Commit Graph
27588 Commits
Author SHA1 Message Date
Unknown W. Brackets 199d8ac0c0 Reuse buffers of the same size for dynamic data.
This is a lot faster than changing their sizes all the time.
2015-12-28 14:13:20 -08:00
Unknown W. Brackets 4d041c9ffe Try to add support for GL_KHR_debug.
For some reason I'm still not seeing this work in a core profile...
2015-12-28 14:13:19 -08:00
Unknown W. Brackets a563e606b3 Resolve PBP directories earlier in load process.
This allows us to initialize the memory AFTER determining the proper size,
in the case of remasters.  It also avoids going through load twice.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets ea6afdff93 Avoid remaster vertex doubling in PPGe. 2015-12-28 14:13:07 -08:00
Unknown W. Brackets 1987c9e157 Dumb typo fix. 2015-12-28 14:13:06 -08:00
Unknown W. Brackets a8d918b50a Automatically mount exdata/ for remasters.
Using memstick/exdata/GAMEID/.
2015-12-28 14:13:05 -08:00
Unknown W. Brackets cf1b8e5384 Identify remasters based on UMD_DATA hash. 2015-12-28 14:13:05 -08:00
Unknown W. Brackets 84216ba3c3 Update submodules. 2015-12-28 12:38:02 -08:00
sum2012 8debe785b8 Revert "Fix Yu-Gi-Oh 6 crash with edit card in Android version"
This reverts commit f659e60c8d.

The crash is correctly fixed
2015-12-29 04:10:18 +08:00
Henrik Rydgård ea6603b214 Merge pull request #8327 from angelXwind/master
Restore JIT for armv7/armv7s iOS 9 devices, which were erroneously disabled when I fixed PPSSPP's arm64 crashing.
2015-12-28 20:36:05 +01:00
Karen Tsai c4a28a2998 Restore JIT for armv7/armv7s iOS 9 devices, which were erroneously disabled when I fixed PPSSPP's arm64 crashing. 2015-12-28 14:20:28 -05:00
Henrik Rydgård 6764ff295e Merge pull request #8321 from unknownbrackets/jit-invalidate
Invalidate jit blocks on IO read and a few other places
2015-12-28 19:48:25 +01:00
Henrik Rydgård d70125f953 Merge pull request #8319 from unknownbrackets/jit-branch
Jit: Always link RA, even if branch not taken
2015-12-28 19:47:14 +01:00
Henrik Rydgård b117896b63 Merge pull request #8317 from unknownbrackets/minor
Minor fixes to SDL + resolution display
2015-12-28 19:46:18 +01:00
Henrik Rydgård d5121cd974 Merge pull request #8306 from unknownbrackets/lang-fuzzy
Fuzzy match lang when user locale doesn't exist + XP support
2015-12-28 19:44:32 +01:00
Henrik Rydgård faf1cb60cd Merge pull request #8318 from vnctdj/master
Fix some bad translation strings
2015-12-28 19:43:55 +01:00
Henrik Rydgård d7e4e0de6d Merge pull request #8312 from unknownbrackets/armips
Update armips to latest version
2015-12-28 19:43:21 +01:00
Unknown W. Brackets ddcfed1b5e Jit: Invalidate on dmac copy as well. 2015-12-27 22:06:05 -08:00
Unknown W. Brackets 51016eb1c5 Jit: Invalidate after module loads.
Just to be safe, let's invalidate the entire range.
2015-12-27 22:05:53 -08:00
Unknown W. Brackets 3687be42bc Jit: Invalidate blocks after IO reads.
Fixes #7617.
2015-12-27 21:58:29 -08:00
Unknown W. Brackets 3ec7404d2d Jit: Always link RA, even if branch not taken.
The ops don't write RA conditionally.
2015-12-27 20:47:15 -08:00
vnctdj 79737bc502 Fix some bad translation strings 2015-12-28 01:34:51 +01:00
Unknown W. Brackets 9995447a53 Remove an unused definition. 2015-12-27 14:56:20 -08:00
Unknown W. Brackets 73e3fefbed Merge pull request #8316 from latot/master
Add extended keys(latam)
2015-12-27 14:32:51 -08:00
Unknown W. Brackets 0c46d7c081 Correct scratchpad memory range checks. 2015-12-27 14:29:12 -08:00
Unknown W. Brackets 517d5b7562 Warn when an upscaling shader is being used.
