Commit Graph
27588 Commits
Author SHA1 Message Date
Unknown W. Brackets 5d76778b31 Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
Unknown W. Brackets ff8f1fa569 Avoid the GE debugger affecting vertexFullAlpha. 2014-05-04 09:54:54 -07:00
Unknown W. Brackets 779a52e08a Don't forget tex alpha if only a mip has none.
Mip levels should only move toward unknown.
2014-05-04 09:54:53 -07:00
Unknown W. Brackets ff25b9d20e Oops, the vertexdecoder should read vertex alpha.
Copy/paste mistake... ugh.
2014-05-04 09:05:45 -07:00
Henrik Rydgård aab3bd6227 Update native 2014-05-04 12:34:01 +02:00
Henrik Rydgård 3866998e10 Apply patch from gschwind that lets us accept more audio formats
(although I'm not sure which ones would apply...)
2014-05-04 12:33:28 +02:00
Henrik Rydgård eacdc58b48 Merge pull request #209 from thedax/sdlFullscreenFix
SDL: Fix fullscreen resizing.
2014-05-04 11:26:23 +02:00
Henrik Rydgård fe05042ce0 Merge pull request #206 from thedax/sdlResize
SDL: Add very basic resizing window capabilities for desktop SDL builds.
2014-05-04 11:25:53 +02:00
Henrik Rydgård 48add13a59 Merge pull request #6014 from unknownbrackets/debugger
Skip an error, add memchecks, upgrade old symbol maps
2014-05-04 11:19:14 +02:00
Henrik Rydgård d408e30d5f Merge pull request #208 from raven02/patch-20
Add support for GL_NV_framebuffer_blit
2014-05-04 10:45:04 +02:00
Henrik Rydgård 8ca70d1a7c Merge pull request #6010 from unknownbrackets/ccc
Respect dstSize and truncate in ccc string conv
2014-05-04 10:43:33 +02:00
Henrik Rydgård f26bb015b0 Merge pull request #211 from unknownbrackets/ccc
Add encodeUnits() to utf8/utf16/sjis.
2014-05-04 10:43:14 +02:00
Henrik Rydgård e5c830e3d7 Merge pull request #6013 from unknownbrackets/gpu-minor
Fix another race, fix bug in CPU framebuf download, speed up
2014-05-04 10:42:07 +02:00
Unknown W. Brackets 95dcadb6ae Ignore when a proxied block points to erased mem.
Happens for example when a new module is loaded, sometimes.
2014-05-04 01:25:19 -07:00
Unknown W. Brackets c3a6092e26 Upgrade symbolmaps with module address info.
This fixes some issues with jit replacement only if you had a map laying
around.
2014-05-04 01:24:18 -07:00
Unknown W. Brackets 4706876809 Add memchecks for ELF loading.
Helps in games that use modules.
2014-05-04 01:22:57 -07:00
Unknown W. Brackets e8d5866e5a Use SSE some in framebuffers to memory.
Since people are using it (even though it seems dangerous), might as well
make it faster.  6% better in Tales of Phantasia X.
2014-05-04 01:03:48 -07:00
Unknown W. Brackets 4475c99426 Fix GL errors / flicker in framebuf->mem.
Happens in Tales of Phantasia X, reported by Kingcom.
2014-05-03 20:20:40 -07:00
Unknown W. Brackets 984bb31709 Fix another race condition with multithreading.
It's possible that after it's marked completed, the CPU will grab it to
enqueue.  This actually happened to mean with decent reproducibility.
2014-05-03 18:40:27 -07:00
The Dax eacd4c3e19 Allow the speed to go as low as 0% (at which point it becomes unlimited, since zero FPS limit in the code means unthrottle). 2014-05-03 16:35:36 -04:00
The Dax 1dd10ef536 Switch to a slider for alternative speed, and make its range 5-600%. 2014-05-03 16:26:05 -04:00
Unknown W. Brackets 61320ff70f Respect dstSize and truncate in ccc string conv.
All of these funcs were not null terminating, oops.  And they were also
ignoring dstSize, so if the game specified one it would overflow.
2014-05-03 13:22:45 -07:00
Unknown W. Brackets 2fdd860402 Add encodeUnits() to utf8/utf16/sjis.
So that we know how many units (e.g. u16s) are needed to encode.
