-23 16:26:15 -07:00
Unknown W. Brackets a478436de9 vertexjit: Attempt 16-bit color morphs on ARM. 2014-03-23 16:26:15 -07:00
Unknown W. Brackets 29f9ea5df6 vertexjit: support 8888 morph on ARM. 2014-03-23 16:26:14 -07:00
Unknown W. Brackets 34747b7aa4 vertexjit: Support morph pos/norm on ARM as well. 2014-03-23 16:26:14 -07:00
Unknown W. Brackets 009c3ee3f7 vertexjit: Save S16-S31 registers in ARM. 2014-03-23 16:26:13 -07:00
Unknown W. Brackets b04553b983 vertexjit: Fix non-morph 5551 decoding.
Oops, it was just wrong before.
2014-03-23 16:26:13 -07:00