Otherwise it's potentially confusing that it doesn't change.  See #8310.
2015-12-27 12:05:12 -08:00
Unknown W. Brackets 1c852ac482 Remove old alphamask hack setting.
No longer used.
2015-12-27 12:04:53 -08:00
Unknown W. Brackets 267bd0e2f7 SDL: Avoid dereferencing an invalid iterator.
Might not be a key we know about.
2015-12-27 12:04:18 -08:00
Unknown W. Brackets dcda4967fe SDL: Prevent windowevents from triggering keys.
There was no break, unintentional fall-through.
2015-12-27 12:03:26 -08:00
latot b22ee53662 Change char assign 2015-12-27 16:52:38 -03:00
latot c7b98b84c2 Add extended keys(latam) 2015-12-27 15:45:50 -03:00
Unknown W. Brackets 29eea477b9 iOS: Return mobile for device type prop.
This makes touch controls show by default, for example.
2015-12-26 20:38:43 -08:00
Unknown W. Brackets 312fcab8b0 Fix unittest build on Android x86. 2015-12-26 20:35:49 -08:00
Unknown W. Brackets 86127b3d0d Update armips to latest version.
The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Unknown W. Brackets da65116f75 Oops, fix auto-hide timing issues.
If the game was not 60 fps, it was wrong, but also it added up frames too
quickly as static.  Was worried about missing touches when I added the
zeroing, dumb mistake.

Fixes #8309.
2015-12-26 11:31:37 -08:00
Unknown W. Brackets 5fdc72f893 Fuzzy match lang when user locale doesn't exist.
So for example, fr_CA would select fr_FR rather than en_US.  Wrong dialect
can sometimes be pretty far off, but it's still likely a better default.
2015-12-26 07:59:20 -08:00
Henrik Rydgård b278299324 Merge pull request #8301 from unknownbrackets/savestates
Fix iOS savestate compatibility issue
2015-12-26 10:42:52 +01:00
Henrik Rydgård dc94b8622b Merge pull request #8308 from unknownbrackets/gamedata
Improve sceUtilityGamedataInstall a bit
2015-12-26 10:41:10 +01:00
Henrik Rydgård 58ef5ee940 Merge pull request #8307 from unknownbrackets/minor
Allow shortcut min/max on Windows, fix config save on exit
2015-12-26 10:39:57 +01:00
Henrik Rydgård 5c18902925 Merge pull request #8304 from Vbif/static-analysis
Fixed some errors from PVS-Studio in Common project
2015-12-26 10:39:11 +01:00
Unknown W. Brackets 7471516d05 Gamedata: Reduce the transfer per call.
The standard value made my desktop drop frames without the data cached.
2015-12-25 23:24:04 -08:00
gmvbif dff476c4f4 Make field for HWND in ConsoleListener 2015-12-26 09:54:34 +03:00
Unknown W. Brackets 34fc03068a Gamedata: Create a basic PARAM.SFO in data dir.
Fixes #7903.  Have not really tested, just based on game behavior.  Could
be inaccurate.
2015-12-25 21:54:14 -08:00
Unknown W. Brackets e4c6a8398e Gamedata: Copy in chunks instead of all at once.
This way the game's progress shows correctly.  Also, correct the progress
calculation for < 100% (integer rounding.)
2015-12-25 21:39:24 -08:00
Unknown W. Brackets fb9e5d4741 Gamedata: Refactor out file iteration.
Goal here is to process files in chunks, rather than one file at a time.
Files are often > 100MB, so we don't want to copy all in one frame.
2015-12-25 21:13:55 -08:00
Unknown W. Brackets 43e7d9dbc2 Gamedata: Use status delays in init/update/etc.
Like with savedata.
2015-12-25 21:01:13 -08:00
Unknown W. Brackets b811dfc51b Actually, might as well on all platforms. 2015-12-25 19:41:17 -08:00
Unknown W. Brackets 82e41a1392 Make sure the config is saved on exit.
May help #7724.
2015-12-25 19:39:52 -08:00
Unknown W. Brackets 6e48f907dd Support minimize and maximize state.
Fixes #6893.  Minimize is mostly useful for tooling, and maximize is a
more user-friendly way of specifying a fullscreen shortcut.
2015-12-25 19:18:32 -08:00
Unknown W. Brackets 3fd67f9199 Attempt to determine lang/country on XP.
This will sometimes give numbers, but it's closer than assuming en_US.
2015-12-25 19:14:05 -08:00