2014-05-03 13:13:23 -07:00
The Dax 83f80c427b SDL: Let the window be resizable on platforms it makes sense on. 2014-05-02 18:15:37 -04:00
The Dax 8ada7de18a Fix fullscreen resizing. It wasn't working properly. 2014-05-02 17:46:24 -04:00
Unknown W. Brackets 9732a6c127 Merge pull request #6005 from thedax/updateLang
Update lang.
2014-05-02 12:53:27 -07:00
The Dax 098fc69d44 Update lang. 2014-05-02 15:07:38 -04:00
raven02 1502110e25 Add NV_framebuffer_blit 2014-05-02 18:25:56 +08:00
raven02 e70c33aa73 Add support for GL_NV_framebuffer_blit 2014-05-02 15:58:19 +08:00
The Dax 26054fd801 Add bin-release to the gitignore file. Fixes an issue with TortoiseGit on Windows relating to that directory.
More specifically: It doesn't like bin-release\lang\.git, but it doesn't need to concern itself with bin-release\* at all.
2014-05-01 14:41:03 -04:00
raven02 42754b2662 define MAY_HAVE_GLES3 2014-05-01 10:17:28 +08:00
raven02 e0e1a6b217 Only set depth update flag when depth write is enabled 2014-04-30 20:00:42 +08:00
raven02 8ed82f3d25 Fixes #5779 with new PSPScreenShotDiag class 2014-04-30 19:28:05 +08:00
raven02 7c3180c7c7 Add ES 3.0 support for iPhone 2014-04-30 11:34:15 +08:00
The Dax 987b97125a Win32: Add some MSBuild scripts. 2014-04-29 13:43:20 -04:00
Henrik Rydgård 2b50fcb016 Merge pull request #5982 from sum2012/pauth_tool
Add Pauth tool
2014-04-29 14:44:48 +02:00
Henrik Rydgård 9164e70ae6 Merge pull request #5987 from unknownbrackets/multithread
Fix another race in multithread, and ge sync
2014-04-29 09:23:35 +02:00
Henrik Rydgård 651b33f918 Merge pull request #5988 from unknownbrackets/gpu-minor
Eat a few more cycles on END cmds
2014-04-29 09:22:17 +02:00
Unknown W. Brackets 99e4300f95 Eat a few more cycles on END cmds.
Fixes #3049, which apparently expects an END/FINISH to not immediately
trigger (it drawsyncs soon after, and completely expects that to
reschedule.)

Either way, it seems plausible an END would take a few more cycles than
most instructions, since it generates an interrupt.
2014-04-29 00:08:43 -07:00
Unknown W. Brackets e08fbfd0af Fix hang on stop before run w/ multithreading.
And clarify logic.
2014-04-28 23:42:17 -07:00
Unknown W. Brackets d97c229eaf Fix IsOnSeparateCPUThread(), was always false.
Erp, because of detach().
2014-04-28 23:22:46 -07:00
Unknown W. Brackets f052778c2d Unlock reslts before scheduling.
To prevent deadlock while debugging with events all running sync.
2014-04-28 22:32:34 -07:00
Unknown W. Brackets effcee475b Fix another race condition.
If EVENT_FINISH is received, but coreState is still CORE_RUNNING and the
thread is still enabled, it would hang.  Makes more sense to wait for
events before processing them anyhow...
2014-04-28 22:12:33 -07:00
Henrik Rydgård 253e11acfa Merge pull request #5984 from unknownbrackets/interp-fix
Fix replacement funcs in the interpreter
2014-04-28 18:05:47 +02:00
Unknown W. Brackets 4d665b5e7a Fix replacement funcs in the interpreter. 2014-04-28 08:01:13 -07:00
sum2012 ba4256a580 Add compiled file 2014-04-28 21:47:14 +08:00
sum2012 3bee224563 Add pauth_tool source
Thanks @tpunix share it
2014-04-28 21:30:24 +08:00
Henrik Rydgård a5b27b659c Merge pull request #5978 from thedax/sdlLinuxMacFullscreen
Let desktop SDL builds see the fullscreen option in the GameSettingsScreen, too.
2014-04-28 10:23:59 +02:00
Henrik Rydgård c625ee169f Merge pull request #5970 from raven02/patch-28
Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-28 09:47:21 +02:00
raven02 9806b46586 Fix space issues 2014-04-28 15:30:32 +08:00