Commit Graph
27588 Commits
Author SHA1 Message Date
Henrik Rydgard c125205c00 Win32: Set the minimum size of the PPSSPP window to exactly 1x.
Makes it convenient to set 1x, and smaller sizes don't really make
much sense anyway. Also, it prevents the rendering area from ever
becoming 0, which might be an issue with buggy drivers.
2014-06-23 20:24:37 +02:00
Henrik Rydgard 3689cdedc4 Minor tweaks for smoother window resize on Windows. May help #6295 ? 2014-06-23 20:05:13 +02:00
Henrik Rydgard ae09b521c3 Logging reductions 2014-06-23 20:05:12 +02:00
The Dax b767de934a Bump version to 0.9.9. 2014-06-23 12:08:56 -04:00
Henrik Rydgård e27e285624 Merge pull request #6396 from hrydgard/ridge-racer-hack
Ridge Racer hack: Flush after every prim if fb addr == tex addr.
2014-06-23 17:52:25 +02:00
Henrik Rydgård 14c0c019db Merge pull request #6407 from unknownbrackets/replace-funcs
Fix function replacement hooks on arm
2014-06-23 17:50:32 +02:00
Henrik Rydgård 0110ccb3d2 Merge pull request #6408 from unknownbrackets/gpu-minor
Clear buffers right after creating them
2014-06-23 17:49:54 +02:00
Unknown W. Brackets 8a7b440933 Don't need this flag, it read from memory. 2014-06-23 08:21:20 -07:00
Unknown W. Brackets 24d8a34a0b Properly respect resolveReplacements.
And use the same opcode reading func in armjit as x86jit.
Fixes Star Ocean on Android.
2014-06-23 08:20:38 -07:00
Unknown W. Brackets ec94498342 When scanning or relocating, check replacements.
Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
2014-06-23 08:18:56 -07:00
Sacha e2664c7ec2 Qt: The .desktop version isn't related to app version.
App uses VERSION from Settings.pri instead.
Also, Qt version checker didn't work in Qt3 anyway so no need for this check.
Update outdated comments in PPSSPP.pro.
2014-06-24 00:11:31 +10:00
Unknown W. Brackets ad060b992d Clear buffers right after creating them.
Seems like some drivers have trouble otherwise.
2014-06-23 00:17:35 -07:00
Henrik Rydgård 1a830b1b60 Merge pull request #6402 from unknownbrackets/gpu-minor
Fix render-to-tex when format temporarily mismatches
2014-06-23 08:35:15 +02:00
Henrik Rydgård 5436d2f935 Merge pull request #6403 from unknownbrackets/sched-cycles
Eat cycles when context switching and delaying
2014-06-23 08:34:28 +02:00
Henrik Rydgård 04e46d712d Merge pull request #6404 from unknownbrackets/ge-minor
Don't wake a killed list in ge callback end.
2014-06-23 08:32:44 +02:00
Unknown W. Brackets 17496330ce Don't wake a killed list in ge callback end.
Fixes #3198, some homebrew demos locking up.
2014-06-22 23:21:10 -07:00
Unknown W. Brackets 633120b895 Fix a crash on read from stdin.
Found in a homebrew demo.
2014-06-22 23:18:39 -07:00
Unknown W. Brackets 5e8716f9cc Adjust strlen() cycle approximation.
The hashed implementations take several cycles per character.
2014-06-22 23:18:06 -07:00
Sacha 858a783b36 CMake 3.0: Fix DL_LIBS being reset for Blackberry. 2014-06-23 16:07:26 +10:00
Unknown W. Brackets c1e293fe7c Fix a warning on 32-bit that might be bad... 2014-06-22 22:17:48 -07:00
Unknown W. Brackets 392edb4f84 Eat some cycles when switching threads.
There's a cost and it seems to be at least this much.  Matters for
Wipeout Pure when callbacks are allowed to wait.
2014-06-22 22:17:47 -07:00
Unknown W. Brackets 6d104edb5d Make sure not to leak any enabled vertex arrays.
When returning to EmuScreen, we need to reset any enabled vertex arrays or
we could crash in EmuScreen.  Also, when starting a frame / dirting the
shader, make sure also to toggle the vertex arrays.
2014-06-22 21:42:29 -07:00
Unknown W. Brackets b8ad665b53 Clear vertex attrib arrays before output to screen.
Doesn't seem to help the mis-enabled arrays, though.
