Commit Graph
27588 Commits
Author SHA1 Message Date
Henrik Rydgård c899882034 Fix issues with software GPU on D3D11 2017-04-11 12:53:11 +02:00
Henrik Rydgård 56c3753bb4 Merge pull request #9583 from sum2012/lang
Update lang
2017-04-10 17:11:13 +02:00
Henrik Rydgård fa64241cfc Merge pull request #9588 from SeeK-ntr0py/master
Linux: Added support for Hidromancer gamepad device driver
2017-04-10 10:07:05 +02:00
seek-ntr0py 2c8c3c391e Linux: Added support for Hidromancer gamepad device driver 2017-04-09 22:51:21 -07:00
Henrik Rydgård a85b76e671 Merge pull request #9585 from unknownbrackets/gpu-clear
Skip VRAM clears when no download has been made
2017-04-10 00:51:01 +02:00
Unknown W. Brackets 4a8c661c00 Skip downloads of cleared VRAM.
If we've just cleared VRAM, make sure we don't also download that clear.
2017-04-09 15:19:06 -07:00
Unknown W. Brackets fe07b14a22 Cleanup 16-bit VRAM clearing. 2017-04-09 15:12:56 -07:00
Unknown W. Brackets 70d17d1bc7 Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again.  This is the most common case.
2017-04-09 15:10:07 -07:00
Marco ec7b299c25 added ps1controller mapping in gamecontrollerdb for Linux 2017-04-09 15:06:23 +02:00
sum2012 9c1aba21ce Update lang 2017-04-09 20:08:26 +08:00
Henrik Rydgård d7038860f1 Merge pull request #9568 from hrydgard/window-position-fixes
Windows: Make the window positioning code slightly saner and more straightforward.
2017-04-09 10:26:52 +02:00
Henrik Rydgård 4f7bfbe539 Merge pull request #9580 from unknownbrackets/rewind
SaveState: Correct crash on rewind usage
2017-04-09 09:37:18 +02:00
Unknown W. Brackets 07ce4c213d SaveState: Correct crash on rewind usage.
Since the mutex is now non-recursive, make the Compress/Decompress API
asymmetric.
2017-04-09 00:19:35 -07:00
Henrik Rydgard f18b1a5e8a When resetting Y, make sure we don't end up outside the screen. See #9563 2017-04-08 23:33:34 +02:00
Henrik Rydgard 0b7da0b6a4 When not resetting Y position, clamp Y to 0 early. See #9563 2017-04-08 23:33:23 +02:00
Henrik Rydgard 3b00088995 Typo fix 2017-04-08 18:41:21 +02:00
Henrik Rydgard 2d8910549e Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen. 2017-04-08 11:36:05 +02:00
Henrik Rydgard 445a837dde Windows: Make the window positioning code slightly saner and more straightforward. 2017-04-07 11:04:55 +02:00
Henrik Rydgard b1a530b3a5 Use the root of the memstick as a tempdir for downloads. Should help #8711 2017-04-07 09:58:36 +02:00
Henrik Rydgard 1ac51f952d QtMain: Renamed mis-named variable assets_dir to external_dir 2017-04-07 09:58:36 +02:00
Henrik Rydgård 706714e5c4 Merge pull request #9566 from unknownbrackets/gpu-blit
Fix out-of-bounds framebuffer blit on color bind
2017-04-07 09:31:18 +02:00
Unknown W. Brackets ff14495511 Fix out-of-bounds framebuffer blit on color bind.
This corrects a crash reported in Persona 3 using D3D11.
2017-04-06 18:49:48 -07:00
Henrik Rydgard 19bf222ea4 Make the gesture detector treat all touches fully individually. Fixes issues with last commit. 2017-04-06 15:51:00 +02:00
Henrik Rydgard a8d6de26e3 Further fixes to #9554 2017-04-06 15:35:36 +02:00
Henrik Rydgard 14538a6d81 Make scroll gesture detector compatible with other touches than #0. Should help #9554. 2017-04-06 09:58:08 +02:00
Henrik Rydgard db89bced86 Remove unused code 2017-04-06 09:57:55 +02:00
Henrik Rydgard f66e54c4cb Operator precedence fix in ifdef 2017-04-05 16:25:17 +02:00
Henrik Rydgard cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgard 3ae13f3c05 Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
Might further improve #9554.
2017-04-05 15:36:31 +02:00
Henrik Rydgard fc730b76df Fix XInput polling in UWP apps. Should help #9555 2017-04-05 14:13:25 +02:00
Henrik Rydgard 5ce73f7264 Restore calls to UpdateUI from sceUmd, now that it's faster. 2017-04-05 11:46:41 +02:00
Henrik Rydgård cc8df3e8c7 Merge pull request #9560 from hrydgard/touch-scroll-fix
Allow using any touchId to scroll. Should help #9554.
2017-04-05 11:41:32 +02:00
Henrik Rydgård 907832390c Merge pull request #9558 from unknownbrackets/ui-update
Windows: Make UI update significantly cheaper
2017-04-05 09:59:41 +02:00
Henrik Rydgard f7da9204c1 Allow using any touchId to scroll. Should help #9554. 2017-04-05 09:57:26 +02:00
Unknown W. Brackets c3a4f53755 Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
2017-04-04 21:01:05 -07:00
Unknown W. Brackets 47284905a4 Windows: Move menu early-exits into update func.
This way we'll more easily remember to change them if we add flags.
2017-04-04 20:54:09 -07:00
Unknown W. Brackets 6642bf3170 Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow.  This skips those things unless they've changed.
2017-04-04 20:33:22 -07:00
Henrik Rydgard e99f1c00ff Update lang submodule 2017-04-04 13:14:04 +02:00
Henrik Rydgard 0e74ba6dc0 Fix R/B swap in D3D11 depal 2017-04-04 11:35:30 +02:00
Henrik Rydgård 67c21f15f7 Merge pull request #9552 from hrydgard/smarter-menu-enable
Smarter menu enable
2017-04-04 11:29:17 +02:00
Henrik Rydgard 22d5acb40e Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00
Henrik Rydgard a029195f57 Forgot one line 2017-04-04 10:14:07 +02:00
Henrik Rydgard 0a0aa02aae Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546 2017-04-04 10:11:03 +02:00
Henrik Rydgård 0ca16c29ae Merge pull request #9541 from hrydgard/state-optimizations-prep
State optimizations prep
2017-04-03 22:15:05 +02:00
Henrik Rydgard 6313d2a7af Make the slow framerate warning yellow. Don't show it if running at "alternate speed". 2017-04-03 20:58:51 +02:00
Henrik Rydgård 6b9b26f521 Forgot to fix this accessor too 2017-04-03 18:06:49 +02:00
Henrik Rydgård d0f3e5cb89 Don't wipe the Vulkan pipeline key, allow for building it incrementally 2017-04-03 17:26:54 +02:00
Henrik Rydgård 156bd47155 D3D11: Don't manually wipe the state keys. Make sure that the keys are properly initialized. 2017-04-03 17:20:31 +02:00
Henrik Rydgård 5a8e9c4f71 Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
Henrik Rydgård 1faae8b6d6 Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00