2014-06-22 21:03:33 -07:00
Unknown W. Brackets 4c62a17f72 Allow exact render-to-tex format mismatches more.
If the right format was used recently, it's still okay.  Also check the
x/y offset to try to find the best match.
2014-06-22 21:02:43 -07:00
Unknown W. Brackets e8803c4e9b Improve sceKernelDelayThread() timing.
A delay of 0 never reschedules, actually, unless there's a better priority
thread.  A greater delay depends on if a >= or similar check matches, but
generally is at least 200us.

It seems like this actually completes in at least another 10-20us.
2014-06-22 19:47:54 -07:00
Henrik Rydgard 8b60fe0239 Ridge Racer hack: Flush after every prim if fb addr == tex addr.
Fixes the bloom errors. @unknownbrackets discovered this method.

Not sure if I want to merge this.. It does add yet another check
to a critical path.
2014-06-22 20:37:50 +02:00
Unknown W. Brackets 8851fc1685 Remove savedIdRegister/MIPS_CALL_ID.
We've never trusted it anyway, simpler without dealing with this stuff.
2014-06-22 11:29:47 -07:00
Sacha 756ad884ed Qt: Workaround for Qt4 quotes. 2014-06-23 04:08:09 +10:00
Henrik Rydgård b2ae317560 Merge pull request #6393 from hrydgard/menu-audio
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 19:35:16 +02:00
Henrik Rydgård 76d725f9f8 Merge pull request #6394 from unknownbrackets/menu-audio
Add AT3 support for background audio
2014-06-22 19:20:54 +02:00
Unknown W. Brackets f39b1625af Add a safety check. 2014-06-22 10:05:27 -07:00
Unknown W. Brackets fa4a50de23 Clear dataLoaded flags after clearing data.
Seems to fix some race for me with background icons showing up black.
Maybe a double load?
2014-06-22 09:56:05 -07:00
Unknown W. Brackets 47ad97617e Play AT3 files in background audio too.
Fixes 3rd Birthday and PQ2, at least.
2014-06-22 09:55:14 -07:00
Henrik Rydgard 122fa17d74 Fix android build 2014-06-22 18:37:18 +02:00
Henrik Rydgard 8c36921d3c Have SimpleAudio respect channels/samplerate passed in 2014-06-22 18:33:09 +02:00
Henrik Rydgard 29e9d0caa3 More focus handling issue fixing 2014-06-22 18:32:57 +02:00
Henrik Rydgard fa3cdb0e3d Fix issue where the "background audio game" could get cleared by mistake.
Takes care of the case of going to the game menu through Triangle.
2014-06-22 18:16:36 +02:00
Sacha 6e5d7ed455 Qt: Fix up lrelease path when outside of qtdir and version string for Symbian. 2014-06-23 01:59:42 +10:00
Henrik Rydgard 3b55d1190d BG music: Zero the sample buffer on decode fail 2014-06-22 17:57:12 +02:00
Henrik Rydgard dc66e18c00 Minor perf fix in SimpleAudio: Lazily create resampling contexts once instead of every audio frame 2014-06-22 17:50:47 +02:00
Henrik Rydgard 4a2aa3cbe6 Lost-keyboard-focus fix in native 2014-06-22 17:47:03 +02:00
Henrik Rydgard 8685d02e6d When disabling keyboard focus, send a lost focus message 2014-06-22 17:46:38 +02:00
Henrik Rydgard f9656ccdb5 Update native (second constructor for chunkfile) 2014-06-22 17:41:40 +02:00
Henrik Rydgard fe1100a714 Add a pointer constructor to chunk_file 2014-06-22 17:41:15 +02:00
Henrik Rydgard 3b4e30d50f bg audio: Sprinkle on some thread safety 2014-06-22 17:26:15 +02:00
Henrik Rydgard f8e32f4a71 Just zero the buffer if we failed to open the file 2014-06-22 17:18:40 +02:00
Henrik Rydgard cefc0bc96f Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00
Henrik Rydgard 12cef8fa80 Oops, buildfixes 2014-06-22 14:23:06 +02:00
Henrik Rydgard dc3806b700 Win32: Keep DSound running even when in the menu.
This will make it possible to play the game-selection audio later.
2014-06-22 14:17:57 +02:00
Henrik Rydgard 1d0cc3417c Audio stuff: Cleanup, delete dead code 2014-06-22 14:01:23 +02:00